mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-28 18:33:14 +00:00
Improvements to new emulated wiimote plugin: IR cursor works with mouse or analog stick control. Wiimote mii data is saved/loaded to "User/Wii/mii.bin". Background input checkbox works properly. All reporting modes except the interleaved one should work. Fixed a rumble prob with multiple XInput devices.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5396 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
140332c02e
commit
7c22b83f66
@ -64,6 +64,7 @@ Device::Device( const XINPUT_CAPABILITIES* const caps, const unsigned int index
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: m_index(index), m_subtype(caps->SubType)
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{
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ZeroMemory( &m_state_out, sizeof(m_state_out) );
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ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
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// XInputGetCaps seems to always claim all capabilities are supported
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// but i will leave all this stuff in, incase m$ fixes xinput up a bit
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@ -149,10 +150,10 @@ bool Device::UpdateInput()
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bool Device::UpdateOutput()
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{
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// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
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static XINPUT_VIBRATION current_state_out = {0,0};
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if ( memcmp( &m_state_out, ¤t_state_out, sizeof(m_state_out) ) )
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// only calls XInputSetState if the state changed
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if ( memcmp( &m_state_out, &m_current_state_out, sizeof(m_state_out) ) )
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{
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current_state_out = m_state_out;
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m_current_state_out = m_state_out;
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return ( ERROR_SUCCESS == XInputSetState( m_index, &m_state_out ) );
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}
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else
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@ -105,6 +105,7 @@ private:
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const unsigned int m_index;
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XINPUT_STATE m_state_in;
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XINPUT_VIBRATION m_state_out;
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XINPUT_VIBRATION m_current_state_out;
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const unsigned int m_subtype;
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};
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@ -76,15 +76,15 @@ void PadSettingCheckBox::UpdateValue()
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value = 0.01 * GetValue();
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}
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PadSettingChoice::PadSettingChoice( wxWindow* const parent, ControlState& _value, int min, int max )
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PadSettingChoice::PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting )
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: wxChoice( parent, -1, wxDefaultPosition, wxSize( 54, -1 ) )
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, value(_value)
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, value(setting->value)
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{
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Append( wxT("0") );
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for ( ; min<=max; ++min )
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for ( unsigned int i = setting->low; i<=setting->high; ++i )
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{
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std::ostringstream ss;
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ss << min;
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ss << i;
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Append( wxString::FromAscii( ss.str().c_str() ) );
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}
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@ -124,10 +124,10 @@ ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::Contr
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control_chooser = new ControlChooser( this, ref, parent );
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wxStaticBoxSizer* d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
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wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
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d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
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wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
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wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
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szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
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szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
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@ -416,7 +416,7 @@ void ControlDialog::SelectControl( wxCommandEvent& event )
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if (IsBeingDeleted())
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return;
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wxListBox* lb = (wxListBox*)event.GetEventObject();
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wxListBox* const lb = (wxListBox*)event.GetEventObject();
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wxArrayInt sels;
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lb->GetSelections( sels );
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@ -450,14 +450,15 @@ ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::Con
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textctrl = new wxTextCtrl( parent, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER );
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_connect_macro_( textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
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wxButton* detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
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wxButton* clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
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wxButton* set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
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wxButton* const detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
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wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
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wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
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control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
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_connect_macro_( control_lbox, ControlDialog::SelectControl, wxEVT_COMMAND_LISTBOX_SELECTED, parent);
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wxBoxSizer* button_sizer = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* const button_sizer = new wxBoxSizer( wxHORIZONTAL );
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button_sizer->Add( detect_button, 1, 0, 5 );
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if ( ref->is_input )
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for ( unsigned int i = 2; i<5; ++i )
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@ -478,18 +479,19 @@ ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::Con
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_connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
