diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp index 67fdb3a15b..26ba6f8956 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp @@ -48,6 +48,7 @@ void Config::Load() iniFile.Get("Settings", "StretchToFit", &bStretchToFit, true); iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false); iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false); + iniFile.Get("Settings", "Crop", &bCrop, false); iniFile.Get("Settings", "HideCursor", &bHideCursor, false); @@ -99,6 +100,7 @@ void Config::Save() iniFile.Set("Settings", "StretchToFit", bStretchToFit); iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43); iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169); + iniFile.Set("Settings", "Crop", bCrop); iniFile.Set("Settings", "HideCursor", bHideCursor); iniFile.Set("Settings", "Backend", iBackend); diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Config.h b/Source/Plugins/Plugin_VideoOGL/Src/Config.h index b337b3c947..c3c988bdca 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Config.h +++ b/Source/Plugins/Plugin_VideoOGL/Src/Config.h @@ -41,7 +41,7 @@ struct Config // stretch to fit should be split into two options, I think - one for low resolution backbuffer, // one for ignore aspect ratio. I guess KeepAR sort of does that. Anyway, these should be rethought. bool bStretchToFit; - bool bKeepAR43, bKeepAR169; + bool bKeepAR43, bKeepAR169, bCrop; bool bHideCursor; bool bSafeTextureCache; diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp index feaa783e85..760dcbdaa8 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp @@ -37,6 +37,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog) EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_KEEPAR_4_3, ConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_KEEPAR_16_9, ConfigDialog::GeneralSettingsChanged) + EVT_CHECKBOX(ID_CROP, ConfigDialog::GeneralSettingsChanged) #ifndef _WIN32 EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged) #endif @@ -85,7 +86,8 @@ void ConfigDialog::OnClose(wxCloseEvent& event) // notice that we don't run wxEntryCleanup(); here so the dll will still be loaded /* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something similar to hide the window. And I don't understand the "Window deletion overview" on - the wxWidgets website. Destroy() doesn't run the destructor either. */ + the wxWidgets website. Destroy() doesn't run the destructor either. However running + wxEntryCleanup() from here crashes the process. But we can run it from CloseClick() */ //wxEntryCleanup(); //EndModal(0); @@ -97,11 +99,11 @@ void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event)) { Console::Print("CloseClick\n"); - g_Config.Save(); - EndModal(0); + // If we run wxEntryCleanup() the class will be entirely deleted, and the destructor will be run + //g_Config.Save(); //wxEntryCleanup(); - //Close(); + Close(); } /////////////////////////////// @@ -169,11 +171,13 @@ void ConfigDialog::CreateGUIControls() m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_KeepAR43 = new wxCheckBox(m_PageGeneral, ID_KEEPAR_4_3, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_KeepAR169 = new wxCheckBox(m_PageGeneral, ID_KEEPAR_16_9, wxT("Keep 16:9 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); + m_Crop = new wxCheckBox(m_PageGeneral, ID_CROP, wxT("Crop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); // Default values m_StretchToFit->SetValue(g_Config.bStretchToFit); m_KeepAR43->SetValue(g_Config.bKeepAR43); m_KeepAR169->SetValue(g_Config.bKeepAR169); + m_Crop->SetValue(g_Config.bCrop); #ifndef _WIN32 m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); @@ -203,12 +207,15 @@ void ConfigDialog::CreateGUIControls() "\nwindow instead of changing the internal display resolution. It" "\nmay result in a slightly blurrier image, but it may also give a higher" "\nFPS if you have a slow graphics card.")); + m_Crop->SetToolTip(wxT( + "Crop the picture instead of creating a letterbox. It will assume that your screen" + "\nis of the 5:4 format if you have selected the 4:3 aspect ratio. It will assume" + "\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio.")); m_FullscreenCB->SetToolTip(wxT( "Select resolution for the (separate window) fullscreen mode.")); // This almost sounds like an unnecessary option m_WindowResolutionCB->SetToolTip(wxT( "Select initial resolution for the separate rendering window.")); - // Enhancements sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements")); @@ -233,27 +240,24 @@ void ConfigDialog::CreateGUIControls() // Usage: The wxGBPosition() must have a column and row sGeneral = new wxBoxSizer(wxVERTICAL); sBasic = new wxGridBagSizer(0, 0); - sBasic->Add(m_Fullscreen, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5); - sBasic->Add(m_RenderToMainWindow, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5); - sBasic->Add(m_StretchToFit, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5); + sBasic->Add(m_Fullscreen, wxGBPosition(0, 0), wxGBSpan(1, 3), wxALL, 5); + sBasic->Add(m_RenderToMainWindow, wxGBPosition(1, 0), wxGBSpan(1, 3), wxALL, 5); + sBasic->Add(m_StretchToFit, wxGBPosition(2, 0), wxGBSpan(1, 3), wxALL, 5); sBasic->Add(m_KeepAR43, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5); sBasic->Add(m_KeepAR169, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5); + sBasic->Add(m_Crop, wxGBPosition(3, 2), wxGBSpan(1, 1), wxALL, 5); + // Because of the ifdef here we need this variable for the row number + int Row = 4; #ifndef _WIN32 - sBasic->Add(m_HideCursor, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5); - sBasic->Add(FSText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); - sBasic->Add(m_FullscreenCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5); - sBasic->Add(WMText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); - sBasic->Add(m_WindowResolutionCB, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5); - sBasic->Add(BEText, wxGBPosition(7, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); - sBasic->Add(m_RenderBackend, wxGBPosition(7, 