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Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying to decode CMPR textures, as it fails horribly. Fixes a memory leak in EXI devices, where the destructor wouldn't be called, causing a 32MB leak with memory cards(if you have two), and maybe a bit more from the other EXI devices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5042 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -138,6 +138,7 @@ bool CoreAudioSound::CoreAudioInit()
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if(err)
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printf("Error while closing component\n");
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free(soundStruct);
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return true;
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}
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@ -45,6 +45,7 @@ public:
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// Is generating interrupt ?
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virtual bool IsInterruptSet() {return false;}
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virtual ~IEXIDevice() {};
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};
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@ -33,7 +33,7 @@ class CEXIMemoryCard : public IEXIDevice
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{
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public:
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CEXIMemoryCard(const std::string& _rName, const std::string& _rFilename, int card_index);
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virtual ~CEXIMemoryCard();
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~CEXIMemoryCard();
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void SetCS(int cs);
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void Update();
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bool IsInterruptSet();
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@ -162,6 +162,8 @@ PC_TexFormat TexDecoder_Decode_OpenCL(u8 *dst, const u8 *src, int width, int hei
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formatResult = PC_TEX_FMT_BGRA32;
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break;
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case GX_TF_CMPR:
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// Doesn't decode correctly
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return PC_TEX_FMT_NONE;
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kernelToRun = Decoders[7].kernel;
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sizeOfSrc = sizeof(u8) / 2.0f;
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sizeOfDst = sizeof(u32);
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