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RenderBase: Set m_aspect_wide on start
It doesn't feel great to let the value from a previous emulation session linger around considering that the GC aspect ratio heuristic can use the previous value of m_aspect_wide when calculating m_aspect_wide.
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@ -85,6 +85,8 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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UpdateDrawRectangle();
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CalculateTargetSize();
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m_aspect_wide = SConfig::GetInstance().bWii && Config::Get(Config::SYSCONF_WIDESCREEN);
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m_last_host_config_bits = ShaderHostConfig::GetCurrent().bits;
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m_last_efb_multisamples = g_ActiveConfig.iMultisamples;
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}
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