diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 39480f4bcb..321a0c94e4 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -665,7 +665,8 @@ void CFrame::StartGame(const std::string& filename)
     // Set window size in framebuffer pixels since the 3D rendering will be operating at
     // that level.
     wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
-    m_RenderFrame = new CRenderFrame(this, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
+    m_RenderFrame =
+        new CRenderFrame(nullptr, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
 
     // Convert ClientSize coordinates to frame sizes.
     wxSize decoration_fudge = m_RenderFrame->GetSize() - m_RenderFrame->GetClientSize();