GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-07-10 06:48:24 +00:00
parent 2bcdf4f5a4
commit a0aa506453
26 changed files with 359 additions and 222 deletions

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@ -51,35 +51,15 @@ void GCPad_Init( void* const hwnd )
if ( false == g_plugin.controller_interface.IsInit() )
{
// add 4 gcpads
for ( unsigned int i = 0; i<4; ++i )
g_plugin.controllers.push_back( new GCPad( i ) );
for (unsigned int i=0; i<4; ++i)
g_plugin.controllers.push_back(new GCPad(i));
// needed for Xlib
g_plugin.controller_interface.SetHwnd(hwnd);
g_plugin.controller_interface.Init();
// load the saved controller config
if (false == g_plugin.LoadConfig())
{
// load default config for pad 1
g_plugin.controllers[0]->LoadDefaults();
// kinda silly, set default device(all controls) to first one found in ControllerInterface
// should be the keyboard device
if (g_plugin.controller_interface.Devices().size())
{
g_plugin.controllers[0]->default_device.FromDevice(g_plugin.controller_interface.Devices()[0]);
g_plugin.controllers[0]->UpdateDefaultDevice();
}
}
// update control refs
std::vector<ControllerEmu*>::const_iterator
i = g_plugin.controllers.begin(),
e = g_plugin.controllers.end();
for ( ; i!=e; ++i )
(*i)->UpdateReferences( g_plugin.controller_interface );
g_plugin.LoadConfig();
}
}

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@ -124,18 +124,11 @@ void GCPad::SetOutput( const bool on )
m_rumble->controls[0]->control_ref->State( on && (Host_RendererHasFocus() || m_options[0].settings[0]->value) );
}
void GCPad::LoadDefaults()
void GCPad::LoadDefaults(const ControllerInterface& ciface)
{
#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
// nvm, do the device part elsewhere
//#ifdef _WIN32
// default_device.FromString("DirectInput/0/Keyboard Mouse");
//#elif __APPLE__
// // keyboard mouse devices are named by their product name thing on OSX currently
//#else
// default_device.FromString("Xlib/0/Keyboard");
//#endif
ControllerEmu::LoadDefaults(ciface);
// Buttons
set_control(m_buttons, 0, "X"); // A

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@ -32,7 +32,7 @@ public:
std::string GetName() const;
void LoadDefaults();
void LoadDefaults(const ControllerInterface& ciface);
private:

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@ -447,7 +447,7 @@
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\NamedKeys.h"
RelativePath=".\Src\ControllerInterface\DInput\NamedKeys.h"
>
</File>
</Filter>

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@ -307,27 +307,25 @@ ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize
}
void ControllerEmu::LoadDefaults(const ControllerInterface &ciface)
{
// load an empty inifile section, clears everything
IniFile::Section sec;
LoadConfig(&sec);
if (ciface.Devices().size())
{
default_device.FromDevice(ciface.Devices()[0]);
UpdateDefaultDevice();
}
}
// TODO: remove this hackery
void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
{
#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
#if defined(HAVE_X11) && HAVE_X11
unsigned int win_width = 2, win_height = 2;
#endif
#ifdef _WIN32
// Get the cursor position for the entire screen
POINT point = { 1, 1 };
GetCursorPos(&point);
// Get the cursor position relative to the upper left corner of the rendering window
ScreenToClient(wiimote_initialize->hWnd, &point);
// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
RECT Rect;
GetClientRect(wiimote_initialize->hWnd, &Rect);
// Width and height is the size of the rendering window
win_width = Rect.right - Rect.left;
win_height = Rect.bottom - Rect.top;
#elif defined(HAVE_X11) && HAVE_X11
int root_x, root_y;
struct
{
@ -344,15 +342,13 @@ void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_ini
Window root_dummy, child_win;
unsigned int mask;
XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
#endif
#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
// Return the mouse position as a range from -1 to 1
x = (float)point.x / (float)win_width * 2 - 1;
y = (float)point.y / (float)win_height * 2 - 1;
#else
x = 0;
y = 0;
#endif
}

