diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp
index 67fdb3a15b..26ba6f8956 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp
@@ -48,6 +48,7 @@ void Config::Load()
     iniFile.Get("Settings", "StretchToFit", &bStretchToFit, true);
 	iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
 	iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
+	iniFile.Get("Settings", "Crop", &bCrop, false);
     iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
     
     
@@ -99,6 +100,7 @@ void Config::Save()
     iniFile.Set("Settings", "StretchToFit", bStretchToFit);
     iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
 	iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
+	iniFile.Set("Settings", "Crop", bCrop);
     iniFile.Set("Settings", "HideCursor", bHideCursor);
     iniFile.Set("Settings", "Backend", iBackend);
     
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Config.h b/Source/Plugins/Plugin_VideoOGL/Src/Config.h
index b337b3c947..c3c988bdca 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Config.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Config.h
@@ -41,7 +41,7 @@ struct Config
 	// stretch to fit should be split into two options, I think - one for low resolution backbuffer,
 	// one for ignore aspect ratio. I guess KeepAR sort of does that. Anyway, these should be rethought.
     bool bStretchToFit;
-    bool bKeepAR43, bKeepAR169;
+    bool bKeepAR43, bKeepAR169, bCrop;
     bool bHideCursor;
     bool bSafeTextureCache;
     
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp
index feaa783e85..760dcbdaa8 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp
@@ -37,6 +37,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
 	EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged)
 	EVT_CHECKBOX(ID_KEEPAR_4_3, ConfigDialog::GeneralSettingsChanged)
 	EVT_CHECKBOX(ID_KEEPAR_16_9, ConfigDialog::GeneralSettingsChanged)
+	EVT_CHECKBOX(ID_CROP, ConfigDialog::GeneralSettingsChanged)
 	#ifndef _WIN32
 		EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged)
 	#endif
@@ -85,7 +86,8 @@ void ConfigDialog::OnClose(wxCloseEvent& event)
 	// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
 	/* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something
 	    similar to hide the window. And I don't understand the "Window deletion overview" on
-		the wxWidgets website. Destroy() doesn't run the destructor either. */
+		the wxWidgets website. Destroy() doesn't run the destructor either. However running
+		wxEntryCleanup() from here crashes the process. But we can run it from CloseClick() */
 	//wxEntryCleanup();
 	//EndModal(0);
 
@@ -97,11 +99,11 @@ void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
 {
 	Console::Print("CloseClick\n");
 
-	g_Config.Save();
-	EndModal(0);
+	// If we run wxEntryCleanup() the class will be entirely deleted, and the destructor will be run
+	//g_Config.Save();
 	//wxEntryCleanup();
 
-	//Close();
+	Close();
 }
 ///////////////////////////////
 
@@ -169,11 +171,13 @@ void ConfigDialog::CreateGUIControls()
 	m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
 	m_KeepAR43 = new wxCheckBox(m_PageGeneral, ID_KEEPAR_4_3, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
 	m_KeepAR169 = new wxCheckBox(m_PageGeneral, ID_KEEPAR_16_9, wxT("Keep 16:9 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
+	m_Crop = new wxCheckBox(m_PageGeneral, ID_CROP, wxT("Crop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
 
 	// Default values
 	m_StretchToFit->SetValue(g_Config.bStretchToFit);
 	m_KeepAR43->SetValue(g_Config.bKeepAR43);
 	m_KeepAR169->SetValue(g_Config.bKeepAR169);
+	m_Crop->SetValue(g_Config.bCrop);
 
 	#ifndef _WIN32
 		m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
@@ -203,12 +207,15 @@ void ConfigDialog::CreateGUIControls()
 		"\nwindow instead of changing the internal display resolution. It"
 		"\nmay result in a slightly blurrier image, but it may also give a higher"
 		"\nFPS if you have a slow graphics card."));
+	m_Crop->SetToolTip(wxT(
+		"Crop the picture instead of creating a letterbox. It will assume that your screen"
+		"\nis of the 5:4 format if you have selected the 4:3 aspect ratio. It will assume"
+		"\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio."));
 	m_FullscreenCB->SetToolTip(wxT(
 		"Select resolution for the (separate window) fullscreen mode."));
 	// This almost sounds like an unnecessary option
 	m_WindowResolutionCB->SetToolTip(wxT(
 		"Select initial resolution for the separate rendering window."));
-
 	
