rename some files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1695 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-12-26 17:26:18 +00:00
parent 2a552421a5
commit 8bf3d83107
12 changed files with 49 additions and 49 deletions

View File

@ -364,7 +364,7 @@ static void BuildSwapModeTable()
}
}
char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0)
const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0)
{
text[sizeof(text) - 1] = 0x7C; // canary
DVSTARTPROFILE();

View File

@ -89,7 +89,7 @@ public:
}
};
char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0);
const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0);
void GetPixelShaderId(PIXELSHADERUID &, u32 s_texturemask, u32 zbufrender, u32 zBufRenderToCol0);
#endif

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@ -77,7 +77,7 @@ static char text[16384];
char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha);
char *GenerateVertexShader(u32 components, bool has_zbuffer_target)
const char *GenerateVertexShader(u32 components, bool has_zbuffer_target)
{
text[sizeof(text) - 1] = 0x7C; // canary
DVSTARTPROFILE();

View File

@ -94,7 +94,7 @@ public:
}
};
char *GenerateVertexShader(u32 components, bool has_zbuffer_target);
const char *GenerateVertexShader(u32 components, bool has_zbuffer_target);
void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components, u32 zbufrender);
#endif

View File

@ -1205,6 +1205,14 @@
RelativePath=".\Src\NativeVertexFormat.cpp"
>
</File>
<File
RelativePath=".\Src\TransformEngine.cpp"
>
</File>
<File
RelativePath=".\Src\TransformEngine.h"
>
</File>
<File
RelativePath=".\Src\VertexLoader.cpp"
>
@ -1270,11 +1278,11 @@
>
</File>
<File
RelativePath=".\Src\PixelShaderManager.cpp"
RelativePath=".\Src\PixelShaderCache.cpp"
>
</File>
<File
RelativePath=".\Src\PixelShaderManager.h"
RelativePath=".\Src\PixelShaderCache.h"
>
</File>
<File
@ -1293,18 +1301,6 @@
RelativePath=".\Src\TextureCache.h"
>
</File>
<File
RelativePath=".\Src\TransformEngine.cpp"
>
</File>
<File
RelativePath=".\Src\TransformEngine.h"
>
</File>
<File
RelativePath=".\Transformer.hlsl"
>
</File>
<File
RelativePath=".\Src\VertexShader.cpp"
>
@ -1314,11 +1310,11 @@
>
</File>
<File
RelativePath=".\Src\VertexShaderManager.cpp"
RelativePath=".\Src\VertexShaderCache.cpp"
>
</File>
<File
RelativePath=".\Src\VertexShaderManager.h"
RelativePath=".\Src\VertexShaderCache.h"
>
</File>
</Filter>

View File

@ -258,6 +258,11 @@ namespace D3D
Vs.Major = (D3D::caps.VertexShaderVersion >>8) & 0xFF;
Vs.Minor = (D3D::caps.VertexShaderVersion) & 0xFF;
if (caps.NumSimultaneousRTs < 2)
{
MessageBox(0, "Warning - your graphics card does not support multiple render targets.", 0, 0);
}
// Device state would normally be set here
return S_OK;
}

View File

@ -19,7 +19,7 @@
#include "Statistics.h"
#include "Utils.h"
#include "Profiler.h"
#include "PixelShaderManager.h"
#include "PixelShaderCache.h"
#include "VertexLoader.h"
#include "BPMemory.h"
#include "XFMemory.h"

View File

@ -15,12 +15,13 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PIXELSHADERMANAGER_H
#define _PIXELSHADERMANAGER_H
#ifndef _PIXELSHADERCACHE_H
#define _PIXELSHADERCACHE_H
#include "D3DBase.h"
#include <map>
#include "PixelShader.h"
#include "VertexShader.h"
@ -33,7 +34,6 @@ class PShaderCache
struct PSCacheEntry
{
LPDIRECT3DPIXELSHADER9 shader;
//CGPShader shader;
int frameCount;
PSCacheEntry()
@ -48,7 +48,6 @@ class PShaderCache
}
};
typedef std::map<tevhash, PSCacheEntry> PSCache;
static PSCache pshaders;
@ -61,4 +60,4 @@ public:
};
#endif // _PIXELSHADERMANAGER_H
#endif // _PIXELSHADERCACHE_H

View File

@ -21,7 +21,7 @@
#include "Statistics.h"
#include "Utils.h"
#include "Profiler.h"
#include "VertexShaderManager.h"
#include "VertexShaderCache.h"
#include "VertexLoader.h"
#include "BPMemory.h"
#include "XFMemory.h"

View File

@ -15,8 +15,8 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXSHADERMANAGER_H
#define _VERTEXSHADERMANAGER_H
#ifndef _VERTEXSHADERCACHE_H
#define _VERTEXSHADERCACHE_H
#include "D3DBase.h"
@ -54,4 +54,4 @@ public:
static void SetShader();
};
#endif // _VERTEXSHADERMANAGER_H
#endif // _VERTEXSHADERCACHE_H

View File

@ -123,7 +123,7 @@ FRAGMENTSHADER* PixelShaderCache::GetShader()
}
PSCacheEntry& newentry = pshaders[uid];
char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
Renderer::GetZBufferTarget() != 0,
Renderer::GetRenderMode() != Renderer::RM_Normal);

View File

@ -227,7 +227,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
// Needed for texture format using tlut.
// TODO: Slower == Safer. Recalculate tlut lenght for each cases just to be sure.
// TODO: Slower == Safer. Recalculate tlut length for each cases just to be sure.
u32 hashseed = 0;
switch (format) {
case GX_TF_C4:
@ -237,7 +237,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
hashseed = TexDecoder_GetTlutHash((u16*)(texMem + tlutaddr), 256);
break;
case GX_TF_C14X2:
hashseed = TexDecoder_GetTlutHash((u16*)(texMem + tlutaddr), 384);
hashseed = TexDecoder_GetTlutHash((u16*)(texMem + tlutaddr), 512);
break;
}