1), wxGBSpan(1, 1), wxALL, 5); - #else - sBasic->Add(FSText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); - sBasic->Add(m_FullscreenCB, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5); - sBasic->Add(WMText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); - sBasic->Add(m_WindowResolutionCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5); - sBasic->Add(BEText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); - sBasic->Add(m_RenderBackend, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5); + sBasic->Add(m_HideCursor, wxGBPosition(Row++, 0), wxGBSpan(1, 3), wxALL, 5); #endif + sBasic->Add(FSText, wxGBPosition(Row, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5); + sBasic->Add(m_FullscreenCB, wxGBPosition(Row++, 1), wxGBSpan(1, 1), wxALL, 5); + sBasic->Add(WMText, wxGBPosition(Row, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5); + sBasic->Add(m_WindowResolutionCB, wxGBPosition(Row++, 1), wxGBSpan(1, 1), wxALL, 5); + sBasic->Add(BEText, wxGBPosition(Row, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5); + sBasic->Add(m_RenderBackend, wxGBPosition(Row++, 1), wxGBSpan(1, 1), wxALL, 5); + sbBasic->Add(sBasic); sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5); @@ -440,6 +444,9 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event) // Don't allow both at the same time if (g_Config.bKeepAR169) { g_Config.bKeepAR43 = false; m_KeepAR43->SetValue(false); } break; + case ID_CROP: + g_Config.bCrop = m_Crop->IsChecked(); + break; #ifndef _WIN32 case ID_HIDECURSOR: g_Config.bHideCursor = m_HideCursor->IsChecked(); @@ -559,6 +566,8 @@ void ConfigDialog::UpdateGUI() // This option is only compatible with the Strech To Fit option m_KeepAR43->Enable(g_Config.bStretchToFit); m_KeepAR169->Enable(g_Config.bStretchToFit); + // This is only used together with the aspect ratio options + m_Crop->Enable(g_Config.bStretchToFit && (g_Config.bKeepAR43 || g_Config.bKeepAR169)); // These options are for the separate rendering window m_Fullscreen->Enable(!g_Config.renderToMainframe); diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h index c4d0c3de59..27fdf71e73 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h +++ b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.h @@ -78,7 +78,7 @@ class ConfigDialog : public wxDialog wxCheckBox *m_Fullscreen; wxCheckBox *m_RenderToMainWindow; wxCheckBox *m_StretchToFit; - wxCheckBox *m_KeepAR43, *m_KeepAR169; + wxCheckBox *m_KeepAR43, *m_KeepAR169, *m_Crop; #ifndef _WIN32 wxCheckBox *m_HideCursor; #endif @@ -129,7 +129,7 @@ class ConfigDialog : public wxDialog ID_FULLSCREEN, ID_RENDERTOMAINWINDOW, ID_STRETCHTOFIT, - ID_KEEPAR_4_3, ID_KEEPAR_16_9, + ID_KEEPAR_4_3, ID_KEEPAR_16_9, ID_CROP, ID_HIDECURSOR, ID_FSTEXT, ID_FULLSCREENCB, diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index eb6bc30cec..a84e58b6fb 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -924,6 +924,34 @@ void Renderer::Swap(const TRectangle& rc) } // ------------------------------------- + + // ----------------------------------------------------------------------- + /* Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10. */ + // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset + // ------------------ + if ((g_Config.bKeepAR43 || g_Config.bKeepAR169) && g_Config.bStretchToFit && g_Config.bCrop) + { + float Ratio = g_Config.bKeepAR43 ? ((4.0 / 3.0) / (5.0 / 4.0)) : (((16.0 / 9.0) / (16.0 / 10.0))); + // The width and height we will add + float IncreasedWidth = (Ratio - 1.0) * FloatGLWidth; + float IncreasedHeight = (Ratio - 1.0) * FloatGLHeight; + FloatGLWidth = FloatGLWidth * Ratio; + FloatGLHeight = FloatGLHeight * Ratio; + // Wee need this adjustment to, the -6 adjustment was needed to never show any pixels outside the actual picture + // The result in offset in actual pixels is only around 1 or 2 pixels in a 1280 x 1024 resolution. In 1280 x 1024 the + // picture is only about 2 to 4 pixels (1 up and 1 down for example) to big to produce a minimal margin + // of error, while rather having a full screen and hiding one pixel, than having a one pixel black border. But it seems + // to be just enough in all games I tried. + float WidthRatio = ((float)rc.right - 6.0) / 640.0; + float HeightRatio = ((float)rc.bottom - 6.0) / 480.0; + // Adjust the X and Y offset + FloatXOffset = FloatXOffset - (IncreasedWidth / 2.0 / WidthRatio / Ratio); + FloatYOffset = FloatYOffset - (IncreasedHeight / 2.0 / HeightRatio / Ratio); + //Console::Print("Crop Ratio:%1.2f IncreasedHeight:%3.0f YOffset:%3.0f\n", Ratio, IncreasedHeight, FloatYOffset); + } + // ------------------------------------- + + // ----------------------------------------------------------------------- /* Adjustments to FloatGLWidth @@ -987,10 +1015,14 @@ void Renderer::Swap(const TRectangle& rc) // ----------------------------------------------------------------------- - /* Blacken out the borders in the 4:3 or 16:9 aspect ratio modes. Somewhere in BPStructs - 0x52 or elsewhere the area outside the actual picture, that we now show with the aspect ratio option - has been filled with either for example white, or have copies of old renderings on it. So we replace - that with blacknes. */ + /* Blacken out the borders in the 4:3 or 16:9 aspect ratio modes. Somewhere in BPStructs 0x52 or + elsewhere the area outside the actual picture, that we now show with the aspect ratio option + has been filled with either for example white, or have copies of old renderings on it. So we + replace that with blacknes. + + We are not supposed to need this with the Crop option and in full screen, but we can keep it for the + window mode, since the border can still be seen then + */ // -------------------- if(g_Config.bKeepAR43 || g_Config.bKeepAR169) {