diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 3c09e200f0..608248fab8 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -379,11 +379,6 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* "int3 iround(float3 x) { return int3(round(x)); }\n" "int4 iround(float4 x) { return int4(round(x)); }\n\n"); - out.Write("int itrunc(float x) { return int (trunc(x)); }\n" - "int2 itrunc(float2 x) { return int2(trunc(x)); }\n" - "int3 itrunc(float3 x) { return int3(trunc(x)); }\n" - "int4 itrunc(float4 x) { return int4(trunc(x)); }\n\n"); - if (ApiType == APIType::OpenGL) { out.Write("SAMPLER_BINDING(0) uniform sampler2DArray samp[8];\n"); @@ -661,7 +656,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* out.SetConstantsUsed(C_TEXDIMS, C_TEXDIMS + uid_data->genMode_numtexgens - 1); for (unsigned int i = 0; i < uid_data->genMode_numtexgens; ++i) { - out.Write("\tint2 fixpoint_uv%d = itrunc(", i); + out.Write("\tint2 fixpoint_uv%d = int2(", i); out.Write("(uv%d.z == 0.0 ? uv%d.xy : uv%d.xy / uv%d.z)", i, i, i, i); out.Write(" * " I_TEXDIMS "[%d].zw);\n", i); // TODO: S24 overflows here?