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@ -276,7 +276,7 @@ public:
Tilt( const char* const _name );
template <typename C, typename R>
void GetState( C* const x, C* const y, const unsigned int base, const R range )
void GetState(C* const x, C* const y, const unsigned int base, const R range, const bool step = true)
{
// this is all a mess
@ -326,15 +326,20 @@ public:
// this is kinda silly here
// gui being open will make this happen 2x as fast, o well
if (xx > m_tilt[0])
m_tilt[0] = std::min(m_tilt[0] + 0.1f, xx);
else if (xx < m_tilt[0])
m_tilt[0] = std::max(m_tilt[0] - 0.1f, xx);
// silly
if (step)
{
if (xx > m_tilt[0])
m_tilt[0] = std::min(m_tilt[0] + 0.1f, xx);
else if (xx < m_tilt[0])
m_tilt[0] = std::max(m_tilt[0] - 0.1f, xx);
if (yy > m_tilt[1])
m_tilt[1] = std::min(m_tilt[1] + 0.1f, yy);
else if (yy < m_tilt[1])
m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy);
if (yy > m_tilt[1])
m_tilt[1] = std::min(m_tilt[1] + 0.1f, yy);
else if (yy < m_tilt[1])
m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy);
}
*y = C( m_tilt[1] * range + base );
*x = C( m_tilt[0] * range + base );
@ -421,7 +426,7 @@ public:
virtual std::string GetName() const = 0;
virtual void LoadDefaults() {}
virtual void LoadDefaults(const ControllerInterface& ciface);
virtual void LoadConfig(IniFile::Section *sec, const std::string& base = "");
virtual void SaveConfig(IniFile::Section *sec, const std::string& base = "");

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@ -31,7 +31,7 @@ void ControllerInterface::Init()
return;
#ifdef CIFACE_USE_DINPUT
ciface::DInput::Init(m_devices);
ciface::DInput::Init(m_devices, (HWND)m_hwnd);
#endif
#ifdef CIFACE_USE_XINPUT
ciface::XInput::Init(m_devices);

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@ -204,7 +204,7 @@ public:
Device::Control* Detect(const unsigned int ms, Device* const device);
};
ControllerInterface() : m_is_init(false) {}
ControllerInterface() : m_is_init(false), m_hwnd(NULL) {}
void SetHwnd(void* const hwnd);
void Init();

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@ -61,14 +61,14 @@ std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
return StripSpaces(out);
}
void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
{
IDirectInput8* idi8;
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
return;
#ifdef CIFACE_USE_DINPUT_KBM
InitKeyboardMouse(idi8, devices);
InitKeyboardMouse(idi8, devices, hwnd);
#endif
#ifdef CIFACE_USE_DINPUT_JOYSTICK
InitJoystick(idi8, devices/*, hwnd*/);

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@ -23,7 +23,7 @@ BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVO
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd);
}
}

