diff --git a/Data/Sys/Shaders/firewater.glsl b/Data/Sys/Shaders/firewater.glsl index 390f7aad66..b21e9db87d 100644 --- a/Data/Sys/Shaders/firewater.glsl +++ b/Data/Sys/Shaders/firewater.glsl @@ -11,9 +11,9 @@ void main() float4 c1 = texture(samp9, uv0 + float2(1,1)*resolution.zw); float4 c2 = texture(samp9, uv0 + float2(-1,-1)*resolution.zw); float red = c0.r; - float green = c0.g; + float green = c0.g; float blue = c0.b; - float alpha = c0.a; + float alpha = c0.a; red = c0.r - c1.b; blue = c0.b - c2.r + (c0.g - c0.r);