diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp index 3e3b15bde6..ea2aa355f3 100644 --- a/Source/Core/Core/Core.cpp +++ b/Source/Core/Core/Core.cpp @@ -498,7 +498,7 @@ static void EmuThread(std::unique_ptr boot, WindowSystemInfo wsi } else { - g_controller_interface.ChangeWindow(wsi.render_surface); + g_controller_interface.ChangeWindow(wsi.render_window); Pad::LoadConfig(); Keyboard::LoadConfig(); } diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp index a5180a33aa..8b8eb37f40 100644 --- a/Source/Core/DolphinQt/MainWindow.cpp +++ b/Source/Core/DolphinQt/MainWindow.cpp @@ -1083,7 +1083,7 @@ void MainWindow::HideRenderWidget(bool reinit) // The controller interface will still be registered to the old render widget, if the core // has booted. Therefore, we should re-bind it to the main window for now. When the core // is next started, it will be swapped back to the new render widget. - g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_surface); + g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_window); } }