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WinUpdater: Wait in UI::Init until window is done creating to avoid losing UI::SetVisible signals
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@ -12,6 +12,8 @@
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#include <ShObjIdl.h>
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#include <ShObjIdl.h>
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#include <shellapi.h>
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#include <shellapi.h>
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#include "Common/Event.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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#include "Common/StringUtil.h"
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namespace
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namespace
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@ -23,6 +25,7 @@ HWND current_progressbar_handle = nullptr;
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ITaskbarList3* taskbar_list = nullptr;
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ITaskbarList3* taskbar_list = nullptr;
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std::thread ui_thread;
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std::thread ui_thread;
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Common::Event window_created_event;
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int GetWindowHeight(HWND hwnd)
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int GetWindowHeight(HWND hwnd)
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{
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{
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@ -54,6 +57,9 @@ bool InitWindow()
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{
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{
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InitCommonControls();
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InitCommonControls();
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// Notify main thread we're done creating the window when we return
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Common::ScopeGuard ui_guard{[] { window_created_event.Set(); }};
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WNDCLASS wndcl = {};
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WNDCLASS wndcl = {};
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wndcl.lpfnWndProc = WindowProc;
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wndcl.lpfnWndProc = WindowProc;
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wndcl.hbrBackground = GetSysColorBrush(COLOR_MENU);
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wndcl.hbrBackground = GetSysColorBrush(COLOR_MENU);
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@ -226,6 +232,9 @@ void MessageLoop()
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void Init()
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void Init()
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{
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{
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ui_thread = std::thread(MessageLoop);
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ui_thread = std::thread(MessageLoop);
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// Wait for UI thread to finish creating the window (or at least attempting to)
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window_created_event.Wait();
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}
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}
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void Stop()
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void Stop()
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