mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-26 09:41:11 +00:00
Allow loading controller profiles from game ini.
Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
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@ -47,7 +47,6 @@
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#include "VideoBackendBase.h"
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#include "VideoBackendBase.h"
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#include "Movie.h"
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#include "Movie.h"
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namespace BootManager
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namespace BootManager
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{
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{
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@ -137,6 +136,11 @@ bool BootCore(const std::string& _rFilename)
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}
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}
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}
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}
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if (game_ini.Exists("Core", "WiiProfile"))
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game_ini.Get("Core", "WiiProfile", &StartUp.strWiiControllerProfile);
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if (game_ini.Exists("Core", "GCProfile"))
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game_ini.Get("Core", "GCProfile", &StartUp.strGCControllerProfile);
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// Run the game
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// Run the game
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// Init the core
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// Init the core
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if (!Core::Init())
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if (!Core::Init())
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@ -169,6 +173,8 @@ void Stop()
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StartUp.bDSPHLE = config_cache.bDSPHLE;
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StartUp.bDSPHLE = config_cache.bDSPHLE;
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StartUp.bDisableWiimoteSpeaker = config_cache.bDisableWiimoteSpeaker;
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StartUp.bDisableWiimoteSpeaker = config_cache.bDisableWiimoteSpeaker;
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StartUp.m_strVideoBackend = config_cache.strBackend;
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StartUp.m_strVideoBackend = config_cache.strBackend;
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StartUp.strGCControllerProfile = "";
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StartUp.strWiiControllerProfile = "";
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
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}
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}
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}
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}
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@ -138,7 +138,9 @@ struct SCoreStartupParameter
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int iTheme;
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int iTheme;
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int iPosX, iPosY, iWidth, iHeight;
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int iPosX, iPosY, iWidth, iHeight;
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std::string strGCControllerProfile;
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std::string strWiiControllerProfile;
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enum EBootBS2
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enum EBootBS2
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{
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{
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BOOT_DEFAULT,
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BOOT_DEFAULT,
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@ -20,6 +20,7 @@
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#include "ControllerInterface/ControllerInterface.h"
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#include "ControllerInterface/ControllerInterface.h"
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#include "GCPadEmu.h"
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#include "GCPadEmu.h"
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#include "../ConfigManager.h"
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#include "../../InputCommon/Src/InputConfig.h"
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#include "../../InputCommon/Src/InputConfig.h"
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@ -55,7 +56,7 @@ void Initialize(void* const hwnd)
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g_controller_interface.Initialize();
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g_controller_interface.Initialize();
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// load the saved controller config
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// load the saved controller config
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g_plugin.LoadConfig();
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g_plugin.LoadConfig(SConfig::GetInstance().m_LocalCoreStartupParameter.strGCControllerProfile);
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}
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}
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void GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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void GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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@ -5,6 +5,7 @@
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#include "WiimoteReal/WiimoteReal.h"
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#include "WiimoteReal/WiimoteReal.h"
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#include "WiimoteEmu/WiimoteEmu.h"
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#include "WiimoteEmu/WiimoteEmu.h"
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#include "Movie.h"
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#include "Movie.h"
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#include "../ConfigManager.h"
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#include "ControllerInterface/ControllerInterface.h"
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#include "ControllerInterface/ControllerInterface.h"
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@ -44,7 +45,7 @@ void Initialize(void* const hwnd)
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g_controller_interface.SetHwnd(hwnd);
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g_controller_interface.SetHwnd(hwnd);
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g_controller_interface.Initialize();
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g_controller_interface.Initialize();
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g_plugin.LoadConfig();
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g_plugin.LoadConfig(SConfig::GetInstance().m_LocalCoreStartupParameter.strWiiControllerProfile);
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WiimoteReal::Initialize();
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WiimoteReal::Initialize();
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@ -26,10 +26,13 @@ InputPlugin::~InputPlugin()
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delete *i;
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delete *i;
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}
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}
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bool InputPlugin::LoadConfig()
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bool InputPlugin::LoadConfig(std::string ini)
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{
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{
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IniFile inifile;
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IniFile inifile;
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if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"))
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std::string ini2 = ini;
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if (ini == "")
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ini = ini_name;
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if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini + ".ini"))
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{
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{
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std::vector< ControllerEmu* >::const_iterator
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std::vector< ControllerEmu* >::const_iterator
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i = controllers.begin(),
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i = controllers.begin(),
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@ -37,7 +40,11 @@ bool InputPlugin::LoadConfig()
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for (; i!=e; ++i)
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for (; i!=e; ++i)
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{
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{
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// load settings from ini
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// load settings from ini
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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std::string section;
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section = (*i)->GetName();
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if (ini2 != "")
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section = "Profile";
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(*i)->LoadConfig(inifile.GetOrCreateSection(section.c_str()));
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// update refs
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// update refs
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(*i)->UpdateReferences(g_controller_interface);
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(*i)->UpdateReferences(g_controller_interface);
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}
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}
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@ -42,7 +42,7 @@ public:
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~InputPlugin();
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~InputPlugin();
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bool LoadConfig();
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bool LoadConfig(std::string ini);
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void SaveConfig();
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void SaveConfig();
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std::vector< ControllerEmu* > controllers;
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std::vector< ControllerEmu* > controllers;
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