From 6619bfef5040ddf3cde049c02d83bdf91744a532 Mon Sep 17 00:00:00 2001 From: JMC47 Date: Tue, 10 Aug 2021 00:32:18 -0400 Subject: [PATCH] GameINI: Rayman Arena - Add Disable Culling Patch For unknown reasons, a Gecko Code on the Wiki for Rayman Arena that was meant to help with widescreen patches. This doesn't actually change anything about the game unless you enable Dolphin's built-in widescreen hack, where it will cause enemies and whatnot to render on the edges of the screen. This is because it patches out the culling function in the game, which coincidentally is also the cause of the hang in Dolphin. --- Data/Sys/GameSettings/GYRE41.ini | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 Data/Sys/GameSettings/GYRE41.ini diff --git a/Data/Sys/GameSettings/GYRE41.ini b/Data/Sys/GameSettings/GYRE41.ini new file mode 100644 index 0000000000..fd861cbe5d --- /dev/null +++ b/Data/Sys/GameSettings/GYRE41.ini @@ -0,0 +1,14 @@ +# GYRE41 - Rayman Arena + +[OnFrame] +$Disable Culling to Fix Rise and Shrine Hang +0x8005EE90:dword:0x38600001 +0x8005EE94:dword:0x4E800020 +0x8005EF08:dword:0x38600001 +0x8005EF0C:dword:0x4E800020 + +# This extremely minor patch that disables culling +# in this game. For some reason, this culling function +# causes the "Rise and Shrine" hang in Dolphin. +# There is no noticeable side-effects unless Dolphin's +# built-in Widescreen Hack is enabled.