 	// Enhancements
 	sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
@@ -233,27 +240,24 @@ void ConfigDialog::CreateGUIControls()
 	// Usage: The wxGBPosition() must have a column and row
 	sGeneral = new wxBoxSizer(wxVERTICAL);
 	sBasic = new wxGridBagSizer(0, 0);
-	sBasic->Add(m_Fullscreen, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
-	sBasic->Add(m_RenderToMainWindow, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
-	sBasic->Add(m_StretchToFit, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
+	sBasic->Add(m_Fullscreen, wxGBPosition(0, 0), wxGBSpan(1, 3), wxALL, 5);
+	sBasic->Add(m_RenderToMainWindow, wxGBPosition(1, 0), wxGBSpan(1, 3), wxALL, 5);
+	sBasic->Add(m_StretchToFit, wxGBPosition(2, 0), wxGBSpan(1, 3), wxALL, 5);
 	sBasic->Add(m_KeepAR43, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
 	sBasic->Add(m_KeepAR169, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
+	sBasic->Add(m_Crop, wxGBPosition(3, 2), wxGBSpan(1, 1), wxALL, 5);
+	// Because of the ifdef here we need this variable for the row number
+	int Row = 4;
 	#ifndef _WIN32
-		sBasic->Add(m_HideCursor, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5);
-		sBasic->Add(FSText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
-		sBasic->Add(m_FullscreenCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
-		sBasic->Add(WMText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
-		sBasic->Add(m_WindowResolutionCB, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
-		sBasic->Add(BEText, wxGBPosition(7, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
-		sBasic->Add(m_RenderBackend, wxGBPosition(7, 1), wxGBSpan(1, 1), wxALL, 5);
-	#else
-		sBasic->Add(FSText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
-		sBasic->Add(m_FullscreenCB, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5);
-		sBasic->Add(WMText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
-		sBasic->Add(m_WindowResolutionCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
-		sBasic->Add(BEText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
-		sBasic->Add(m_RenderBackend, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
+	sBasic->Add(m_HideCursor, wxGBPosition(Row++, 0), wxGBSpan(1, 3), wxALL, 5);
 	#endif
+	sBasic->Add(FSText, wxGBPosition(Row, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
+	sBasic->Add(m_FullscreenCB, wxGBPosition(Row++, 1), wxGBSpan(1, 1), wxALL, 5);
+	sBasic->Add(WMText, wxGBPosition(Row, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
+	sBasic->Add(m_WindowResolutionCB, wxGBPosition(Row++, 1), wxGBSpan(1, 1), wxALL, 5);
+	sBasic->Add(BEText, wxGBPosition(Row, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
+	sBasic->Add(m_RenderBackend, wxGBPosition(Row++, 1), wxGBSpan(1, 1), wxALL, 5);
+
 	sbBasic->Add(sBasic);
 	sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5);
 
@@ -440,6 +444,9 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
 		// Don't allow both at the same time
 		if (g_Config.bKeepAR169) { g_Config.bKeepAR43 = false; m_KeepAR43->SetValue(false); }	
 		break;
+	case ID_CROP:		
+		g_Config.bCrop = m_Crop->IsChecked();	
+		break;
 	#ifndef _WIN32
 		case ID_HIDECURSOR:
 			g_Config.bHideCursor = m_HideCursor->IsChecked();
@@ -559,6 +566,8 @@ void ConfigDialog::UpdateGUI()
 	// This option is only compatible with the Strech To Fit option
 	m_KeepAR43->Enable(g_Config.bStretchToFit);
 	m_KeepAR169->Enable(g_Config.bStretchToFit);
+	// This is only used together with the aspect ratio options
+	m_Crop->Enable(g_Config.bStretchToFit && (g_Config.bKeepAR43 || g_Config.bKeepAR169));
 
