Added backwards compatibility with old OpenAL drivers.

This commit is contained in:
skidau 2013-01-16 00:10:49 +11:00
parent e75a7b4572
commit a9388ce2e2

View File

@ -184,6 +184,11 @@ void OpenALStream::SoundLoop()
soundTouch.setSetting(SETTING_OVERLAP_MS, 12); soundTouch.setSetting(SETTING_OVERLAP_MS, 12);
bool surround_capable = Core::g_CoreStartupParameter.bDPL2Decoder; bool surround_capable = Core::g_CoreStartupParameter.bDPL2Decoder;
#if defined(__APPLE__)
bool float32_capable = false;
#else
bool float32_capable = true;
#endif
while (!threadData) while (!threadData)
{ {
@ -270,18 +275,33 @@ void OpenALStream::SoundLoop()
#endif #endif
if (!surround_capable) if (!surround_capable)
{ {
#if defined(__APPLE__) if (float32_capable)
// Convert the samples from float to short
short stereo[OAL_MAX_SAMPLES * 2 * 2 * OAL_MAX_BUFFERS];
for (u32 i = 0; i < nSamples; ++i)
{ {
stereo[i * 2 + 0] = (short)((float)sampleBuffer[i * 2 + 0] * (1 << 16)); alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO_FLOAT32, sampleBuffer, nSamples * 4 * 2, ulFrequency);
stereo[i * 2 + 1] = (short)((float)sampleBuffer[i * 2 + 1] * (1 << 16)); ALenum err = alGetError();
if (err == AL_INVALID_ENUM)
{
float32_capable = false;
}
else if (err != 0)
{
ERROR_LOG(AUDIO, "Error occurred while buffering float32 data: %08x", err);
}
}
if (!float32_capable)
{
// Convert the samples from float to short
short stereo[OAL_MAX_SAMPLES * 2 * 2 * OAL_MAX_BUFFERS];
for (u32 i = 0; i < nSamples; ++i)
{
stereo[i * 2 + 0] = (short)((float)sampleBuffer[i * 2 + 0] * (1 << 16));
stereo[i * 2 + 1] = (short)((float)sampleBuffer[i * 2 + 1] * (1 << 16));
}
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, stereo, nSamples * 2 * 2, ulFrequency);
} }
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, stereo, nSamples * 2 * 2, ulFrequency);
#else
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO_FLOAT32, sampleBuffer, nSamples * 4 * 2, ulFrequency);
#endif
} }
alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]); alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]);