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D3D12: Fix backend multithreading incorrectly being marked as supported
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@ -66,7 +66,7 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsReversedDepthRange = false;
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g_Config.backend_info.bSupportsComputeShaders = true;
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g_Config.backend_info.bSupportsLogicOp = true;
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g_Config.backend_info.bSupportsMultithreading = true;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = true;
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g_Config.backend_info.bSupportsST3CTextures = false;
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g_Config.backend_info.bSupportsCopyToVram = true;
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