Config: Port SyncGPU settings to new config system.

This commit is contained in:
Admiral H. Curtiss 2022-01-07 06:41:41 +01:00
parent d8b67bc15f
commit c82b2dccb5
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GPG Key ID: F051B4C4044F33FB
6 changed files with 45 additions and 86 deletions

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@ -70,10 +70,6 @@ public:
private: private:
bool valid = false; bool valid = false;
bool bSyncGPU = false;
int iSyncGpuMaxDistance = 0;
int iSyncGpuMinDistance = 0;
float fSyncGpuOverclock = 0;
std::array<WiimoteSource, MAX_BBMOTES> iWiimoteSource{}; std::array<WiimoteSource, MAX_BBMOTES> iWiimoteSource{};
}; };
@ -81,11 +77,6 @@ void ConfigCache::SaveConfig(const SConfig& config)
{ {
valid = true; valid = true;
bSyncGPU = config.bSyncGPU;
iSyncGpuMaxDistance = config.iSyncGpuMaxDistance;
iSyncGpuMinDistance = config.iSyncGpuMinDistance;
fSyncGpuOverclock = config.fSyncGpuOverclock;
for (int i = 0; i != MAX_BBMOTES; ++i) for (int i = 0; i != MAX_BBMOTES; ++i)
iWiimoteSource[i] = WiimoteCommon::GetSource(i); iWiimoteSource[i] = WiimoteCommon::GetSource(i);
@ -100,11 +91,6 @@ void ConfigCache::RestoreConfig(SConfig* config)
valid = false; valid = false;
config->bSyncGPU = bSyncGPU;
config->iSyncGpuMaxDistance = iSyncGpuMaxDistance;
config->iSyncGpuMinDistance = iSyncGpuMinDistance;
config->fSyncGpuOverclock = fSyncGpuOverclock;
// Only change these back if they were actually set by game ini, since they can be changed while a // Only change these back if they were actually set by game ini, since they can be changed while a
// game is running. // game is running.
if (config->bWii) if (config->bWii)
@ -138,11 +124,8 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
IniFile game_ini = StartUp.LoadGameIni(); IniFile game_ini = StartUp.LoadGameIni();
// General settings // General settings
IniFile::Section* core_section = game_ini.GetOrCreateSection("Core");
IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls"); IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
// Wii settings // Wii settings
if (StartUp.bWii) if (StartUp.bWii)
{ {
@ -173,8 +156,6 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
// Movie settings // Movie settings
if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
{ {
// TODO: remove this once ConfigManager starts using OnionConfig.
StartUp.bSyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
{ {
if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii) if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
@ -196,10 +177,6 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
const NetPlay::NetSettings& netplay_settings = NetPlay::GetNetSettings(); const NetPlay::NetSettings& netplay_settings = NetPlay::GetNetSettings();
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings)); Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave; StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
StartUp.bSyncGPU = netplay_settings.m_SyncGPU;
StartUp.iSyncGpuMaxDistance = netplay_settings.m_SyncGpuMaxDistance;
StartUp.iSyncGpuMinDistance = netplay_settings.m_SyncGpuMinDistance;
StartUp.fSyncGpuOverclock = netplay_settings.m_SyncGpuOverclock;
} }
else else
{ {

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@ -120,6 +120,10 @@ bool IsSettingSaveable(const Config::Location& config_location)
&Config::MAIN_CPU_THREAD.GetLocation(), &Config::MAIN_CPU_THREAD.GetLocation(),
&Config::MAIN_MMU.GetLocation(), &Config::MAIN_MMU.GetLocation(),
&Config::MAIN_BB_DUMP_PORT.GetLocation(), &Config::MAIN_BB_DUMP_PORT.GetLocation(),
&Config::MAIN_SYNC_GPU.GetLocation(),
&Config::MAIN_SYNC_GPU_MAX_DISTANCE.GetLocation(),
&Config::MAIN_SYNC_GPU_MIN_DISTANCE.GetLocation(),
&Config::MAIN_SYNC_GPU_OVERCLOCK.GetLocation(),
// UI.General // UI.General

