diff --git a/Source/Core/InputCommon/InputProfile.cpp b/Source/Core/InputCommon/InputProfile.cpp index 0d439c48e1..0bb452ac1e 100644 --- a/Source/Core/InputCommon/InputProfile.cpp +++ b/Source/Core/InputCommon/InputProfile.cpp @@ -111,8 +111,7 @@ ProfileCycler::GetMatchingProfilesFromSetting(const std::string& setting, } std::vector result; - std::set_intersection(profiles.begin(), profiles.end(), profiles_from_setting.begin(), - profiles_from_setting.end(), std::back_inserter(result)); + std::ranges::set_intersection(profiles, profiles_from_setting, std::back_inserter(result)); return result; } diff --git a/Source/Core/VideoBackends/OGL/OGLConfig.cpp b/Source/Core/VideoBackends/OGL/OGLConfig.cpp index f53d38645b..4b1e5308a2 100644 --- a/Source/Core/VideoBackends/OGL/OGLConfig.cpp +++ b/Source/Core/VideoBackends/OGL/OGLConfig.cpp @@ -631,10 +631,10 @@ bool PopulateConfig(GLContext* m_main_gl_context) g_Config.backend_info.AAModes.clear(); g_Config.backend_info.AAModes.reserve(std::min(color_aa_modes.size(), depth_aa_modes.size())); // We only want AA modes that are supported for both the color and depth textures. Probably - // the support is the same, though. rbegin/rend are used to swap the order ahead of time. - std::set_intersection(color_aa_modes.rbegin(), color_aa_modes.rend(), depth_aa_modes.rbegin(), - depth_aa_modes.rend(), - std::back_inserter(g_Config.backend_info.AAModes)); + // the support is the same, though. views::reverse is used to swap the order ahead of time. + std::ranges::set_intersection(color_aa_modes | std::views::reverse, + depth_aa_modes | std::views::reverse, + std::back_inserter(g_Config.backend_info.AAModes)); } else {