From c857a7dd8208e8cf09619c359df6ad9024048ed7 Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Mon, 3 Feb 2025 19:52:38 -0600 Subject: [PATCH] WiimoteEmu: Use a named constant instead of a magic number for speaker data writes. --- Source/Core/Core/HW/WiimoteEmu/Speaker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Core/HW/WiimoteEmu/Speaker.cpp b/Source/Core/Core/HW/WiimoteEmu/Speaker.cpp index 23cba6bfd7..f42a76ef6b 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Speaker.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/Speaker.cpp @@ -166,7 +166,7 @@ int SpeakerLogic::BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in) if (I2C_ADDR != slave_addr) return 0; - if (0x00 == addr) + if (addr == SPEAKER_DATA_OFFSET) { SpeakerData(data_in, count, m_speaker_pan_setting.GetValue() / 100); return count;