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@ -19,7 +19,7 @@ namespace ciface
namespace DInput
{
struct
static struct
{
const BYTE code;
const char* const name;
@ -28,7 +28,7 @@ struct
#include "NamedKeys.h"
};
struct
static struct
{
const BYTE code;
const char* const name;
@ -39,8 +39,13 @@ struct
{ VK_SCROLL, "SCROLL LOCK" }
};
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
// lil silly
static HWND hwnd;
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd)
{
hwnd = _hwnd;
// mouse and keyboard are a combined device, to allow shift+click and stuff
// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
@ -81,7 +86,7 @@ KeyboardMouse::~KeyboardMouse()
m_mo_device->Release();
}
KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device)
: m_kb_device(kb_device)
, m_mo_device(mo_device)
{
@ -90,16 +95,16 @@ KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRE
m_last_update = GetTickCount();
ZeroMemory( &m_state_in, sizeof(m_state_in) );
ZeroMemory( m_state_out, sizeof(m_state_out) );
ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
ZeroMemory(&m_state_in, sizeof(m_state_in));
ZeroMemory(m_state_out, sizeof(m_state_out));
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
// KEYBOARD
// add keys
for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
AddInput(new Key(i));
// add lights
for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
AddOutput(new Light(i));
// MOUSE
@ -109,15 +114,38 @@ KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRE
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
AddInput(new Button(i));
// mouse axes
for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
{
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
// cursor, with a hax for-loop
for (unsigned int i=0; i<4; ++i)
AddInput(new Cursor(!!(i&2), !!(i&1)));
}
void GetMousePos(float* const x, float* const y)
{
unsigned int win_width = 2, win_height = 2;
POINT point = { 1, 1 };
GetCursorPos(&point);
// Get the cursor position relative to the upper left corner of the rendering window
ScreenToClient(hwnd, &point);
// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
RECT rect;
GetClientRect(hwnd, &rect);
// Width and height is the size of the rendering window
win_width = rect.right - rect.left;
win_height = rect.bottom - rect.top;
// Return the mouse position as a range from -1 to 1
*x = (float)point.x / (float)win_width * 2 - 1;
*y = (float)point.y / (float)win_height * 2 - 1;
}
bool KeyboardMouse::UpdateInput()
@ -148,11 +176,15 @@ bool KeyboardMouse::UpdateInput()
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
{
// need to smooth out the axes, otherwise it doesnt work for shit
for ( unsigned int i = 0; i < 3; ++i )
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
// update mouse cursor
GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
return true;
}
@ -174,17 +206,17 @@ bool KeyboardMouse::UpdateOutput()
};
std::vector< KInput > kbinputs;
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
for (unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i)
{
bool want_on = false;
if ( m_state_out[i] )
if (m_state_out[i])
want_on = m_state_out[i] > GetTickCount() % 255 ; // light should flash when output is 0.5
// lights are set to their original state when output is zero
if ( want_on ^ m_current_state_out[i] )
if (want_on ^ m_current_state_out[i])
{
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
kbinputs.push_back(KInput(named_lights[i].code)); // press
kbinputs.push_back(KInput(named_lights[i].code, true)); // release
m_current_state_out[i] ^= 1;
}
@ -214,12 +246,12 @@ std::string KeyboardMouse::GetSource() const
ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
{
return ( ((Input*)input)->GetState( &m_state_in ) );
return (((Input*)input)->GetState(&m_state_in));
}
void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
{
((Output*)output)->SetState( state, m_state_out );
((Output*)output)->SetState(state, m_state_out);
}
// names
@ -236,7 +268,14 @@ std::string KeyboardMouse::Button::GetName() const
std::string KeyboardMouse::Axis::GetName() const
{
std::string tmpstr("Axis ");
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
tmpstr += "XYZ"[m_index]; tmpstr += (m_range>0 ? '+' : '-');
return tmpstr;
}
std::string KeyboardMouse::Cursor::GetName() const
{
std::string tmpstr("Cursor ");
tmpstr += "XY"[m_index]; tmpstr += (m_positive ? '+' : '-');
return tmpstr;
}
@ -248,17 +287,22 @@ std::string KeyboardMouse::Light::GetName() const
// get/set state
ControlState KeyboardMouse::Key::GetState(const State* const state) const
{
return ( state->keyboard[named_keys[m_index].code] > 0 );
return (state->keyboard[named_keys[m_index].code] != 0);
}
ControlState KeyboardMouse::Button::GetState(const State* const state) const
{
return ( state->mouse.rgbButtons[m_index] > 0 );
return (state->mouse.rgbButtons[m_index] != 0);
}
ControlState KeyboardMouse::Axis::GetState(const State* const state) const
{
return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
return std::max(0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range);
}
ControlState KeyboardMouse::Cursor::GetState(const State* const state) const
{
return std::max(0.0f, ControlState((&state->cursor.x)[m_index]) / (m_positive ? 1.0f : -1.0f));
}
void KeyboardMouse::Light::SetState(const ControlState state, unsigned char* const state_out)

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@ -14,7 +14,7 @@ namespace ciface
namespace DInput
{
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices );
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd);
class KeyboardMouse : public ControllerInterface::Device
{
@ -27,6 +27,10 @@ protected:
{
BYTE keyboard[256];
DIMOUSESTATE2 mouse;
struct
{
float x, y;
} cursor;
};
class Input : public ControllerInterface::Device::Input
@ -80,6 +84,20 @@ protected:
const LONG m_range;
};
class Cursor : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
bool IsDetectable() { return false; }
protected:
Cursor(const unsigned int index, const bool positive) : m_index(index), m_positive(positive) {}
ControlState GetState(const State* const state) const;
private:
const unsigned int m_index;
const bool m_positive;
};
class Light : public Output
{
friend class KeyboardMouse;

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@ -9,7 +9,7 @@ namespace ciface
namespace XInput
{
struct
static struct
{
const char* const name;
const WORD bitmask;
@ -31,13 +31,13 @@ struct
{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
};
const char* named_triggers[] =
static const char* const named_triggers[] =
{
"Trigger L",
"Trigger R"
};
const char* named_axes[] =
static const char* const named_axes[] =
{
"Left X",
"Left Y",
@ -45,7 +45,7 @@ const char* named_axes[] =
"Right Y"
};
const char* named_motors[] =
static const char* const named_motors[] =
{
"Motor L",
"Motor R"

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@ -43,14 +43,22 @@ bool InputPlugin::LoadConfig()
{
IniFile inifile;
if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
{
controllers[0]->LoadDefaults(controller_interface);
return false;
}
std::vector< ControllerEmu* >::const_iterator
i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i ) {
for ( ; i!=e; ++i )
{
// load settings from ini
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
// update refs
(*i)->UpdateReferences(controller_interface);
}
return true;
}

