From aaaa5af0b23b25b1eab3cf37ea6f0cb70c125559 Mon Sep 17 00:00:00 2001 From: degasus Date: Tue, 25 Feb 2014 15:52:22 +0100 Subject: [PATCH] remove (ATTR|VARY)(IN|OUT) macros --- .../VideoBackends/OGL/ProgramShaderCache.cpp | 10 ++----- Source/Core/VideoBackends/OGL/RasterFont.cpp | 8 +++--- Source/Core/VideoBackends/OGL/Render.cpp | 8 +++--- .../Core/VideoBackends/OGL/TextureCache.cpp | 6 ++--- .../VideoBackends/OGL/TextureConverter.cpp | 6 ++--- Source/Core/VideoCommon/PixelShaderGen.cpp | 10 +++---- Source/Core/VideoCommon/VertexShaderGen.cpp | 26 +++++++++---------- 7 files changed, 34 insertions(+), 40 deletions(-) diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 79826860a7..954755cb95 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -452,12 +452,6 @@ void ProgramShaderCache::CreateHeader ( void ) // Precision defines for GLSLES3 "%s\n" - "\n"// A few required defines and ones that will make our lives a lot easier - "#define ATTRIN in\n" - "#define ATTROUT out\n" - "#define VARYIN %s\n" - "#define VARYOUT %s\n" - // Silly differences "#define float2 vec2\n" "#define float3 vec3\n" @@ -472,6 +466,7 @@ void ProgramShaderCache::CreateHeader ( void ) // Terrible hack, look at DriverDetails.h "%s\n" + "%s\n" , v==GLSLES3 ? "#version 300 es" : v==GLSL_130 ? "#version 130" : v==GLSL_140 ? "#version 140" : "#version 150" , v