From 7a31c8f10b462b115dd7821e76358f13f8279be6 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 7 Dec 2024 19:29:53 +0100 Subject: [PATCH] AchievementManager: Make SetHardcoreMode private This is an implementation detail that doesn't need to be exposed. --- Source/Core/Core/AchievementManager.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Core/Core/AchievementManager.h b/Source/Core/Core/AchievementManager.h index 9de18f1711..9cfb69bfe2 100644 --- a/Source/Core/Core/AchievementManager.h +++ b/Source/Core/Core/AchievementManager.h @@ -132,7 +132,6 @@ public: void DoIdle(); std::recursive_mutex& GetLock(); - void SetHardcoreMode(); bool IsHardcoreModeActive() const; void SetGameIniId(const std::string& game_ini_id) { m_game_ini_id = game_ini_id; } @@ -199,6 +198,8 @@ private: void* userdata); void DisplayWelcomeMessage(); + void SetHardcoreMode(); + template void FilterApprovedIni(std::vector& codes, const std::string& game_ini_id) const; template