LightingShaderGen: Make s_lighting_struct not inline

This generated warnings on the freebsd builder.
This commit is contained in:
Pokechu22 2021-12-18 13:28:48 -08:00
parent e6f40fa015
commit 85025612bc

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@ -36,13 +36,13 @@ struct LightingUidData
u32 light_mask : 32; // 4x8 bits
};
constexpr inline char s_lighting_struct[] = "struct Light {\n"
"\tint4 color;\n"
"\tfloat4 cosatt;\n"
"\tfloat4 distatt;\n"
"\tfloat4 pos;\n"
"\tfloat4 dir;\n"
"};\n";
constexpr char s_lighting_struct[] = "struct Light {\n"
"\tint4 color;\n"
"\tfloat4 cosatt;\n"
"\tfloat4 distatt;\n"
"\tfloat4 pos;\n"
"\tfloat4 dir;\n"
"};\n";
void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data,
std::string_view in_color_name, std::string_view dest);