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_connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink);
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wxStaticText* range_label = new wxStaticText( parent, -1, wxT("Range"));
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wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range"));
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m_bound_label = new wxStaticText( parent, -1, wxT("") );
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wxBoxSizer* range_sizer = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL );
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range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
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range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
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wxBoxSizer* txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* const txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
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txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 );
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wxBoxSizer* mode_szr;
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Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
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if ( control_reference->is_input )
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{
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mode_cbox = new wxChoice( parent, -1 );
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@ -500,14 +502,12 @@ ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::Con
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_connect_macro_( mode_cbox, GamepadPage::AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
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mode_szr = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* const mode_szr = new wxBoxSizer( wxHORIZONTAL );
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mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 );
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mode_szr->Add( mode_cbox, 0, wxLEFT, 5 );
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}
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Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
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if ( control_reference->is_input )
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Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
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}
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Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
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Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 );
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Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
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@ -633,9 +633,9 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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for ( unsigned int c = 0; c < group->controls.size(); ++c )
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{
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wxStaticText* label = new wxStaticText( parent, -1, wxString::FromAscii( group->controls[c]->name )/*.append(wxT(" :"))*/ );
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wxStaticText* const label = new wxStaticText( parent, -1, wxString::FromAscii( group->controls[c]->name )/*.append(wxT(" :"))*/ );
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ControlButton* control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 );
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ControlButton* const control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 );
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control_button->SetFont(m_SmallFont);
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ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 18, "+" );
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adv_button->SetFont(m_SmallFont);
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@ -646,7 +646,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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_connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
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_connect_macro_( adv_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
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wxBoxSizer* control_sizer = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL );
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control_sizer->AddStretchSpacer( 1 );
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control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 5 );
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control_sizer->Add( control_button, 0, 0, 0 );
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@ -660,6 +660,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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{
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case GROUP_TYPE_STICK :
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case GROUP_TYPE_TILT :
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case GROUP_TYPE_CURSOR :
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{
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wxBitmap bitmap(64, 64);
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wxMemoryDC dc;
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@ -669,22 +670,21 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
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PadSettingChoice* deadzone_cbox = new PadSettingChoice( parent, group->settings[0]->value, 1, 50 );
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PadSettingChoice* diagonal_cbox = new PadSettingChoice( parent, group->settings[1]->value, 1, 100 );
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std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
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i = group->settings.begin(),
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e = group->settings.end();
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_connect_macro_( deadzone_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
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_connect_macro_( diagonal_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
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wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
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for ( ; i!=e; ++i )
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{
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PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
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_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
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options.push_back( cbox );
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szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) );
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szr->Add( cbox, 0, wxLEFT, 0 );
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}
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options.push_back( deadzone_cbox );
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options.push_back( diagonal_cbox );
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wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
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szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ) );
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szr->Add( deadzone_cbox, 0, wxLEFT, 0 );
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szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[1]->name ) ) );
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szr->Add( diagonal_cbox, 0, wxLEFT, 0 );
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wxBoxSizer* h_szr = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
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h_szr->Add( szr, 1, 0, 5 );
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h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
