mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-19 15:41:07 +00:00
Merge pull request #5681 from spycrab/qt_safeshutdown
Qt: Implement safe shutdown
This commit is contained in:
commit
aa020040f6
@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QCloseEvent>
|
||||
#include <QDir>
|
||||
#include <QFileDialog>
|
||||
#include <QIcon>
|
||||
@ -37,6 +38,8 @@
|
||||
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
|
||||
#include "UICommon/UICommon.h"
|
||||
|
||||
MainWindow::MainWindow() : QMainWindow(nullptr)
|
||||
{
|
||||
setWindowTitle(QString::fromStdString(scm_rev_str));
|
||||
@ -92,6 +95,8 @@ void MainWindow::ShutdownControllers()
|
||||
void MainWindow::InitCoreCallbacks()
|
||||
{
|
||||
Core::SetOnStoppedCallback([this] { emit EmulationStopped(); });
|
||||
installEventFilter(this);
|
||||
m_render_widget->installEventFilter(this);
|
||||
}
|
||||
|
||||
static void InstallHotkeyFilter(QWidget* dialog)
|
||||
@ -198,6 +203,11 @@ void MainWindow::ConnectToolBar()
|
||||
connect(this, &MainWindow::EmulationStarted, m_tool_bar, &ToolBar::EmulationStarted);
|
||||
connect(this, &MainWindow::EmulationPaused, m_tool_bar, &ToolBar::EmulationPaused);
|
||||
connect(this, &MainWindow::EmulationStopped, m_tool_bar, &ToolBar::EmulationStopped);
|
||||
|
||||
connect(this, &MainWindow::EmulationStopped, [this] {
|
||||
m_stop_requested = false;
|
||||
m_render_widget->hide();
|
||||
});
|
||||
}
|
||||
|
||||
void MainWindow::ConnectGameList()
|
||||
@ -272,25 +282,54 @@ void MainWindow::Pause()
|
||||
|
||||
bool MainWindow::Stop()
|
||||
{
|
||||
bool stop = true;
|
||||
if (!Core::IsRunning())
|
||||
return true;
|
||||
|
||||
if (Settings::Instance().GetConfirmStop())
|
||||
{
|
||||
// We could pause the game here and resume it if they say no.
|
||||
const Core::State state = Core::GetState();
|
||||
// Set to false when Netplay is running as a CPU thread
|
||||
bool pause = true;
|
||||
|
||||
if (pause)
|
||||
Core::SetState(Core::State::Paused);
|
||||
|
||||
QMessageBox::StandardButton confirm;
|
||||
confirm = QMessageBox::question(m_render_widget, tr("Confirm"), tr("Stop emulation?"));
|
||||
stop = (confirm == QMessageBox::Yes);
|
||||
confirm = QMessageBox::question(m_render_widget, tr("Confirm"),
|
||||
m_stop_requested ?
|
||||
tr("A shutdown is already in progress. Unsaved data "
|
||||
"may be lost if you stop the current emulation "
|
||||
"before it completes. Force stop?") :
|
||||
tr("Do you want to stop the current emulation?"));
|
||||
if (confirm != QMessageBox::Yes)
|
||||
return false;
|
||||
|
||||
if (pause)
|
||||
Core::SetState(state);
|
||||
}
|
||||
|
||||
if (stop)
|
||||
// TODO: Add Movie shutdown
|
||||
// TODO: Add Debugger shutdown
|
||||
|
||||
if (!m_stop_requested && UICommon::TriggerSTMPowerEvent())
|
||||
{
|
||||
ForceStop();
|
||||
m_stop_requested = true;
|
||||
|
||||
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
|
||||
// Do not unpause in debug mode to allow debugging until the complete shutdown.
