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Fixed message box calls (they aren't even necessary, just checking whether the saving made it into the VideoCommon library
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@345 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -17,18 +17,13 @@
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#include "VideoState.h"
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#include "TextureDecoder.h"
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#ifdef WIN32
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#include <windows.h>
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#endif
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void VideoCommon_SaveState() {
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#ifdef WIN32
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MessageBoxA(NULL, "SAVING STATE", "From Common Video Library", NULL);
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#endif
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//PanicAlert("Saving state from Video Common Library");
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//TODO: Save the video state
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}
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void VideoCommon_LoadState() {
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#ifdef WIN32
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MessageBoxA(NULL, "LOADING STATE", "From Common Video Library", NULL);
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#endif
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//PanicAlert("Loading state from Video Common Library");
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//TODO: Load the video state
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}
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@ -168,16 +168,12 @@ void Video_Initialize(SVideoInitialize* _pVideoInitialize)
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void Video_SaveState() {
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VideoCommon_SaveState();
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#ifdef WIN32
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MessageBoxA(NULL, "SAVING STATE", "From DirectX", NULL);
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#endif
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//PanicAlert("Saving state from DirectX9");
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}
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void Video_LoadState() {
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VideoCommon_LoadState();
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#ifdef WIN32
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MessageBoxA(NULL, "LOADING STATE", "From DirectX", NULL);
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#endif
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//PanicAlert("Loading state from DirectX9");
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}
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void Video_EnterLoop()
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@ -181,16 +181,12 @@ void Video_Initialize(SVideoInitialize* _pVideoInitialize)
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void Video_SaveState() {
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VideoCommon_SaveState();
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#ifdef WIN32
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MessageBoxA(NULL, "SAVING STATE", "From OpenGL", NULL);
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#endif
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//PanicAlert("Saving state from OpenGL");
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}
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void Video_LoadState() {
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VideoCommon_LoadState();
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#ifdef WIN32
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MessageBoxA(NULL, "LOADING STATE", "From OpenGL", NULL);
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#endif
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//PanicAlert("Loading state from OpenGL");
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}
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void Video_Prepare(void)
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