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Merge pull request #3336 from Sonicadvance1/improve_glextensions
[GLExtensions] Improve the extension loader.
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commit
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@ -296,6 +296,14 @@ Renderer::Renderer()
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InitDriverInfo();
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if (GLExtensions::Version() < 300)
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{
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// integer vertex attributes require a gl3 only function
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PanicAlert("GPU: OGL ERROR: Need OpenGL version 3.\n"
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"GPU: Does your video card support OpenGL 3?");
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bSuccess = false;
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}
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// check for the max vertex attributes
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GLint numvertexattribs = 0;
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numvertexattribs);
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@ -317,6 +325,8 @@ Renderer::Renderer()
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bSuccess = false;
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}
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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{
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if (!GLExtensions::Supports("GL_ARB_framebuffer_object"))
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{
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// We want the ogl3 framebuffer instead of the ogl2 one for better blitting support.
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@ -368,22 +378,15 @@ Renderer::Renderer()
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bSuccess = false;
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}
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if (GLExtensions::Version() < 300)
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{
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// integer vertex attributes require a gl3 only function
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PanicAlert("GPU: OGL ERROR: Need OpenGL version 3.\n"
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"GPU: Does your video card support OpenGL 3?");
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bSuccess = false;
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}
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// OpenGL 3 doesn't provide GLES like float functions for depth.
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// They are in core in OpenGL 4.1, so almost every driver should support them.
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// But for the oldest ones, we provide fallbacks to the old double functions.
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if (!GLExtensions::Supports("GL_ARB_ES2_compatibility") && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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if (!GLExtensions::Supports("GL_ARB_ES2_compatibility"))
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{
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glDepthRangef = DepthRangef;
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glClearDepthf = ClearDepthf;
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}
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}
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g_Config.backend_info.bSupportsDualSourceBlend = GLExtensions::Supports("GL_ARB_blend_func_extended") ||
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GLExtensions::Supports("GL_EXT_blend_func_extended");
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@ -416,7 +419,6 @@ Renderer::Renderer()
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g_ogl_config.bSupportsGLBufferStorage = GLExtensions::Supports("GL_ARB_buffer_storage") ||
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GLExtensions::Supports("GL_EXT_buffer_storage");
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g_ogl_config.bSupportsMSAA = GLExtensions::Supports("GL_ARB_texture_multisample");
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g_ogl_config.bSupportOGL31 = GLExtensions::Version() >= 310;
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g_ogl_config.bSupportViewportFloat = GLExtensions::Supports("GL_ARB_viewport_array");
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g_ogl_config.bSupportsDebug = GLExtensions::Supports("GL_KHR_debug") ||
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GLExtensions::Supports("GL_ARB_debug_output");
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@ -434,6 +436,9 @@ Renderer::Renderer()
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GLExtensions::Supports("GL_OES_texture_buffer") ? ES_TEXBUF_TYPE::TEXBUF_OES :
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GLExtensions::Supports("GL_EXT_texture_buffer") ? ES_TEXBUF_TYPE::TEXBUF_EXT : ES_TEXBUF_TYPE::TEXBUF_NONE;
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g_ogl_config.bSupportsGLSLCache = true;
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g_ogl_config.bSupportsGLSync = true;
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if (strstr(g_ogl_config.glsl_version, "3.0") || DriverDetails::HasBug(DriverDetails::BUG_BROKENGLES31))
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{
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g_ogl_config.eSupportedGLSLVersion = GLSLES_300;
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@ -647,7 +652,7 @@ Renderer::Renderer()
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}
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else
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{
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if (g_ogl_config.bSupportOGL31)
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if (GLExtensions::Version() >= 310)
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{
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glEnable(GL_PRIMITIVE_RESTART);
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glPrimitiveRestartIndex(65535);
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@ -41,7 +41,6 @@ struct VideoConfig
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bool bSupportsGLBufferStorage;
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bool bSupportsMSAA;
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GLSL_VERSION eSupportedGLSLVersion;
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bool bSupportOGL31;
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bool bSupportViewportFloat;
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bool bSupportsAEP;
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bool bSupportsDebug;
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