diff --git a/Data/Sys/Shaders/acidmetal.glsl b/Data/Sys/Shaders/acidmetal.glsl index d52efb35a2..b34626b709 100644 --- a/Data/Sys/Shaders/acidmetal.glsl +++ b/Data/Sys/Shaders/acidmetal.glsl @@ -6,8 +6,8 @@ in vec2 uv0; void main() { vec4 c0 = texture(samp9, uv0); - float red = 0.0; - float blue = 0.0; + float red = 0.0; + float blue = 0.0; if (c0.r > 0.15 && c0.b > 0.15) {