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@ -85,45 +85,13 @@ SConfig::~SConfig()
void SConfig::SaveSettings() void SConfig::SaveSettings()
{ {
NOTICE_LOG_FMT(BOOT, "Saving settings to {}", File::GetUserPath(F_DOLPHINCONFIG_IDX)); NOTICE_LOG_FMT(BOOT, "Saving settings to {}", File::GetUserPath(F_DOLPHINCONFIG_IDX));
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); // load first to not kill unknown stuff
SaveCoreSettings(ini);
ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
Config::Save(); Config::Save();
} }
void SConfig::SaveCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Set("SyncGPU", bSyncGPU);
core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
core->Set("SyncGpuMinDistance", iSyncGpuMinDistance);
core->Set("SyncGpuOverclock", fSyncGpuOverclock);
}
void SConfig::LoadSettings() void SConfig::LoadSettings()
{ {
Config::Load();
INFO_LOG_FMT(BOOT, "Loading Settings from {}", File::GetUserPath(F_DOLPHINCONFIG_IDX)); INFO_LOG_FMT(BOOT, "Loading Settings from {}", File::GetUserPath(F_DOLPHINCONFIG_IDX));
IniFile ini; Config::Load();
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
LoadCoreSettings(ini);
}
void SConfig::LoadCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Get("SyncGPU", &bSyncGPU, false);
core->Get("SyncGpuMaxDistance", &iSyncGpuMaxDistance, 200000);
core->Get("SyncGpuMinDistance", &iSyncGpuMinDistance, -200000);
core->Get("SyncGpuOverclock", &fSyncGpuOverclock, 1.0f);
} }
void SConfig::ResetRunningGameMetadata() void SConfig::ResetRunningGameMetadata()
@ -239,7 +207,6 @@ void SConfig::LoadDefaults()
bAutomaticStart = false; bAutomaticStart = false;
bBootToPause = false; bBootToPause = false;
bSyncGPU = false;
bWii = false; bWii = false;
ResetRunningGameMetadata(); ResetRunningGameMetadata();

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@ -58,11 +58,6 @@ struct SConfig
bool bCopyWiiSaveNetplay = true; bool bCopyWiiSaveNetplay = true;
bool bSyncGPU = false;
int iSyncGpuMaxDistance;
int iSyncGpuMinDistance;
float fSyncGpuOverclock;
bool bWii = false; bool bWii = false;
bool m_is_mios = false; bool m_is_mios = false;
@ -130,10 +125,6 @@ private:
SConfig(); SConfig();
~SConfig(); ~SConfig();
void SaveCoreSettings(IniFile& ini);
void LoadCoreSettings(IniFile& ini);
void SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id, void SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
u64 title_id, u16 revision, DiscIO::Region region); u64 title_id, u16 revision, DiscIO::Region region);

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@ -361,7 +361,7 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-dsp-thread", Config::Get(Config::MAIN_DSP_THREAD)); builder.AddData("cfg-dsp-thread", Config::Get(Config::MAIN_DSP_THREAD));
builder.AddData("cfg-cpu-thread", Config::Get(Config::MAIN_CPU_THREAD)); builder.AddData("cfg-cpu-thread", Config::Get(Config::MAIN_CPU_THREAD));
builder.AddData("cfg-fastmem", Config::Get(Config::MAIN_FASTMEM)); builder.AddData("cfg-fastmem", Config::Get(Config::MAIN_FASTMEM));
builder.AddData("cfg-syncgpu", SConfig::GetInstance().bSyncGPU); builder.AddData("cfg-syncgpu", Config::Get(Config::MAIN_SYNC_GPU));
builder.AddData("cfg-audio-backend", Config::Get(Config::MAIN_AUDIO_BACKEND)); builder.AddData("cfg-audio-backend", Config::Get(Config::MAIN_AUDIO_BACKEND));
builder.AddData("cfg-oc-enable", Config::Get(Config::MAIN_OVERCLOCK_ENABLE)); builder.AddData("cfg-oc-enable", Config::Get(Config::MAIN_OVERCLOCK_ENABLE));
builder.AddData("cfg-oc-factor", Config::Get(Config::MAIN_OVERCLOCK)); builder.AddData("cfg-oc-factor", Config::Get(Config::MAIN_OVERCLOCK));