|
||||
if (Core::GetState() == Core::State::Paused)
|
||||
Core::SetState(Core::State::Running);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ForceStop();
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
// Allow windows to idle or turn off display again
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
// Allow windows to idle or turn off display again
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
#endif
|
||||
}
|
||||
return stop;
|
||||
return true;
|
||||
}
|
||||
|
||||
void MainWindow::ForceStop()
|
||||
@ -480,3 +519,14 @@ void MainWindow::SetStateSlot(int slot)
|
||||
Settings::Instance().SetStateSlot(slot);
|
||||
m_state_slot = slot;
|
||||
}
|
||||
|
||||
bool MainWindow::eventFilter(QObject* object, QEvent* event)
|
||||
{
|
||||
if (event->type() == QEvent::Close && !Stop())
|
||||
{
|
||||
static_cast<QCloseEvent*>(event)->ignore();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -27,6 +27,8 @@ public:
|
||||
explicit MainWindow();
|
||||
~MainWindow();
|
||||
|
||||
bool eventFilter(QObject* object, QEvent* event) override;
|
||||
|
||||
signals:
|
||||
void EmulationStarted();
|
||||
void EmulationPaused();
|
||||
@ -86,6 +88,7 @@ private:
|
||||
GameList* m_game_list;
|
||||
RenderWidget* m_render_widget;
|
||||
bool m_rendering_to_main;
|
||||
bool m_stop_requested = false;
|
||||
int m_state_slot = 1;
|
||||
|
||||
HotkeyScheduler* m_hotkey_scheduler;
|
||||
|
@ -253,7 +253,6 @@ private:
|
||||
void DoFullscreen(bool enable_fullscreen);
|
||||
void DoExclusiveFullscreen(bool enable_fullscreen);
|
||||
void ToggleDisplayMode(bool bFullscreen);
|
||||
bool TriggerSTMPowerEvent();
|
||||
void OnStopped();
|
||||
void OnRenderWindowSizeRequest(int width, int height);
|
||||
void UpdateTitle(const wxString& str);
|
||||
|
@ -86,6 +86,7 @@
|
||||
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
|
||||
#include "UICommon/UICommon.h"
|
||||
#include "UICommon/WiiUtils.h"
|
||||
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
@ -880,36 +881,24 @@ void CFrame::DoStop()
|
||||
if (NetPlayDialog::GetNetPlayClient())
|
||||
NetPlayDialog::GetNetPlayClient()->Stop();
|
||||
|
||||
if (!m_tried_graceful_shutdown && TriggerSTMPowerEvent())
|
||||
if (!m_tried_graceful_shutdown && UICommon::TriggerSTMPowerEvent())
|
||||
{
|
||||
m_tried_graceful_shutdown = true;
|
||||
m_confirm_stop = false;
|
||||
|
||||
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
|
||||
// Do not unpause in debug mode to allow debugging until the complete shutdown.
|
||||
if (Core::GetState() == Core::State::Paused && !m_use_debugger)
|
||||
Core::SetState(Core::State::Running);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Core::Stop();
|
||||
UpdateGUI();
|
||||
}
|
||||
}
|
||||
|
||||
bool CFrame::TriggerSTMPowerEvent()
|
||||
{
|
||||
const auto ios = IOS::HLE::GetIOS();
|
||||
if (!ios)
|
||||
return false;
|
||||
|
||||
const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
|
||||
if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
|
||||
return false;
|
||||
|
||||
Core::DisplayMessage("Shutting down", 30000);
|
||||
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
|
||||
// Do not unpause in debug mode to allow debugging until the complete shutdown.
|
||||
if (Core::GetState() == Core::State::Paused && !m_use_debugger)
|
||||
DoPause();
|
||||
ProcessorInterface::PowerButton_Tap();
|
||||
m_confirm_stop = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CFrame::OnStopped()
|
||||
{
|
||||
m_confirm_stop = false;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#ifdef _WIN32
|
||||
#include <shlobj.h> // for SHGetFolderPath
|
||||
#endif
|
||||
@ -14,7 +15,11 @@
|
||||
|
||||
#include "Core/ConfigLoaders/BaseConfigLoader.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/HW/ProcessorInterface.h"
|
||||
#include "Core/HW/Wiimote.h"
|
||||
#include "Core/IOS/IOS.h"
|
||||
#include "Core/IOS/STM/STM.h"
|
||||
|
||||
#include "InputCommon/GCAdapter.h"
|
||||
|
||||
@ -225,4 +230,20 @@ void SaveWiimoteSources()
|
||||
inifile.Save(ini_filename);
|
||||
}
|
||||
|
||||
bool TriggerSTMPowerEvent()
|
||||
{
|
||||
const auto ios = IOS::HLE::GetIOS();
|
||||
if (!ios)
|
||||
return false;
|
||||
|
||||
const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
|
||||
if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
|
||||
return false;
|
||||
|
||||
Core::DisplayMessage("Shutting down", 30000);
|
||||
ProcessorInterface::PowerButton_Tap();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace UICommon
|
||||
|
@ -12,5 +12,7 @@ void Shutdown();
|
||||
void CreateDirectories();
|
||||
void SetUserDirectory(const std::string& custom_path);
|
||||
|
||||
bool TriggerSTMPowerEvent();
|
||||
|
||||
void SaveWiimoteSources();
|
||||
} // namespace UICommon
|
||||
|
Loading…
x
Reference in New Issue
Block a user