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Missed a precision qualifier in a HWRasterizer shader.
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@ -62,7 +62,7 @@ namespace HwRasterizer
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"}\n";
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// Clear shader
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static const char *fragclearText =
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"uniform vec4 Color;\n"
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"uniform " PREC " vec4 Color;\n"
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"void main() {\n"
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" gl_FragColor = Color;\n"
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"}\n";
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