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@ -72,6 +72,20 @@ static std::atomic<int> s_sync_ticks;
static bool s_syncing_suspended; static bool s_syncing_suspended;
static Common::Event s_sync_wakeup_event; static Common::Event s_sync_wakeup_event;
static std::optional<size_t> s_config_callback_id = std::nullopt;
static bool s_config_sync_gpu = false;
static int s_config_sync_gpu_max_distance = 0;
static int s_config_sync_gpu_min_distance = 0;
static float s_config_sync_gpu_overclock = 0.0f;
static void RefreshConfig()
{
s_config_sync_gpu = Config::Get(Config::MAIN_SYNC_GPU);
s_config_sync_gpu_max_distance = Config::Get(Config::MAIN_SYNC_GPU_MAX_DISTANCE);
s_config_sync_gpu_min_distance = Config::Get(Config::MAIN_SYNC_GPU_MIN_DISTANCE);
s_config_sync_gpu_overclock = Config::Get(Config::MAIN_SYNC_GPU_OVERCLOCK);
}
void DoState(PointerWrap& p) void DoState(PointerWrap& p)
{ {
p.DoArray(s_video_buffer, FIFO_SIZE); p.DoArray(s_video_buffer, FIFO_SIZE);
@ -110,6 +124,10 @@ void PauseAndLock(bool doLock, bool unpauseOnUnlock)
void Init() void Init()
{ {
if (!s_config_callback_id)
s_config_callback_id = Config::AddConfigChangedCallback(RefreshConfig);
RefreshConfig();
// Padded so that SIMD overreads in the vertex loader are safe // Padded so that SIMD overreads in the vertex loader are safe
s_video_buffer = static_cast<u8*>(Common::AllocateMemoryPages(FIFO_SIZE + 4)); s_video_buffer = static_cast<u8*>(Common::AllocateMemoryPages(FIFO_SIZE + 4));
ResetVideoBuffer(); ResetVideoBuffer();
@ -131,6 +149,12 @@ void Shutdown()
s_video_buffer_seen_ptr = nullptr; s_video_buffer_seen_ptr = nullptr;
s_fifo_aux_write_ptr = nullptr; s_fifo_aux_write_ptr = nullptr;
s_fifo_aux_read_ptr = nullptr; s_fifo_aux_read_ptr = nullptr;
if (s_config_callback_id)
{
Config::RemoveConfigChangedCallback(*s_config_callback_id);
s_config_callback_id = std::nullopt;
}
} }
// May be executed from any thread, even the graphics thread. // May be executed from any thread, even the graphics thread.
@ -296,10 +320,8 @@ void RunGpuLoop()
AsyncRequests::GetInstance()->SetEnable(true); AsyncRequests::GetInstance()->SetEnable(true);
AsyncRequests::GetInstance()->SetPassthrough(false); AsyncRequests::GetInstance()->SetPassthrough(false);
const SConfig& param = SConfig::GetInstance();
s_gpu_mainloop.Run( s_gpu_mainloop.Run(
[&param] { [] {
// Run events from the CPU thread. // Run events from the CPU thread.
AsyncRequests::GetInstance()->PullEvents(); AsyncRequests::GetInstance()->PullEvents();
@ -330,7 +352,7 @@ void RunGpuLoop()
fifo.bFF_GPReadEnable.load(std::memory_order_relaxed) && fifo.bFF_GPReadEnable.load(std::memory_order_relaxed) &&
fifo.CPReadWriteDistance.load(std::memory_order_relaxed) && !AtBreakpoint()) fifo.CPReadWriteDistance.load(std::memory_order_relaxed) && !AtBreakpoint())
{ {
if (param.bSyncGPU && s_sync_ticks.load() < param.iSyncGpuMinDistance) if (s_config_sync_gpu && s_sync_ticks.load() < s_config_sync_gpu_min_distance)
break; break;
u32 cyclesExecuted = 0; u32 cyclesExecuted = 0;
@ -362,12 +384,12 @@ void RunGpuLoop()
CommandProcessor::SetCPStatusFromGPU(); CommandProcessor::SetCPStatusFromGPU();
if (param.bSyncGPU) if (s_config_sync_gpu)
{ {
cyclesExecuted = (int)(cyclesExecuted / param.fSyncGpuOverclock); cyclesExecuted = (int)(cyclesExecuted / s_config_sync_gpu_overclock);
int old = s_sync_ticks.fetch_sub(cyclesExecuted); int old = s_sync_ticks.fetch_sub(cyclesExecuted);
if (old >= param.iSyncGpuMaxDistance && if (old >= s_config_sync_gpu_max_distance &&