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@ -700,12 +700,12 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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dc.SelectObject(wxNullBitmap);
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static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
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PadSettingChoice* threshold_cbox = new PadSettingChoice( parent, group->settings[0]->value, 1, 99 );
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PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
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_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
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options.push_back( threshold_cbox );
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wxBoxSizer* szr = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
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szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
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szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
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@ -722,12 +722,12 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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dc.SelectObject(wxNullBitmap);
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static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
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PadSettingChoice* threshold_cbox = new PadSettingChoice( parent, group->settings[0]->value, 1, 99 );
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PadSettingChoice* threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
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_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
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options.push_back( threshold_cbox );
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wxBoxSizer* szr = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
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szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
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szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
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@ -813,7 +813,7 @@ GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDi
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// device chooser
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wxStaticBoxSizer* device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
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wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
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device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
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@ -826,7 +826,7 @@ GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDi
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device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 5 );
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device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 5 );
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wxStaticBoxSizer* clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
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wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
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wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
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clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 5 );
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@ -847,12 +847,12 @@ GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDi
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profile_sbox->Add( psave_btn, 0, 0, 5 );
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profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 5 );
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wxBoxSizer* dio = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL );
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dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
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dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
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dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
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wxBoxSizer* mapping = new wxBoxSizer( wxVERTICAL );
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wxBoxSizer* const mapping = new wxBoxSizer( wxVERTICAL );
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mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
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mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
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@ -886,7 +886,8 @@ ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::s
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UpdateDeviceComboBox();
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UpdateProfileComboBox();
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wxButton* close_button = new wxButton( this, -1, wxT("Save"));
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wxButton* const close_button = new wxButton( this, -1, wxT("Save"));
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_connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
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_connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
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wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
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@ -894,7 +895,7 @@ ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::s
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btns->AddStretchSpacer();
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btns->Add( close_button, 0, 0, 0 );
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wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
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wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
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szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
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szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
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@ -48,7 +48,7 @@ public:
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class PadSettingChoice : public wxChoice, public PadSetting
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{
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public:
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PadSettingChoice( wxWindow* const parent, ControlState& _value, int min, int max );
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PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting );
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void UpdateGUI();
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void UpdateValue();
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@ -26,13 +26,27 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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{
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case GROUP_TYPE_TILT :
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case GROUP_TYPE_STICK :
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case GROUP_TYPE_CURSOR :
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{
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float x = 0, y = 0;
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// this is starting to be a mess combining all these in one case
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float x = 0, y = 0, z = 0;
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float xx, yy;
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if ( GROUP_TYPE_STICK == (*g)->control_group->type )
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switch ((*g)->control_group->type)
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{
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case GROUP_TYPE_STICK :
