From ad575a15564a393cee3002684fa47bfc178e838a Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 1 Apr 2018 15:29:00 -0400 Subject: [PATCH] IOS/Socket: Place WiiSocket's private interface below the public interface In the rest of the codebase we try to position the private interface below the public interface (unless it's otherwise not possible). --- Source/Core/Core/IOS/Network/Socket.h | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/Source/Core/Core/IOS/Network/Socket.h b/Source/Core/Core/IOS/Network/Socket.h index 733ba65f71..028f70022d 100644 --- a/Source/Core/Core/IOS/Network/Socket.h +++ b/Source/Core/Core/IOS/Network/Socket.h @@ -173,6 +173,12 @@ struct WiiSockAddrIn class WiiSocket { +public: + WiiSocket() = default; + ~WiiSocket(); + void operator=(WiiSocket const&) = delete; + +private: struct sockop { Request request; @@ -184,12 +190,6 @@ class WiiSocket }; }; -private: - s32 fd = -1; - s32 wii_fd = -1; - bool nonBlock = false; - std::list pending_sockops; - friend class WiiSockMan; void SetFd(s32 s); void SetWiiFd(s32 s); @@ -200,10 +200,10 @@ private: void DoSock(Request request, SSL_IOCTL type); void Update(bool read, bool write, bool except); bool IsValid() const { return fd >= 0; } -public: - WiiSocket() = default; - ~WiiSocket(); - void operator=(WiiSocket const&) = delete; + s32 fd = -1; + s32 wii_fd = -1; + bool nonBlock = false; + std::list pending_sockops; }; class WiiSockMan