old - (int)cyclesExecuted < param.iSyncGpuMaxDistance) old - (int)cyclesExecuted < s_config_sync_gpu_max_distance)
s_sync_wakeup_event.Set(); s_sync_wakeup_event.Set();
} }
@ -382,7 +404,7 @@ void RunGpuLoop()
if (s_sync_ticks.load() > 0) if (s_sync_ticks.load() > 0)
{ {
int old = s_sync_ticks.exchange(0); int old = s_sync_ticks.exchange(0);
if (old >= param.iSyncGpuMaxDistance) if (old >= s_config_sync_gpu_max_distance)
s_sync_wakeup_event.Set(); s_sync_wakeup_event.Set();
} }
@ -429,7 +451,7 @@ void RunGpu()
} }
// if the sync GPU callback is suspended, wake it up. // if the sync GPU callback is suspended, wake it up.
if (!is_dual_core || s_use_deterministic_gpu_thread || SConfig::GetInstance().bSyncGPU) if (!is_dual_core || s_use_deterministic_gpu_thread || s_config_sync_gpu)
{ {
if (s_syncing_suspended) if (s_syncing_suspended)
{ {
@ -443,7 +465,7 @@ static int RunGpuOnCpu(int ticks)
{ {
CommandProcessor::SCPFifoStruct& fifo = CommandProcessor::fifo; CommandProcessor::SCPFifoStruct& fifo = CommandProcessor::fifo;
bool reset_simd_state = false; bool reset_simd_state = false;
int available_ticks = int(ticks * SConfig::GetInstance().fSyncGpuOverclock) + s_sync_ticks.load(); int available_ticks = int(ticks * s_config_sync_gpu_overclock) + s_sync_ticks.load();
while (fifo.bFF_GPReadEnable.load(std::memory_order_relaxed) && while (fifo.bFF_GPReadEnable.load(std::memory_order_relaxed) &&
fifo.CPReadWriteDistance.load(std::memory_order_relaxed) && !AtBreakpoint() && fifo.CPReadWriteDistance.load(std::memory_order_relaxed) && !AtBreakpoint() &&
available_ticks >= 0) available_ticks >= 0)
@ -545,8 +567,6 @@ bool UseDeterministicGPUThread()
*/ */
static int WaitForGpuThread(int ticks) static int WaitForGpuThread(int ticks)
{ {
const SConfig& param = SConfig::GetInstance();
int old = s_sync_ticks.fetch_add(ticks); int old = s_sync_ticks.fetch_add(ticks);
int now = old + ticks; int now = old + ticks;
@ -555,15 +575,15 @@ static int WaitForGpuThread(int ticks)
return -1; return -1;
// Wakeup GPU // Wakeup GPU
if (old < param.iSyncGpuMinDistance && now >= param.iSyncGpuMinDistance) if (old < s_config_sync_gpu_min_distance && now >= s_config_sync_gpu_min_distance)
RunGpu(); RunGpu();
// If the GPU is still sleeping, wait for a longer time // If the GPU is still sleeping, wait for a longer time
if (now < param.iSyncGpuMinDistance) if (now < s_config_sync_gpu_min_distance)
return GPU_TIME_SLOT_SIZE + param.iSyncGpuMinDistance - now; return GPU_TIME_SLOT_SIZE + s_config_sync_gpu_min_distance - now;
// Wait for GPU // Wait for GPU
if (now >= param.iSyncGpuMaxDistance) if (now >= s_config_sync_gpu_max_distance)
s_sync_wakeup_event.Wait(); s_sync_wakeup_event.Wait();
return GPU_TIME_SLOT_SIZE; return GPU_TIME_SLOT_SIZE;
@ -578,7 +598,7 @@ static void SyncGPUCallback(u64 ticks, s64 cyclesLate)
{ {
next = RunGpuOnCpu((int)ticks); next = RunGpuOnCpu((int)ticks);
} }
else if (SConfig::GetInstance().bSyncGPU) else if (s_config_sync_gpu)
{ {
next = WaitForGpuThread((int)ticks); next = WaitForGpuThread((int)ticks);
} }
@ -594,7 +614,7 @@ void SyncGPUForRegisterAccess()
if (!Core::System::GetInstance().IsDualCoreMode() || s_use_deterministic_gpu_thread) if (!Core::System::GetInstance().IsDualCoreMode() || s_use_deterministic_gpu_thread)
RunGpuOnCpu(GPU_TIME_SLOT_SIZE); RunGpuOnCpu(GPU_TIME_SLOT_SIZE);
else if (SConfig::GetInstance().bSyncGPU) else if (s_config_sync_gpu)
WaitForGpuThread(GPU_TIME_SLOT_SIZE); WaitForGpuThread(GPU_TIME_SLOT_SIZE);
} }