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((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
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else
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break;
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case GROUP_TYPE_TILT :
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((ControllerEmu::Tilt*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
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break;
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case GROUP_TYPE_CURSOR :
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((ControllerEmu::Cursor*)(*g)->control_group)->GetState( &x, &y, &z );
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x *= (32-1.5); x+= 32;
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y *= (32-1.5); y+= 32;
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break;
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}
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xx = (*g)->control_group->controls[3]->control_ref->State();
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xx -= (*g)->control_group->controls[2]->control_ref->State();
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@ -49,25 +63,37 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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// draw the shit
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// ir cursor forward movement
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if (z)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle( 0, 64 - z*64, 64, 2);
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}
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// circle for visual aid for diagonal adjustment
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetBrush(*wxWHITE_BRUSH);
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if ( GROUP_TYPE_STICK == (*g)->control_group->type )
|
||||
dc.DrawCircle( 32, 32, 32);
|
||||
else
|
||||
dc.DrawRectangle( 16, 16, 32, 32 );
|
||||
|
||||
// deadzone circle
|
||||
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
|
||||
dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 );
|
||||
if ( GROUP_TYPE_CURSOR != (*g)->control_group->type )
|
||||
{
|
||||
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
|
||||
dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 );
|
||||
|
||||
// raw dot
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
dc.SetBrush(*wxGREY_BRUSH);
|
||||
// i like the dot better than the cross i think
|
||||
dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
|
||||
//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
|
||||
//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
|
||||
// raw dot
|
||||
dc.SetPen(*wxGREY_PEN);
|
||||
dc.SetBrush(*wxGREY_BRUSH);
|
||||
// i like the dot better than the cross i think
|
||||
dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
|
||||
//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
|
||||
//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
|
||||
|
||||
}
|
||||
|
||||
// adjusted dot
|
||||
if ( x!=32 || y!=32 )
|
||||
|
@ -211,7 +211,7 @@ ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGrou
|
||||
|
||||
controls.push_back( new Input( modifier ) );
|
||||
|
||||
settings.push_back( new Setting("Dead Zone", 0 ) );
|
||||
settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
|
||||
settings.push_back( new Setting("Square Stick", 0 ) );
|
||||
|
||||
}
|
||||
@ -253,6 +253,97 @@ ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROU
|
||||
|
||||
controls.push_back( new Input( modifier ) );
|
||||
|
||||
settings.push_back( new Setting("Dead Zone", 0 ) );
|
||||
settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
|
||||
settings.push_back( new Setting("Circle Stick", 0 ) );
|
||||
}
|
||||
|
||||
ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
|
||||
: ControlGroup( _name, GROUP_TYPE_CURSOR )
|
||||
//, z(0)
|
||||
, wiimote_initialize(_wiimote_initialize)
|
||||
{
|
||||
for ( unsigned int i = 0; i < 4; ++i )
|
||||
controls.push_back( new Input( named_directions[i] ) );
|
||||
|
||||
settings.push_back( new Setting("Width", 0.5f ) );
|
||||
settings.push_back( new Setting("Height", 0.5f ) );
|
||||
settings.push_back( new Setting("Top", 0.5f ) );
|
||||
|
||||
}
|
||||
|
||||
//void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
|
||||
//{
|
||||
//#ifdef _WIN32
|
||||
// // Get the cursor position for the entire screen
|
||||
// POINT point;
|
||||
// GetCursorPos(&point);
|
||||
// // Get the cursor position relative to the upper left corner of the rendering window
|
||||
// ScreenToClient(wiimote_initialize->hWnd, &point);
|
||||
//
|
||||
// // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
|
||||
// RECT Rect;
|
||||
// GetClientRect(wiimote_initialize->hWnd, &Rect);
|
||||
// // Width and height is the size of the rendering window
|
||||
// float WinWidth = (float)(Rect.right - Rect.left);
|
||||
// float WinHeight = (float)(Rect.bottom - Rect.top);
|
||||
// float XOffset = 0, YOffset = 0;
|
||||
// float PictureWidth = WinWidth, PictureHeight = WinHeight;
|
||||
//#endif
|
||||
//
|
||||
// x = ((float)point.x - XOffset) / PictureWidth;
|
||||
// y = ((float)point.y - YOffset) / PictureHeight;
|
||||
// x *=2; x-=1;
|
||||
// y *=2; y-=1;
|
||||
//}
|
||||
|
||||
void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
|
||||
{
|
||||
unsigned int win_width = 2, win_height = 2;
|
||||
|
||||
#ifdef _WIN32
|
||||
// Get the cursor position for the entire screen
|
||||
POINT point = { 1, 1 };
|
||||
GetCursorPos(&point);
|
||||
// Get the cursor position relative to the upper left corner of the rendering window
|
||||
ScreenToClient(wiimote_initialize->hWnd, &point);
|
||||
|
||||
// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
|
||||
RECT Rect;
|
||||
GetClientRect(wiimote_initialize->hWnd, &Rect);
|
||||
// Width and height is the size of the rendering window
|
||||
win_width = Rect.right - Rect.left;
|
||||
win_height = Rect.bottom - Rect.top;
|
||||
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
int root_x, root_y;
|
||||
struct
|
||||
{
|
||||
int x, y;
|
||||
} point = { 1, 1 };
|
||||
|
||||
// i think this if can be taken out, the plugin will handle that
|
||||
if (IsFocus())
|
||||
{
|
||||
Display* const wm_display = (Display*)wiimote_initialize->hWnd;
|
||||
Window glwin = *(Window *)wiimote_initialize->pXWindow;
|
||||
|
||||
XWindowAttributes win_attribs;
|
||||
XGetWindowAttributes (wm_display, glwin, &win_attribs);
|
||||
win_width = win_attribs.width;
|
||||
win_height = win_attribs.height;
|
||||
Window root_dummy, child_win;
|
||||
unsigned int mask;
|
||||
XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
|
||||
// Return the mouse position as a range from -1 to 1
|
||||
x = (float)point.x / (float)win_width * 2 - 1;
|
||||
y = (float)point.y / (float)win_height * 2 - 1;
|
||||
#else
|
||||
x = 0;
|
||||
y = 0;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ enum
|
||||
GROUP_TYPE_FORCE,
|
||||
GROUP_TYPE_EXTENSION,
|
||||
GROUP_TYPE_TILT,
|
||||
GROUP_TYPE_CURSOR,
|
||||
};
|
||||
|
||||
const char * const named_directions[] =
|
||||
@ -37,6 +38,8 @@ const char * const named_directions[] =
|
||||
"Right"
|
||||
};
|
||||
|
||||
void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize);
|
||||
|
||||
class ControllerEmu
|
||||
{
|
||||
public:
|
||||
@ -82,11 +85,18 @@ public:
|
||||
{
|
||||
public:
|
||||
|
||||
Setting(const char* const _name, const float def_value ) : name(_name), value(def_value), default_value(def_value) {}
|
||||
Setting(const char* const _name, const ControlState def_value
|
||||
, const unsigned int _low = 1, const unsigned int _high = 100 )
|
||||
: name(_name)
|
||||
, value(def_value)
|
||||
, default_value(def_value)
|
||||
, low(_low)
|
||||
, high(_high){}
|
||||
|
||||
const char* const name;
|
||||
ControlState value;
|
||||
const ControlState default_value;
|
||||
const unsigned int low, high;
|
||||
};
|
||||
|
||||
ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
|
||||
@ -274,6 +284,62 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class Cursor : public ControlGroup
|
||||
{
|
||||
public:
|
||||
Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize );
|
||||
|
||||
template <typename C>
|
||||
void GetState( C* const x, C* const y, C* const forward, const bool adjusted = false )
|
||||
{
|
||||
// this is flawed when GetState() isn't called at regular intervals
|
||||
//const ControlState zz = controls[4]->control_ref->State();
|
||||
//if (z < zz)
|
||||
// z = std::min( z + 0.01f, zz );
|
||||
//else
|
||||
// z = std::max( z - 0.01f, zz );
|
||||
const ControlState z = controls[4]->control_ref->State();
|
||||
|
||||
// hide
|
||||
if (controls[5]->control_ref->State() > 0.5f)
|
||||
{
|
||||
*x = 10000; *y = 0; *forward = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
*forward = z;
|
||||
float xx, yy;
|
||||
GetMousePos(xx, yy, wiimote_initialize);
|
||||
|
||||
// use mouse cursor, or user defined mapping if they have something mapped
|
||||
// this if seems horrible
|
||||
if ( controls[0]->control_ref->control_qualifier.name.size() || controls[1]->control_ref->control_qualifier.name.size() )
|
||||
yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
else
|
||||
yy = -yy;
|
||||
|
||||
if ( controls[2]->control_ref->control_qualifier.name.size() || controls[3]->control_ref->control_qualifier.name.size() )
|
||||
xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
|
||||
// adjust cursor according to settings
|
||||
if (adjusted)
|
||||
{
|
||||
xx *= ( settings[0]->value * 2 );
|
||||
yy *= ( settings[1]->value * 2 );
|
||||
yy += ( settings[2]->value - 0.5f );
|
||||
}
|
||||
|
||||
*x = xx;
|
||||
*y = yy;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//ControlState z;
|
||||
const SWiimoteInitialize* const wiimote_initialize;
|
||||
|
||||
};
|
||||
|
||||
class Extension : public ControlGroup
|
||||
{
|
||||
public:
|
||||
@ -282,7 +348,7 @@ public:
|
||||
, switch_extension(0)
|
||||
, active_extension(0) {}
|
||||
|
||||
void GetState( u8* const data );
|
||||
void GetState( u8* const data, const bool focus = true );
|
||||
|
||||
std::vector<ControllerEmu*> attachments;
|
||||
|
||||
@ -302,7 +368,6 @@ public:
|
||||
|
||||
std::vector< ControlGroup* > groups;
|
||||
|
||||
|
||||
ControlGroup* options;
|
||||
|
||||
ControllerInterface::DeviceQualifier default_device;
|
||||
|
@ -30,7 +30,7 @@ std::string Attachment::GetName() const
|
||||
|
||||
}
|
||||
|
||||
void ControllerEmu::Extension::GetState( u8* const data )
|
||||
void ControllerEmu::Extension::GetState( u8* const data, const bool focus )
|
||||
{
|
||||
((WiimoteEmu::Attachment*)attachments[ active_extension ])->GetState( data );
|
||||
((WiimoteEmu::Attachment*)attachments[ active_extension ])->GetState( data, focus );
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ class Attachment : public ControllerEmu
|
||||
public:
|
||||
Attachment( const char* const _name );
|
||||
|
||||
virtual void GetState( u8* const data ) {}
|
||||
virtual void GetState( u8* const data, const bool focus = true ) {}
|
||||
std::string GetName() const;
|
||||
|
||||
const char* const name;
|
||||
|
@ -96,14 +96,16 @@ Classic::Classic() : Attachment( "Classic Controller" )
|
||||
memcpy( ®[0xfa], classic_id, sizeof(classic_id) );
|
||||
}
|
||||
|
||||
void Classic::GetState( u8* const data )
|
||||
void Classic::GetState( u8* const data, const bool focus )
|
||||
{
|
||||
wm_classic_extension* const ccdata = (wm_classic_extension*)data;
|
||||
|
||||
// not using calibration data, o well
|
||||
|
||||
// left stick
|
||||
{
|
||||
u8 x, y;
|
||||
m_left_stick->GetState( &x, &y, 0x20, 0x1F /*0x15*/ );
|
||||
m_left_stick->GetState( &x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0 );
|
||||
|
||||
ccdata->lx = x;
|
||||
ccdata->ly = y;
|
||||
@ -112,7 +114,7 @@ void Classic::GetState( u8* const data )
|
||||
// right stick
|
||||
{
|
||||
u8 x, y;
|
||||
m_right_stick->GetState( &x, &y, 0x10, 0x0F /*0x0C*/ );
|
||||
m_right_stick->GetState( &x, &y, 0x10, focus ? 0x0F /*0x0C*/ : 0 );
|
||||
|
||||
ccdata->rx1 = x;
|
||||
ccdata->rx2 = x >> 1;
|
||||
@ -123,17 +125,20 @@ void Classic::GetState( u8* const data )
|
||||
//triggers
|
||||
{
|
||||
u8 trigs[2];
|
||||
m_triggers->GetState( &ccdata->bt, classic_trigger_bitmasks, trigs, 0x1F );
|
||||
m_triggers->GetState( &ccdata->bt, classic_trigger_bitmasks, trigs, focus ? 0x1F : 0 );
|
||||
|
||||
ccdata->lt1 = trigs[0];
|
||||
ccdata->lt2 = trigs[0] >> 3;
|
||||
ccdata->rt = trigs[1];
|
||||
}
|
||||
|
||||
// buttons
|
||||
m_buttons->GetState( &ccdata->bt, classic_button_bitmasks );
|
||||
// dpad
|
||||
m_dpad->GetState( &ccdata->bt, classic_dpad_bitmasks );
|
||||
if (focus)
|
||||
{
|
||||
// buttons
|
||||
m_buttons->GetState( &ccdata->bt, classic_button_bitmasks );
|
||||
// dpad
|
||||
m_dpad->GetState( &ccdata->bt, classic_dpad_bitmasks );
|
||||
}
|
||||
|
||||
// flip button bits
|
||||
ccdata->bt ^= 0xFFFF;
|
||||
|
@ -7,7 +7,7 @@ class Classic : public Attachment
|
||||
{
|
||||
public:
|
||||
Classic();
|
||||
void GetState( u8* const data );
|
||||
void GetState( u8* const data, const bool focus );
|
||||
|
||||
private:
|
||||
Buttons* m_buttons;
|
||||
|
@ -55,18 +55,21 @@ Nunchuk::Nunchuk() : Attachment( "Nunchuk" )
|
||||
memcpy( ®[0x20], nunchuck_calibration, sizeof(nunchuck_calibration) );
|
||||
// id
|
||||
memcpy( ®[0xfa], nunchuck_id, sizeof(nunchuck_id) );
|
||||
|
||||
// this should get set to 0 on disconnect, but it isn't, o well
|
||||
m_shake_step = 0;
|
||||
}
|
||||
|
||||
void Nunchuk::GetState( u8* const data )
|
||||
void Nunchuk::GetState( u8* const data, const bool focus )
|
||||
{
|
||||
wm_extension* const ncdata = (wm_extension*)data;
|
||||
|
||||
// stick / not using calibration data for stick, o well
|
||||
m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, 127 );
|
||||
m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, focus ? 127 : 0 );
|
||||
|
||||
// tilt
|
||||
float x, y;
|
||||
m_tilt->GetState( &x, &y, 0, (PI / 2) ); // 90 degrees
|
||||
m_tilt->GetState( &x, &y, 0, focus ? (PI / 2) : 0 ); // 90 degrees
|
||||
|
||||
// this isn't doing anything with those low bits in the calib data, o well
|
||||
|
||||
@ -84,20 +87,21 @@ void Nunchuk::GetState( u8* const data )
|
||||
// shake
|
||||
const unsigned int btns[] = { 0x01, 0x02, 0x04 };
|
||||
unsigned int shake = 0;
|
||||
m_shake->GetState( &shake, btns );
|
||||
static unsigned int shake_step = 0;
|
||||
if (focus)
|
||||
m_shake->GetState( &shake, btns );
|
||||
if (shake)
|
||||
{
|
||||
shake_step = (shake_step + 1) % sizeof(shake_data);
|
||||
for ( unsigned int i=0; i<3; ++i )
|
||||
if ( shake & (1 << i) )
|
||||
(&ncdata->ax)[i] = shake_data[shake_step];
|
||||
(&ncdata->ax)[i] = shake_data[m_shake_step];
|
||||
m_shake_step = (m_shake_step + 1) % sizeof(shake_data);
|
||||
}
|
||||
else
|
||||
shake_step = 0;
|
||||
m_shake_step = 0;
|
||||
|
||||
// buttons
|
||||
m_buttons->GetState( &ncdata->bt, nunchuk_button_bitmasks );
|
||||
if (focus)
|
||||
m_buttons->GetState( &ncdata->bt, nunchuk_button_bitmasks );
|
||||
|
||||
// flip the button bits :/
|
||||
ncdata->bt ^= 0x3;
|
||||
|
@ -8,7 +8,7 @@ class Nunchuk : public Attachment
|
||||
{
|
||||
public:
|
||||
Nunchuk();
|
||||
void GetState( u8* const data );
|
||||
void GetState( u8* const data, const bool focus );
|
||||
|
||||
private:
|
||||
Tilt* m_tilt;
|
||||
@ -18,6 +18,8 @@ private:
|
||||
|
||||
Buttons* m_buttons;
|
||||
AnalogStick* m_stick;
|
||||
|
||||
unsigned int m_shake_step;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -33,6 +33,7 @@
|
||||
#include <string>
|
||||
|
||||
#include "Common.h" // Common
|
||||
#include "FileUtil.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
#include "WiimoteEmu.h"
|
||||
@ -52,7 +53,7 @@ u16 convert16bit(const u8* src)
|
||||
namespace WiimoteEmu
|
||||
{
|
||||
|
||||
void Wiimote::ReportMode(u16 _channelID, wm_report_mode* dr)
|
||||
void Wiimote::ReportMode(const u16 _channelID, wm_report_mode* dr)
|
||||
{
|
||||
//INFO_LOG(WIIMOTE, "Set data report mode");
|
||||
//DEBUG_LOG(WIIMOTE, " Rumble: %x", dr->rumble);
|
||||
@ -60,8 +61,7 @@ void Wiimote::ReportMode(u16 _channelID, wm_report_mode* dr)
|
||||
//DEBUG_LOG(WIIMOTE, " All The Time: %x", dr->all_the_time);
|
||||
//DEBUG_LOG(WIIMOTE, " Mode: 0x%02x", dr->mode);
|
||||
|
||||
// should I use the rumble var in here?