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@ -3,19 +3,24 @@
#include <stdlib.h>
#include <string.h>
const char* DefaultPort(const int index)
{
static std::string s;
s = "443";
s += (char)('2' + index);
return s.c_str();
}
UDPWrapper::UDPWrapper(int indx, const char* const _name) :
ControllerEmu::ControlGroup(_name,GROUP_TYPE_UDPWII),
inst(NULL), index(indx),
updIR(false),updAccel(false),
updButt(false),udpEn(false)
, port(DefaultPort(indx))
{
char s[5];
sprintf(s,"%d",4432+index);
port=s;
//PanicAlert("UDPWrapper #%d ctor",index);
}
void UDPWrapper::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base )
{
ControlGroup::LoadConfig(sec,defdev,base);
@ -23,15 +28,11 @@ void UDPWrapper::LoadConfig(IniFile::Section *sec, const std::string& defdev, co
std::string group( base + name ); group += "/";
int _updAccel,_updIR,_updButt,_udpEn;
sec->Get((group + "Enable").c_str(),&_udpEn,0);
char s[5];
sprintf(s,"%d",4432+index);
sec->Get((group + "Port").c_str(),&port,s);
sec->Get((group + "Update_Accel").c_str(),&_updAccel,1);
sec->Get((group + "Update_IR").c_str(),&_updIR,1);
sec->Get((group + "Update_Butt").c_str(),&_updButt,1);
sec->Get((group + "Enable").c_str(),&_udpEn, 0);
sec->Get((group + "Port").c_str(), &port, DefaultPort(index));
sec->Get((group + "Update_Accel").c_str(), &_updAccel, 1);
sec->Get((group + "Update_IR").c_str(), &_updIR, 1);
sec->Get((group + "Update_Butt").c_str(), &_updButt, 1);
udpEn=(_udpEn>0);
updAccel=(_updAccel>0);
@ -46,11 +47,11 @@ void UDPWrapper::SaveConfig(IniFile::Section *sec, const std::string& defdev, co
{
ControlGroup::SaveConfig(sec,defdev,base);
std::string group( base + name ); group += "/";
sec->Set((group + "Enable").c_str(),(int)udpEn);
sec->Set((group + "Port").c_str(),port.c_str());
sec->Set((group + "Update_Accel").c_str(),(int)updAccel);
sec->Set((group + "Update_IR").c_str(),(int)updIR);
sec->Set((group + "Update_Butt").c_str(),(int)updButt);
sec->Set((group + "Enable").c_str(), (int)udpEn, 0);
sec->Set((group + "Port").c_str(), port, DefaultPort(index));
sec->Set((group + "Update_Accel").c_str(), (int)updAccel, 1);
sec->Set((group + "Update_IR").c_str(), (int)updIR, 1);
sec->Set((group + "Update_Butt").c_str(), (int)updButt, 1);
}

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@ -284,6 +284,17 @@ void GamepadPage::ClearAll( wxCommandEvent& event )
UpdateGUI();
}
void GamepadPage::LoadDefaults( wxCommandEvent& event )
{
controller->LoadDefaults(m_plugin.controller_interface);
m_plugin.controls_crit.Enter(); // enter
controller->UpdateReferences(m_plugin.controller_interface);
m_plugin.controls_crit.Leave(); // leave
UpdateGUI();
}
void ControlDialog::SetControl( wxCommandEvent& event )
{
control_reference->expression = STR_FROM_WXSTR(textctrl->GetValue());
@ -877,7 +888,7 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1), 0, 0, wxTE_PROCESS_ENTER );
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
@ -888,13 +899,17 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 3 );
wxButton* const default_button = new wxButton( this, -1, wxT("Default"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const clearall_button = new wxButton( this, -1, wxT("Clear"), wxDefaultPosition, wxSize(48,-1) );
_connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Reset") );
clear_sbox->Add(default_button, 1, wxLEFT, 3);
clear_sbox->Add(clearall_button, 1, wxRIGHT, 3);
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
_connect_macro_(clearall_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(default_button, GamepadPage::LoadDefaults, wxEVT_COMMAND_BUTTON_CLICKED, this);
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1) );
wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );

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@ -206,6 +206,7 @@ public:
void SetDevice( wxCommandEvent& event );
void ClearAll( wxCommandEvent& event );
void LoadDefaults( wxCommandEvent& event );
void AdjustControlOption( wxCommandEvent& event );
void AdjustSetting( wxCommandEvent& event );

