diff --git a/Source/Core/AudioCommon/OpenALStream.cpp b/Source/Core/AudioCommon/OpenALStream.cpp index f82202c5da..52b6be7998 100644 --- a/Source/Core/AudioCommon/OpenALStream.cpp +++ b/Source/Core/AudioCommon/OpenALStream.cpp @@ -219,8 +219,6 @@ void OpenALStream::SoundLoop() // many silence samples. These do not need to be timestretched. if (rate > 0.10) { - // Adjust SETTING_SEQUENCE_MS to balance between lag vs hollow audio - soundTouch.setSetting(SETTING_SEQUENCE_MS, (int)(1 / (rate * rate))); soundTouch.setTempo(rate); if (rate > 10) {