|
||||
//m_rumble->controls[0]->control_ref->State( dr->rumble );
|
||||
m_rumble_on = (dr->rumble != 0);
|
||||
|
||||
m_reporting_auto = dr->all_the_time;
|
||||
m_reporting_mode = dr->mode;
|
||||
@ -70,19 +70,10 @@ void Wiimote::ReportMode(u16 _channelID, wm_report_mode* dr)
|
||||
if (0 == dr->all_the_time)
|
||||
PanicAlert("Wiimote: Reporting Always is set to OFF! Everything should be fine, but games never do this.");
|
||||
|
||||
// Validation check
|
||||
switch (dr->mode)
|
||||
{
|
||||
case WM_REPORT_CORE :
|
||||
case WM_REPORT_CORE_ACCEL :
|
||||
case WM_REPORT_CORE_ACCEL_IR12 :
|
||||
case WM_REPORT_CORE_ACCEL_EXT16 :
|
||||
case WM_REPORT_CORE_ACCEL_IR10_EXT6 :
|
||||
break;
|
||||
default:
|
||||
PanicAlert("Wiimote: Unsupported reporting mode 0x%x", dr->mode);
|
||||
break;
|
||||
}
|
||||
if (dr->mode >= WM_REPORT_INTERLEAVE1)
|
||||
PanicAlert("Wiimote: Unsupported Reporting mode.");
|
||||
else if (dr->mode < WM_REPORT_CORE)
|
||||
PanicAlert("Wiimote: Reporting mode < 0x30.");
|
||||
}
|
||||
|
||||
/* Here we process the Output Reports that the Wii sends. Our response will be
|
||||
@ -98,14 +89,14 @@ void Wiimote::ReportMode(u16 _channelID, wm_report_mode* dr)
|
||||
The IR enable/disable and speaker enable/disable and mute/unmute values are
|
||||
bit2: 0 = Disable (0x02), 1 = Enable (0x06)
|
||||
*/
|
||||
void Wiimote::HidOutputReport(u16 _channelID, wm_report* sr)
|
||||
void Wiimote::HidOutputReport(const u16 _channelID, wm_report* sr)
|
||||
{
|
||||
INFO_LOG(WIIMOTE, "HidOutputReport (page: %i, cid: 0x%02x, wm: 0x%02x)", m_index, _channelID, sr->wm);
|
||||
|
||||
switch (sr->wm)
|
||||
{
|
||||
case WM_RUMBLE : // 0x10
|
||||
m_rumble->controls[0]->control_ref->State( sr->data[0] > 0 );
|
||||
m_rumble_on = (sr->data[0] != 0);
|
||||
return; // no ack
|
||||
break;
|
||||
|
||||
@ -175,7 +166,7 @@ void Wiimote::HidOutputReport(u16 _channelID, wm_report* sr)
|
||||
The first two bytes are the core buttons data,
|
||||
00 00 means nothing is pressed.