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@ -21,8 +21,11 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
{
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() );
std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(),
ge = current_page->control_groups.end();
wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
std::vector< ControlGroupBox* >::iterator
g = current_page->control_groups.begin(),
ge = current_page->control_groups.end();
for ( ; g != ge; ++g )
{
// if this control group has a bitmap
@ -42,14 +45,12 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
dc.SelectObject(bitmap);
dc.Clear();
dc.SetFont(small_font);
dc.SetTextForeground(0xC0C0C0);
// label for sticks and stuff
if (64 == bitmap.GetHeight())
{
wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
dc.SetFont(small_font);
dc.SetTextForeground(0xC0C0C0);
dc.DrawText(wxString::FromAscii((*g)->control_group->name).Upper(), 4, 2);
}
switch ( (*g)->control_group->type )
{
@ -208,22 +209,27 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
dc.SetPen(*wxGREY_PEN);
unsigned int * const bitmasks = new unsigned int[ button_count ];
for ( unsigned int n = 0; n<button_count; ++n )
bitmasks[n] = ( 1 << n );
for (unsigned int n = 0; n<button_count; ++n)
bitmasks[n] = (1 << n);
unsigned int buttons = 0;
((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks );
for ( unsigned int n = 0; n<button_count; ++n )
for (unsigned int n = 0; n<button_count; ++n)
{
if ( buttons & bitmasks[n] )
dc.SetBrush( *wxRED_BRUSH );
else
{
unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128;
dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) );
dc.SetBrush(wxBrush(wxColor(amt, amt, amt)));
}
dc.DrawRectangle(n*12, 0, 14, 12);
dc.DrawRectangle(n * 12, 0, 14, 12);
// text
const char* const name = (*g)->control_group->controls[n]->name;
// bit of hax so ZL, ZR show up as L, R
dc.DrawText(wxString::FromAscii((name[1] && name[1] < 'a') ? name[1] : name[0]), n*12 + 2, 1);
}
delete[] bitmasks;
@ -257,6 +263,9 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
// deadzone affected
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(0, n*12, trigs[n], 14);
// text
dc.DrawText(wxString::FromAscii((*g)->control_group->controls[n]->name), 3, n*12 + 1);
}
delete[] trigs;
@ -289,6 +298,10 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
dc.DrawRectangle(64, n*12, 32, 14);
// text
dc.DrawText(wxString::FromAscii((*g)->control_group->controls[n+trigger_count]->name), 3, n*12 + 1);
dc.DrawText(wxString::FromAscii((*g)->control_group->controls[n]->name[0]), 64 + 3, n*12 + 1);
}
// threshold box

View File

@ -13,7 +13,7 @@ static const u8 classic_calibration[] =
0x00, 0x00, 0x51, 0xa6
};
const u16 classic_button_bitmasks[] =
static const u16 classic_button_bitmasks[] =
{
Classic::BUTTON_A,
Classic::BUTTON_B,
@ -29,22 +29,22 @@ const u16 classic_button_bitmasks[] =
Classic::BUTTON_HOME,
};
const char* classic_button_names[] =
static const char* const classic_button_names[] =
{
"A","B","X","Y","ZL","ZR","Minus","Plus","Home",
"A","B","X","Y","ZL","ZR","-","+","Home",
};
const u16 classic_trigger_bitmasks[] =
static const u16 classic_trigger_bitmasks[] =
{
Classic::TRIGGER_L, Classic::TRIGGER_R,
};
const char* const classic_trigger_names[] =
static const char* const classic_trigger_names[] =
{
"L", "R", "L-Analog", "R-Analog"
};
const u16 classic_dpad_bitmasks[] =
static const u16 classic_dpad_bitmasks[] =
{
Classic::PAD_UP, Classic::PAD_DOWN, Classic::PAD_LEFT, Classic::PAD_RIGHT
};
@ -80,6 +80,7 @@ Classic::Classic() : Attachment( "Classic" )
void Classic::GetState( u8* const data, const bool focus )
{
wm_classic_extension* const ccdata = (wm_classic_extension*)data;
ccdata->bt = 0;
// not using calibration data, o well

