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Merge pull request #10749 from tellowkrinkle/IntelUbershaders
VideoCommon: Fix ubershaders on MoltenVK Intel
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commit
cce6133ef6
@ -377,6 +377,10 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD
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// We will use shader blending, so disable hardware dual source blending.
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config->backend_info.bSupportsDualSourceBlend = false;
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}
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// Dynamic sampler indexing locks up Intel GPUs on MoltenVK/Metal
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING))
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config->backend_info.bSupportsDynamicSamplerIndexing = false;
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}
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void VulkanContext::PopulateBackendInfoMultisampleModes(
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@ -140,6 +140,8 @@ constexpr BugInfo m_known_bugs[] = {
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-1.0, -1.0, true},
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{API_VULKAN, OS_OSX, VENDOR_APPLE, DRIVER_PORTABILITY, Family::UNKNOWN,
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BUG_BROKEN_DISCARD_WITH_EARLY_Z, -1.0, -1.0, true},
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{API_VULKAN, OS_OSX, VENDOR_INTEL, DRIVER_PORTABILITY, Family::UNKNOWN,
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BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING, -1.0, -1.0, true},
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};
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static std::map<Bug, BugInfo> m_bugs;
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@ -320,6 +320,12 @@ enum Bug
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// Started version: -1
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// Ended version: -1
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BUG_BROKEN_DISCARD_WITH_EARLY_Z,
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// BUG: Using dynamic sampler indexing locks up the GPU
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// Affected devices: Intel (macOS Metal)
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// Started version: -1
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// Ended version: -1
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BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING,
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};
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// Initializes our internal vendor, device family, and driver version
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@ -485,14 +485,6 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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"\n"
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"int4 getTevReg(in State s, uint index) {{\n");
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WriteSwitch(out, api_type, "index", tev_regs_lookup_table, 2, false);
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out.Write("}}\n"
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"\n"
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"void setRegColor(inout State s, uint index, int3 color) {{\n");
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WriteSwitch(out, api_type, "index", tev_c_set_table, 2, true);
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out.Write("}}\n"
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"\n"
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"void setRegAlpha(inout State s, uint index, int alpha) {{\n");
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WriteSwitch(out, api_type, "index", tev_a_set_table, 2, true);
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out.Write("}}\n"
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"\n");
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@ -798,9 +790,9 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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" else\n"
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" color = clamp(color, -1024, 1023);\n"
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"\n"
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" // Write result to the correct input register of the next stage\n"
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" setRegColor(s, color_dest, color);\n"
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"\n");
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" // Write result to the correct input register of the next stage\n");
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WriteSwitch(out, api_type, "color_dest", tev_c_set_table, 6, true);
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out.Write("\n");
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// Alpha combiner
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out.Write(" // Alpha Combiner\n");
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@ -864,11 +856,10 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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" else\n"
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" alpha = clamp(alpha, -1024, 1023);\n"
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"\n"
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" // Write result to the correct input register of the next stage\n"
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" setRegAlpha(s, alpha_dest, alpha);\n"
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" }}\n");
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out.Write(" }} // Main TEV loop\n"
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" // Write result to the correct input register of the next stage\n");
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WriteSwitch(out, api_type, "alpha_dest", tev_a_set_table, 6, true);
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out.Write(" }}\n"
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" }} // Main TEV loop\n"
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"\n");
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// Select the output color and alpha registers from the last stage.
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