|
||||
The last byte is the success code 00. */
|
||||
void Wiimote::SendAck(u16 _channelID, u8 _reportID)
|
||||
void Wiimote::SendAck(const u16 _channelID, u8 _reportID)
|
||||
{
|
||||
u8 data[6];
|
||||
|
||||
@ -188,15 +179,18 @@ void Wiimote::SendAck(u16 _channelID, u8 _reportID)
|
||||
ack->reportID = _reportID;
|
||||
ack->errorID = 0;
|
||||
|
||||
m_wiimote_init->pWiimoteInput( m_index, _channelID, data, sizeof(data));
|
||||
g_WiimoteInitialize.pWiimoteInput( m_index, _channelID, data, sizeof(data));
|
||||
}
|
||||
|
||||
/* Here we produce a 0x20 status report to send to the Wii. We currently ignore
|
||||
the status request rs and all its eventual instructions it may include (for
|
||||
example turn off rumble or something else) and just send the status
|
||||
report. */
|
||||
void Wiimote::RequestStatus(u16 _channelID, wm_request_status* rs, int _Extension)
|
||||
void Wiimote::RequestStatus(const u16 _channelID, wm_request_status* rs)
|
||||
{
|
||||
if (rs)
|
||||
m_rumble_on = (rs->rumble != 0);
|
||||
|
||||
// handle switch extension
|
||||
if ( m_extension->active_extension != m_extension->switch_extension )
|
||||
{
|
||||
@ -224,16 +218,20 @@ void Wiimote::RequestStatus(u16 _channelID, wm_request_status* rs, int _Extensio
|
||||
*(wm_status_report*)(data + 2) = m_status;
|
||||
|
||||
// send report
|
||||
m_wiimote_init->pWiimoteInput(m_index, _channelID, data, sizeof(data));
|
||||
g_WiimoteInitialize.pWiimoteInput(m_index, _channelID, data, sizeof(data));
|
||||
}
|
||||
|
||||
/* Write data to Wiimote and Extensions registers. */
|
||||
void Wiimote::WriteData(u16 _channelID, wm_write_data* wd)
|
||||
void Wiimote::WriteData(const u16 _channelID, wm_write_data* wd)
|
||||
{
|
||||
u32 address = convert24bit(wd->address);
|
||||
// this is done in ReadDate, but not here in WriteData ?
|
||||
//u16 size = convert16bit(rd->size);
|
||||
|
||||
// ignore the 0x010000 bit
|
||||
address &= 0xFEFFFF;
|
||||
|
||||
m_rumble_on = ( wd->rumble != 0 );
|
||||
|
||||
if (wd->size > 16)
|
||||
{
|
||||
PanicAlert("WriteData: size is > 16 bytes");
|
||||
@ -244,13 +242,8 @@ void Wiimote::WriteData(u16 _channelID, wm_write_data* wd)
|
||||
{
|
||||
case WM_SPACE_EEPROM :
|
||||
{
|
||||
static bool first = true;
|
||||
if (first)
|
||||
{
|
||||
PanicAlert("WriteData: first write to EEPROM");
|
||||
first = false;
|
||||
}
|
||||
// Write to EEPROM
|
||||
|
||||
if (address + wd->size > WIIMOTE_EEPROM_SIZE)
|
||||
{
|
||||
ERROR_LOG(WIIMOTE, "WriteData: address + size out of bounds!");
|
||||
@ -258,6 +251,17 @@ void Wiimote::WriteData(u16 _channelID, wm_write_data* wd)
|
||||
return;
|
||||
}
|
||||
memcpy(m_eeprom + address, wd->data, wd->size);
|
||||
|
||||
// write mii data to file
|
||||
// i need to improve this greatly
|
||||
if (address >= 0x0FCA && address < 0x12C0)
|
||||
{
|
||||
// writing the whole mii block each write :/
|
||||
std::ofstream file;
|
||||
file.open( (std::string(File::GetUserPath(D_WIIUSER_IDX)) + "mii.bin").c_str(), std::ios::binary | std::ios::out);
|
||||
file.write((char*)m_eeprom + 0x0FCA, 0x02f0);
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WM_SPACE_REGS1 :
|
||||
@ -265,9 +269,6 @@ void Wiimote::WriteData(u16 _channelID, wm_write_data* wd)
|
||||
{
|
||||
// Write to Control Register
|
||||
|
||||
// ignore the 0x010000 bit
|
||||
address &= 0xFEFFFF;
|
||||
|
||||
// ignore second byte for extension area
|
||||
if (0xA4 == (address >> 16))
|
||||
address &= 0xFF00FF;
|
||||
@ -302,11 +303,19 @@ void Wiimote::WriteData(u16 _channelID, wm_write_data* wd)
|
||||
}
|
||||
|
||||
/* Read data from Wiimote and Extensions registers. */
|
||||
void Wiimote::ReadData(u16 _channelID, wm_read_data* rd)
|
||||
void Wiimote::ReadData(const u16 _channelID, wm_read_data* rd)
|
||||
{
|
||||
u32 address = convert24bit(rd->address);
|
||||
u16 size = convert16bit(rd->size);
|
||||
|
||||
// ignore the 0x010000 bit
|
||||
address &= 0xFEFFFF;
|
||||
|
||||
m_rumble_on = (rd->rumble != 0);
|
||||
|
||||
ReadRequest rr;
|
||||
u8* block = new u8[size];
|
||||
|
||||
switch (rd->space)
|
||||
{
|
||||
case WM_SPACE_EEPROM :
|
||||
@ -323,7 +332,20 @@ void Wiimote::ReadData(u16 _channelID, wm_read_data* rd)
|
||||
// generate a read error
|
||||
size = 0;
|
||||
}
|
||||
SendReadDataReply(_channelID, m_eeprom + address, address, size);
|
||||
|
||||
// read mii data from file
|
||||
// i need to improve this greatly
|
||||
if (address >= 0x0FCA && address < 0x12C0)
|
||||
{
|
||||
// reading the whole mii block :/