 	// These options are for the separate rendering window
 	m_Fullscreen->Enable(!g_Config.renderToMainframe);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h
index c4d0c3de59..27fdf71e73 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h
@@ -78,7 +78,7 @@ class ConfigDialog : public wxDialog
 		wxCheckBox *m_Fullscreen;
 		wxCheckBox *m_RenderToMainWindow;
 		wxCheckBox *m_StretchToFit;
-		wxCheckBox *m_KeepAR43, *m_KeepAR169;
+		wxCheckBox *m_KeepAR43, *m_KeepAR169, *m_Crop;
 		#ifndef _WIN32
 			wxCheckBox *m_HideCursor;
 		#endif
@@ -129,7 +129,7 @@ class ConfigDialog : public wxDialog
 			ID_FULLSCREEN,
 			ID_RENDERTOMAINWINDOW,
 			ID_STRETCHTOFIT,
-			ID_KEEPAR_4_3, ID_KEEPAR_16_9,
+			ID_KEEPAR_4_3, ID_KEEPAR_16_9, ID_CROP,
 			ID_HIDECURSOR,
 			ID_FSTEXT,
 			ID_FULLSCREENCB,
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
index eb6bc30cec..a84e58b6fb 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
@@ -924,6 +924,34 @@ void Renderer::Swap(const TRectangle& rc)
 	}
 	// -------------------------------------
 
+
+	// -----------------------------------------------------------------------
+	/* Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10. */
+	//		Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
+	// ------------------
+	if ((g_Config.bKeepAR43 || g_Config.bKeepAR169) && g_Config.bStretchToFit && g_Config.bCrop)
+	{
+		float Ratio = g_Config.bKeepAR43 ? ((4.0 / 3.0) / (5.0 / 4.0)) : (((16.0 / 9.0) / (16.0 / 10.0)));
+		// The width and height we will add
+		float IncreasedWidth = (Ratio - 1.0) * FloatGLWidth;
+		float IncreasedHeight = (Ratio - 1.0) * FloatGLHeight;
+		FloatGLWidth = FloatGLWidth * Ratio;
+		FloatGLHeight = FloatGLHeight * Ratio;
+		// Wee need this adjustment to, the -6 adjustment was needed to never show any pixels outside the actual picture
+		// The result in offset in actual pixels is only around 1 or 2 pixels in a 1280 x 1024 resolution. In 1280 x 1024 the
+		// picture is only about 2 to 4 pixels (1 up and 1 down for example) to big to produce a minimal margin
+		// of error, while rather having a full screen and hiding one pixel, than having a one pixel black border. But it seems
+		// to be just enough in all games I tried.
+		float WidthRatio = ((float)rc.right - 6.0) / 640.0;
+		float HeightRatio = ((float)rc.bottom - 6.0) / 480.0;
+		// Adjust the X and Y offset
+		FloatXOffset = FloatXOffset - (IncreasedWidth / 2.0 / WidthRatio / Ratio);
+		FloatYOffset = FloatYOffset - (IncreasedHeight / 2.0 / HeightRatio / Ratio);
+		//Console::Print("Crop       Ratio:%1.2f IncreasedHeight:%3.0f YOffset:%3.0f\n", Ratio, IncreasedHeight, FloatYOffset);
+	}
+	// -------------------------------------
+
+
 	// -----------------------------------------------------------------------
 	/* Adjustments to
 			FloatGLWidth
@@ -987,10 +1015,14 @@ void Renderer::Swap(const TRectangle& rc)
 
 
 	// -----------------------------------------------------------------------
-	/* Blacken out the borders in the 4:3 or 16:9 aspect ratio modes. Somewhere in BPStructs
-	   0x52 or elsewhere the area outside the actual picture, that we now show with the aspect ratio option
-	   has been filled with either for example white, or have copies of old renderings on it. So we replace
-	   that with blacknes. */
+	/* Blacken out the borders in the 4:3 or 16:9 aspect ratio modes. Somewhere in BPStructs 0x52 or
+	   elsewhere the area outside the actual picture, that we now show with the aspect ratio option
+	   has been filled with either for example white, or have copies of old renderings on it. So we
+	   replace that with blacknes.
+	   
+	   We are not supposed to need this with the Crop option and in full screen, but we can keep it for the
+	   window mode, since the border can still be seen then
+	   */
 	// --------------------
 	if(g_Config.bKeepAR43 || g_Config.bKeepAR169)
 	{