View File

@ -6,7 +6,7 @@ namespace WiimoteEmu
static const u8 drums_id[] = { 0x01, 0x00, 0xa4, 0x20, 0x01, 0x03 };
const u16 drum_pad_bitmasks[] =
static const u16 drum_pad_bitmasks[] =
{
Drums::PAD_RED,
Drums::PAD_YELLOW,
@ -16,12 +16,12 @@ const u16 drum_pad_bitmasks[] =
Drums::PAD_BASS,
};
const char* drum_pad_names[] =
static const char* const drum_pad_names[] =
{
"Red","Yellow","Blue","Green","Orange","Bass"
};
const u16 drum_button_bitmasks[] =
static const u16 drum_button_bitmasks[] =
{
Drums::BUTTON_MINUS,
Drums::BUTTON_PLUS,
@ -39,8 +39,8 @@ Drums::Drums() : Attachment( "Drums" )
// buttons
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
m_buttons->controls.push_back( new ControlGroup::Input("Minus") );
m_buttons->controls.push_back( new ControlGroup::Input("Plus") );
m_buttons->controls.push_back( new ControlGroup::Input("-") );
m_buttons->controls.push_back( new ControlGroup::Input("+") );
// set up register
// id
@ -50,6 +50,7 @@ Drums::Drums() : Attachment( "Drums" )
void Drums::GetState(u8* const data, const bool focus)
{
wm_drums_extension* const ddata = (wm_drums_extension*)data;
ddata->bt = 0;
// calibration data not figured out yet?

View File

@ -6,7 +6,7 @@ namespace WiimoteEmu
static const u8 guitar_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x01, 0x03 };
const u16 guitar_fret_bitmasks[] =
static const u16 guitar_fret_bitmasks[] =
{
Guitar::FRET_GREEN,
Guitar::FRET_RED,
@ -15,18 +15,18 @@ const u16 guitar_fret_bitmasks[] =
Guitar::FRET_ORANGE,
};
const char* guitar_fret_names[] =
static const char* const guitar_fret_names[] =
{
"Green","Red","Yellow","Blue","Orange",
};
const u16 guitar_button_bitmasks[] =
static const u16 guitar_button_bitmasks[] =
{
Guitar::BUTTON_MINUS,
Guitar::BUTTON_PLUS,
};
const u16 guitar_strum_bitmasks[] =
static const u16 guitar_strum_bitmasks[] =
{
Guitar::BAR_UP,
Guitar::BAR_DOWN,
@ -53,8 +53,8 @@ Guitar::Guitar() : Attachment( "Guitar" )
// buttons
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
m_buttons->controls.push_back( new ControlGroup::Input("Minus") );
m_buttons->controls.push_back( new ControlGroup::Input("Plus") );
m_buttons->controls.push_back( new ControlGroup::Input("-") );
m_buttons->controls.push_back( new ControlGroup::Input("+") );
// set up register
// id
@ -64,6 +64,7 @@ Guitar::Guitar() : Attachment( "Guitar" )
void Guitar::GetState(u8* const data, const bool focus)
{
wm_guitar_extension* const gdata = (wm_guitar_extension*)data;
gdata->bt = 0;
// calibration data not figured out yet?

View File

@ -21,7 +21,7 @@ static const u8 nunchuck_calibration[] =
0xec, 0x41 // checksum on the last two bytes
};
const u8 nunchuk_button_bitmasks[] =
static const u8 nunchuk_button_bitmasks[] =
{
Nunchuk::BUTTON_C,
Nunchuk::BUTTON_Z,
@ -62,6 +62,7 @@ Nunchuk::Nunchuk() : Attachment( "Nunchuk" )
void Nunchuk::GetState( u8* const data, const bool focus )
{
wm_extension* const ncdata = (wm_extension*)data;
ncdata->bt = 0;
// stick / not using calibration data for stick, o well
m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, focus ? 127 : 0 );

View File

@ -65,7 +65,7 @@ void Wiimote::ReportMode(const u16 _channelID, wm_report_mode* dr)
//m_reporting_auto = dr->all_the_time;
m_reporting_auto = dr->continuous; // this right?
m_reporting_mode = dr->mode;
m_reporting_channel = _channelID;
//m_reporting_channel = _channelID; // this is set in every Interrupt/Control Channel now
// reset IR camera
//memset(m_reg_ir, 0, sizeof(*m_reg_ir)); //ugly hack

