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NativeVertexFormat: Add missing override specifier
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@ -20,7 +20,7 @@ public:
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D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
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D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
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~D3DVertexFormat() { SAFE_RELEASE(m_layout); }
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~D3DVertexFormat() { SAFE_RELEASE(m_layout); }
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void SetupVertexPointers();
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void SetupVertexPointers() override;
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private:
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private:
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std::array<D3D11_INPUT_ELEMENT_DESC, 32> m_elems{};
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std::array<D3D11_INPUT_ELEMENT_DESC, 32> m_elems{};
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@ -16,7 +16,7 @@ public:
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D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
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D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
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~D3DVertexFormat();
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~D3DVertexFormat();
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void SetupVertexPointers();
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void SetupVertexPointers() override;
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D3D12_INPUT_LAYOUT_DESC GetActiveInputLayout12() const;
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D3D12_INPUT_LAYOUT_DESC GetActiveInputLayout12() const;
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