diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp index ecfc73c76e..d7d505b793 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp @@ -382,15 +382,6 @@ void ObjectCache::DestroyPipelineCache() m_pipeline_cache = VK_NULL_HANDLE; } -void ObjectCache::ClearPipelineCache() -{ - // Reallocate the pipeline cache object, so it starts fresh and we don't - // save old pipelines to disk. This is for major changes, e.g. MSAA mode change. - DestroyPipelineCache(); - if (!CreatePipelineCache(false)) - PanicAlert("Failed to re-create pipeline cache"); -} - void ObjectCache::SavePipelineCache() { size_t data_size; diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.h b/Source/Core/VideoBackends/Vulkan/ObjectCache.h index e102440164..a1b9be54a4 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.h +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.h @@ -123,10 +123,6 @@ public: // otherwise for a cache hit it will be true. std::pair GetPipelineWithCacheResult(const PipelineInfo& info); - // Wipes out the pipeline cache, use when MSAA modes change, for example - // Also destroys the data that would be stored in the disk cache. - void ClearPipelineCache(); - // Saves the pipeline cache to disk. Call when shutting down. void SavePipelineCache(); diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index 05ae219ec2..1a82184fc4 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -1137,7 +1137,6 @@ void Renderer::CheckForConfigChanges() g_command_buffer_mgr->WaitForGPUIdle(); RecompileShaders(); FramebufferManager::GetInstance()->RecompileShaders(); - g_object_cache->ClearPipelineCache(); g_object_cache->RecompileSharedShaders(); StateTracker::GetInstance()->LoadPipelineUIDCache(); }