Missed a precision qualifier in a HWRasterizer shader.

This commit is contained in:
Ryan Houdek 2012-12-29 21:50:07 -06:00
parent 539bf405f2
commit b4f30e549e

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@ -62,7 +62,7 @@ namespace HwRasterizer
"}\n";
// Clear shader
static const char *fragclearText =
"uniform vec4 Color;\n"
"uniform " PREC " vec4 Color;\n"
"void main() {\n"
" gl_FragColor = Color;\n"
"}\n";