View File

@ -51,7 +51,7 @@ static const u8 eeprom_data_16D0[] = {
0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
};
struct ReportFeatures
static struct ReportFeatures
{
u8 core, accel, ir, ext, size;
} const reporting_mode_features[] =
@ -193,10 +193,10 @@ const char* const named_buttons[] =
{
"A",
"B",
"One",
"Two",
"Minus",
"Plus",
"1",
"2",
"-",
"+",
"Home",
};
@ -395,6 +395,10 @@ void Wiimote::Update()
UDPTLayer::GetButtons(m_udp, &m_status.buttons);
}
// no channel == not connected i guess
if (0 == m_reporting_channel)
return;
// check if there is a read data request
if (m_read_requests.size())
{
@ -458,7 +462,7 @@ void Wiimote::Update()
if (rpt.accel)
{
// ----TILT----
EmulateTilt((wm_accel*)&data[rpt.accel], m_tilt, (accel_cal*)&m_eeprom[0x16], is_focus, is_sideways, is_upright );
EmulateTilt((wm_accel*)&data[rpt.accel], m_tilt, (accel_cal*)&m_eeprom[0x16], /*is_focus*/false, is_sideways, is_upright);
// ----SWING----
//const s8 swing_data[] = { 0x20, 0x40, 0x20, 0x00 };
@ -496,36 +500,44 @@ void Wiimote::Update()
if (rpt.ir)
{
float xx = 10000, yy = 0, zz = 0;
unsigned int x[4], y[4];
if (is_focus)
{
m_ir->GetState(&xx, &yy, &zz, true);
UDPTLayer::GetIR(m_udp, &xx, &yy, &zz);
float tx, ty;
m_tilt->GetState(&tx, &ty, 0, 1, false);
// TODO: fix tilt math stuff
const float rtan = tan(0.0f/*tx*/); // disabled cause my math fails
const float rsin = sin(rtan);
const float rcos = cos(rtan);
{
const float xxx = (xx * -256 * 0.95f);
const float yyy = (yy * -256 * 0.90f);
xx = 512 + xxx * rcos + yyy * rsin;
yy = 490 + yyy * rcos + xxx * rsin;
}
const unsigned int distance = (unsigned int)(200 + 100 * zz);
x[0] = (unsigned int)(xx - distance * rcos);
x[1] = (unsigned int)(xx + distance * rcos);
x[2] = (unsigned int)(xx - 1.2f * distance * rcos);
x[3] = (unsigned int)(xx + 1.2f * distance * rcos);
y[0] = (unsigned int)(yy - 0.75 * distance * rsin);
y[1] = (unsigned int)(yy + 0.75 * distance * rsin);
y[2] = (unsigned int)(yy - 0.75 * 1.2f * distance * rsin);
y[3] = (unsigned int)(yy + 0.75 * 1.2f * distance * rsin);
}
xx *= (-256 * 0.95f);
xx += 512;
yy *= (-256 * 0.90f);
yy += 490;
const unsigned int distance = (unsigned int)(200 + 100 * zz);
// TODO: make roll affect the dot positions
const unsigned int y = (unsigned int)yy;
unsigned int x[4];
x[0] = (unsigned int)(xx - distance);
x[1] = (unsigned int)(xx + distance);
x[2] = (unsigned int)(xx - 1.2f * distance);
x[3] = (unsigned int)(xx + 1.2f * distance);
// 0xFF report / these memsets are silly
if (rpt.ext)
memset(data + rpt.ir, 0xFF, (rpt.ext - rpt.ir));
else
memset(data + rpt.ir, 0xFF, (46 - rpt.ir));
// Fill report with valid data when full handshake was done
if (m_reg_ir->data[0x30] || m_reg_ir->data[0x33])
// ir mode
@ -534,27 +546,25 @@ void Wiimote::Update()
// basic
case 1 :
{
memset(data + rpt.ir, 0xFF, 10);
wm_ir_basic* const irdata = (wm_ir_basic*)(data + rpt.ir);
if (y < 768)
for (unsigned int i=0; i<2; ++i)
{
for ( unsigned int i=0; i<2; ++i )
if (x[i*2] < 1024 && y[i*2] < 768)
{
if (x[i*2] < 1024)
{
irdata[i].x1 = u8(x[i*2]);
irdata[i].x1hi = x[i*2] >> 8;
irdata[i].x1 = u8(x[i*2]);
irdata[i].x1hi = x[i*2] >> 8;
irdata[i].y1 = u8(y);
irdata[i].y1hi = y >> 8;
}
if (x[i*2+1] < 1024)
{
irdata[i].x2 = u8(x[i*2+1]);
irdata[i].x2hi = x[i*2+1] >> 8;
irdata[i].y1 = u8(y[i*2]);
irdata[i].y1hi = y[i*2] >> 8;
}
if (x[i*2+1] < 1024 && y[i*2+1] < 768)
{
irdata[i].x2 = u8(x[i*2+1]);
irdata[i].x2hi = x[i*2+1] >> 8;
irdata[i].y2 = u8(y);
irdata[i].y2hi = y >> 8;
}
irdata[i].y2 = u8(y[i*2+1]);
