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Patch by omegadox. fixed bloom
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@844 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -164,7 +164,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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float FactorH = 480.0f / (float)nBackbufferHeight;
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float FactorH = 480.0f / (float)nBackbufferHeight;
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float Max = (FactorW < FactorH) ? FactorH : FactorW;
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float Max = (FactorW < FactorH) ? FactorH : FactorW;
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if(g_Config.bStretchToFit)
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if(g_Config.bStretchToFit && g_Config.renderToMainframe)
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{
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{
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MValueX = 1.0f / FactorW;
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MValueX = 1.0f / FactorW;
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MValueY = 1.0f / FactorH;
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MValueY = 1.0f / FactorH;
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@ -619,7 +619,7 @@ void OpenGL_Update()
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float Max = (FactorW < FactorH) ? FactorH : FactorW;
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float Max = (FactorW < FactorH) ? FactorH : FactorW;
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AR = (float)nBackbufferWidth / (float)nBackbufferHeight;
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AR = (float)nBackbufferWidth / (float)nBackbufferHeight;
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if(g_Config.bStretchToFit)
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if(g_Config.bStretchToFit && g_Config.renderToMainframe)
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{
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{
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MValueX = 1;
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MValueX = 1;
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MValueY = 1;
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MValueY = 1;
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@ -459,7 +459,7 @@ void Renderer::ReinitView(int nNewWidth, int nNewHeight)
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}
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}
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int Renderer::GetTargetWidth()
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int Renderer::GetTargetWidth()
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{
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{
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if(g_Config.bStretchToFit)
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if(g_Config.bStretchToFit && g_Config.renderToMainframe)
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return 640;
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return 640;
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else
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else
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return nBackbufferWidth; // return the actual window width
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return nBackbufferWidth; // return the actual window width
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@ -467,7 +467,7 @@ int Renderer::GetTargetWidth()
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int Renderer::GetTargetHeight()
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int Renderer::GetTargetHeight()
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{
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{
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if(g_Config.bStretchToFit)
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if(g_Config.bStretchToFit && g_Config.renderToMainframe)
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return 480;
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return 480;
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else
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else
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return nBackbufferHeight; // return the actual window height
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return nBackbufferHeight; // return the actual window height
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@ -562,7 +562,7 @@ void Renderer::FlushZBufferAlphaToTarget()
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for(int i = 1; i < 8; ++i) TextureMngr::DisableStage(i);
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for(int i = 1; i < 8; ++i) TextureMngr::DisableStage(i);
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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if(g_Config.bStretchToFit)
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if(g_Config.bStretchToFit && g_Config.renderToMainframe)
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{
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{
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//TODO: Do Correctly in a bit
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//TODO: Do Correctly in a bit
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float FactorW = (float)640 / (float)nBackbufferWidth;
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float FactorW = (float)640 / (float)nBackbufferWidth;
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@ -392,7 +392,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
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hei = ceil(fabs(2 * rawViewport[1]));
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hei = ceil(fabs(2 * rawViewport[1]));
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}
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}
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if(g_Config.bStretchToFit)
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if(g_Config.bStretchToFit && g_Config.renderToMainframe)
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{
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{
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glViewport(
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glViewport(
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(int)(rawViewport[3]-rawViewport[0]-342) + xoffs,
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(int)(rawViewport[3]-rawViewport[0]-342) + xoffs,
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@ -428,7 +428,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = rawProjection[4];
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g_fProjectionMatrix[10] = rawProjection[4];
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g_fProjectionMatrix[11] = -(0.0f-rawProjection[5]);
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g_fProjectionMatrix[11] = rawProjection[5];
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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@ -449,7 +449,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = rawProjection[4];
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g_fProjectionMatrix[10] = rawProjection[4];
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g_fProjectionMatrix[11] = -(0.0f-rawProjection[5]);
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g_fProjectionMatrix[11] = -rawProjection[5];
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g_fProjectionMatrix[12] = 0;
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g_fProjectionMatrix[12] = 0;
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g_fProjectionMatrix[13] = 0;
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g_fProjectionMatrix[13] = 0;
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