DolphinWX: Use std::move when committing in GameListItem

This commit is contained in:
JosJuice 2017-06-27 10:21:33 +02:00
parent 0ac1562fbd
commit 7d801d61dc

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@ -150,7 +150,7 @@ bool GameListItem::CustomNameChanged(const Core::TitleDatabase& title_database)
void GameListItem::CustomNameCommit() void GameListItem::CustomNameCommit()
{ {
m_custom_name = m_pending.custom_name; m_custom_name = std::move(m_pending.custom_name);
} }
bool GameListItem::EmuStateChanged() bool GameListItem::EmuStateChanged()
@ -163,7 +163,7 @@ bool GameListItem::EmuStateChanged()
void GameListItem::EmuStateCommit() void GameListItem::EmuStateCommit()
{ {
m_emu_state = m_pending.emu_state; m_emu_state = std::move(m_pending.emu_state);
} }
void GameListItem::EmuState::DoState(PointerWrap& p) void GameListItem::EmuState::DoState(PointerWrap& p)