D3D12: Fix backend multithreading incorrectly being marked as supported

This commit is contained in:
Pokechu22 2022-09-26 19:24:52 -07:00
parent f106bc150a
commit a6c00c7633

View File

@ -66,7 +66,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsReversedDepthRange = false;
g_Config.backend_info.bSupportsComputeShaders = true;
g_Config.backend_info.bSupportsLogicOp = true;
g_Config.backend_info.bSupportsMultithreading = true;
g_Config.backend_info.bSupportsMultithreading = false;
g_Config.backend_info.bSupportsGPUTextureDecoding = true;
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsCopyToVram = true;