irdata[i].y2hi = y[i*2+1] >> 8;
}
}
}
@ -562,21 +572,19 @@ void Wiimote::Update()
// extended
case 3 :
{
memset(data + rpt.ir, 0xFF, 12);
wm_ir_extended* const irdata = (wm_ir_extended*)(data + rpt.ir);
if (y < 768)
{
for ( unsigned int i=0; i<4; ++i )
if (x[i] < 1024)
{
irdata[i].x = u8(x[i]);
irdata[i].xhi = x[i] >> 8;
for (unsigned int i=0; i<4; ++i)
if (x[i] < 1024 && y[i] < 768)
{
irdata[i].x = u8(x[i]);
irdata[i].xhi = x[i] >> 8;
irdata[i].y = u8(y);
irdata[i].yhi = y >> 8;
irdata[i].y = u8(y[i]);
irdata[i].yhi = y[i] >> 8;
irdata[i].size = 10;
}
}
irdata[i].size = 10;
}
}
break;
// full
@ -628,7 +636,6 @@ void Wiimote::Update()
void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size)
{
// Check for custom communication
if (99 == _channelID)
{
@ -640,6 +647,9 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
return;
}
// this all good?
m_reporting_channel = _channelID;
hid_packet* hidp = (hid_packet*)_pData;
INFO_LOG(WIIMOTE, "Emu ControlChannel (page: %i, type: 0x%02x, param: 0x%02x)", m_index, hidp->type, hidp->param);
@ -681,6 +691,9 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size)
{
// this all good?
m_reporting_channel = _channelID;
hid_packet* hidp = (hid_packet*)_pData;
switch (hidp->type)
@ -707,6 +720,57 @@ void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Si
}
}
void Wiimote::LoadDefaults(const ControllerInterface& ciface)
{
#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
ControllerEmu::LoadDefaults(ciface);
// TODO: finish this
// Buttons
// these alright for OSX/Linux?
set_control(m_buttons, 0, "Button 0"); // A
set_control(m_buttons, 1, "Button 1"); // B
//set_control(m_buttons, 2, ""); // 1
//set_control(m_buttons, 3, ""); // 2
//set_control(m_buttons, 4, ""); // -
//set_control(m_buttons, 5, ""); // +
//set_control(m_buttons, 6, ""); // Start
// Shake
for (unsigned int i=0; i<3; ++i)
set_control(m_shake, i, "Button 2");
// IR
#ifdef _WIN32
set_control(m_ir, 0, "Cursor Y-");
set_control(m_ir, 1, "Cursor Y+");
set_control(m_ir, 2, "Cursor X-");
set_control(m_ir, 3, "Cursor X+");
#endif
// DPad
#ifdef _WIN32
set_control(m_dpad, 0, "UP"); // Up
set_control(m_dpad, 1, "DOWN"); // Down
set_control(m_dpad, 2, "LEFT"); // Left
set_control(m_dpad, 3, "RIGHT"); // Right
#elif __APPLE__
set_control(m_dpad, 0, "Up Arrow"); // Up
set_control(m_dpad, 1, "Down Arrow"); // Down
set_control(m_dpad, 2, "Left Arrow"); // Left
set_control(m_dpad, 3, "Right Arrow"); // Right
#else
set_control(m_dpad, 0, "Up"); // Up
set_control(m_dpad, 1, "Down"); // Down
set_control(m_dpad, 2, "Left"); // Left
set_control(m_dpad, 3, "Right"); // Right
#endif
}
// TODO: i need to test this
void Wiimote::Register::Read( size_t address, void* dst, size_t length )
{

View File

@ -53,6 +53,8 @@ public:
void DoState(PointerWrap& p);
void LoadDefaults(const ControllerInterface& ciface);
private:
struct ReadRequest
{

View File

@ -120,19 +120,12 @@ void InitPlugin( void* const hwnd )
for ( unsigned int i = 0; i<4; ++i )
g_plugin.controllers.push_back( new WiimoteEmu::Wiimote(i) );
// load the saved controller config
g_plugin.LoadConfig();
// needed for Xlib and exclusive dinput
g_plugin.controller_interface.SetHwnd(hwnd);
g_plugin.controller_interface.Init();
// update control refs
std::vector<ControllerEmu*>::const_iterator
i = g_plugin.controllers.begin(),
e = g_plugin.controllers.end();
for ( ; i!=e; ++i )
(*i)->UpdateReferences( g_plugin.controller_interface );
// load the saved controller config
g_plugin.LoadConfig();
// real wiimotes
WiimoteReal::LoadSettings();