mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-10 12:45:46 +00:00
Add Wiimote graphic
This commit is contained in:
parent
dd4082f216
commit
c2d03e62e7
@ -56,8 +56,11 @@ public final class MainPresenter
|
|||||||
|
|
||||||
case R.id.menu_settings_wiimote:
|
case R.id.menu_settings_wiimote:
|
||||||
mView.launchSettingsActivity(SettingsFile.FILE_NAME_WIIMOTE);
|
mView.launchSettingsActivity(SettingsFile.FILE_NAME_WIIMOTE);
|
||||||
|
return true;
|
||||||
|
|
||||||
case R.id.menu_refresh:
|
case R.id.menu_refresh:
|
||||||
|
GameDatabase databaseHelper = DolphinApplication.databaseHelper;
|
||||||
|
databaseHelper.scanLibrary(databaseHelper.getWritableDatabase());
|
||||||
mView.refresh();
|
mView.refresh();
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
@ -80,7 +80,7 @@ public interface SettingsActivityView
|
|||||||
void onGcPadSettingChanged(String key, int value);
|
void onGcPadSettingChanged(String key, int value);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called by a containing Fragment tell the containing Activity that a Wiimote's setting
|
* Called by a containing Fragment to tell the containing Activity that a Wiimote's setting
|
||||||
* was modified.
|
* was modified.
|
||||||
*
|
*
|
||||||
* @param section Identifier for Wiimote that was modified; Wiimotes are identified by their section,
|
* @param section Identifier for Wiimote that was modified; Wiimotes are identified by their section,
|
||||||
|
Binary file not shown.
After Width: | Height: | Size: 470 B |
Binary file not shown.
After Width: | Height: | Size: 308 B |
Binary file not shown.
After Width: | Height: | Size: 552 B |
Binary file not shown.
After Width: | Height: | Size: 830 B |
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
Source/Android/app/src/main/res/drawable/ic_settings_wiimote.png
Normal file
BIN
Source/Android/app/src/main/res/drawable/ic_settings_wiimote.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
@ -162,7 +162,7 @@
|
|||||||
<string-array name="wiimoteTypeEntries">
|
<string-array name="wiimoteTypeEntries">
|
||||||
<item>Disabled</item>
|
<item>Disabled</item>
|
||||||
<item>Emulated</item>
|
<item>Emulated</item>
|
||||||
<item>"Real Wiimote (DolphinBar required)"</item>
|
<item>Real Wiimote (DolphinBar required)</item>
|
||||||
</string-array>
|
</string-array>
|
||||||
<integer-array name="wiimoteTypeValues">
|
<integer-array name="wiimoteTypeValues">
|
||||||
<item>0</item>
|
<item>0</item>
|
||||||
|
@ -79,7 +79,8 @@
|
|||||||
<string name="controller_gc">GameCube Controllers</string>
|
<string name="controller_gc">GameCube Controllers</string>
|
||||||
<string name="controller_wii">Wii Controllers (Wiimotes)</string>
|
<string name="controller_wii">Wii Controllers (Wiimotes)</string>
|
||||||
|
|
||||||
<!-- WARNING Do not move these controller entries AT ALL COSTS! -->
|
<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
|
||||||
|
is made that they are placed together so that we can access them sequentially in a loop. -->
|
||||||
<string name="controller_0">GameCube Controller 1</string>
|
<string name="controller_0">GameCube Controller 1</string>
|
||||||
<string name="controller_1">GameCube Controller 2</string>
|
<string name="controller_1">GameCube Controller 2</string>
|
||||||
<string name="controller_2">GameCube Controller 3</string>
|
<string name="controller_2">GameCube Controller 3</string>
|
||||||
@ -96,7 +97,8 @@
|
|||||||
<string name="analog_radius">Analog Radius (High value = High sensitivity)</string>
|
<string name="analog_radius">Analog Radius (High value = High sensitivity)</string>
|
||||||
<string name="analog_threshold">Analog Threshold (Low value = High sensitivity)</string>
|
<string name="analog_threshold">Analog Threshold (Low value = High sensitivity)</string>
|
||||||
|
|
||||||
<!-- WARNING Do not move these controller entries AT ALL COSTS! -->
|
<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
|
||||||
|
is made that they are placed together so that we can access them sequentially in a loop. -->
|
||||||
<string name="wiimote_0">Wiimote 1</string>
|
<string name="wiimote_0">Wiimote 1</string>
|
||||||
<string name="wiimote_1">Wiimote 2</string>
|
<string name="wiimote_1">Wiimote 2</string>
|
||||||
<string name="wiimote_2">Wiimote 3</string>
|
<string name="wiimote_2">Wiimote 3</string>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user