|
||||
std::ifstream file;
|
||||
file.open( (std::string(File::GetUserPath(D_WIIUSER_IDX)) + "mii.bin").c_str(), std::ios::binary | std::ios::in);
|
||||
file.read((char*)m_eeprom + 0x0FCA, 0x02f0);
|
||||
file.close();
|
||||
}
|
||||
|
||||
// read mem to be sent to wii
|
||||
memcpy( block, m_eeprom + address, size);
|
||||
}
|
||||
break;
|
||||
case WM_SPACE_REGS1 :
|
||||
@ -331,14 +353,11 @@ void Wiimote::ReadData(u16 _channelID, wm_read_data* rd)
|
||||
{
|
||||
// Read from Control Register
|
||||
|
||||
// ignore the 0x010000 bit
|
||||
address &= 0xFEFFFF;
|
||||
|
||||
// ignore second byte for extension area
|
||||
if (0xA4 == (address >> 16))
|
||||
address &= 0xFF00FF;
|
||||
|
||||
u8* const block = new u8[ size ];
|
||||
// read block to send to wii
|
||||
m_register.Read( address, block, size );
|
||||
|
||||
switch (address >> 16)
|
||||
@ -364,78 +383,86 @@ void Wiimote::ReadData(u16 _channelID, wm_read_data* rd)
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Let this function process the message and send it to the Wii
|
||||
SendReadDataReply(_channelID, block, address, (int)size);
|
||||
|
||||
delete[] block;
|
||||
}
|
||||
break;
|
||||
default :
|
||||
PanicAlert("WmReadData: unimplemented parameters (size: %i, addr: 0x%x)!", size, rd->space);
|
||||
break;
|
||||
}
|
||||
|
||||
// want the requested address, not the above modified one
|
||||
rr.address = convert24bit(rd->address);
|
||||
rr.size = size;
|
||||
rr.position = 0;
|
||||
rr.data = block;
|
||||
|
||||
// send up to 16 bytes
|
||||
SendReadDataReply( _channelID, rr );
|
||||
|
||||
// if there is more data to be sent, add it to the queue
|
||||
if (rr.size)
|
||||
m_read_requests.push( rr );
|
||||
else
|
||||
delete[] rr.data;
|
||||
}
|
||||
|
||||
// old comment
|
||||
/* Here we produce the actual 0x21 Input report that we send to the Wii. The
|
||||
message is divided into 16 bytes pieces and sent piece by piece. There will
|
||||
be five formatting bytes at the begging of all reports. A common format is
|
||||
00 00 f0 00 20, the 00 00 means that no buttons are pressed, the f means 16
|
||||
bytes in the message, the 0 means no error, the 00 20 means that the message
|
||||
is at the 00 20 offest in the registry that was read.
|
||||
|
||||
_Base: The data beginning at _Base[0]
|
||||
_Address: The starting address inside the registry, this is used to check for out of bounds reading
|
||||
_Size: The total size to send
|
||||
*/
|
||||
void Wiimote::SendReadDataReply(u16 _channelID, const void* _Base, unsigned int _Address, unsigned int _Size)
|
||||
void Wiimote::SendReadDataReply(const u16 _channelID, ReadRequest& _request)
|
||||
{
|
||||
u8 data[23];
|
||||
data[0] = 0xA1;
|
||||
data[1] = WM_READ_DATA_REPLY;
|
||||
|
||||
wm_read_data_reply* const reply = (wm_read_data_reply*)(data + 2);
|
||||
reply->buttons = m_status.buttons;
|
||||
reply->error = 0;
|
||||
reply->address = Common::swap16(_request.address);
|
||||
|
||||
// generate a read error
|
||||
// Out of bounds. The real Wiimote generate an error for the first
|
||||
// request to 0x1770 if we dont't replicate that the game will never
|
||||
// read the calibration data at the beginning of Eeprom. I think this
|
||||
// error is supposed to occur when we try to read above the freely
|
||||
// usable space that ends at 0x16ff.
|
||||
if (0 == _Size)
|
||||
if (0 == _request.size)
|
||||
{
|
||||
reply->size = 0x0f;
|
||||
reply->error = 0x08;
|
||||
reply->address = Common::swap16(_Address);
|
||||
|
||||
memset(reply->data, 0, sizeof(reply->data));
|
||||
m_wiimote_init->pWiimoteInput(m_index, _channelID, data, sizeof(data));
|
||||
}
|
||||
|
||||
while (_Size)
|
||||
else
|
||||
{
|
||||
// Limit the amt to 16 bytes
|
||||
// AyuanX: the MTU is 640B though... what a waste!
|
||||
const int amt = std::min( (unsigned int)16, _Size );
|
||||
const int amt = std::min( (unsigned int)16, _request.size );
|
||||
|
||||
// no error
|
||||
reply->error = 0;
|
||||
|
||||
// 0x1 means two bytes, 0xf means 16 bytes
|
||||
reply->size = amt - 1;
|
||||
reply->address = Common::swap16(_Address);
|
||||
|
||||
// Clear the mem first
|
||||
memset(reply->data, 0, sizeof(reply->data));
|
||||
|
||||
// copy piece of mem
|
||||
memcpy(reply->data, _Base, amt);
|
||||
memcpy(reply->data, _request.data + _request.position, amt);
|
||||
|
||||
// Send a piece
|
||||
m_wiimote_init->pWiimoteInput(m_index, _channelID, data, sizeof(data));
|
||||
|
||||
// advance pointers
|
||||
_Size -= amt;
|
||||
_Base = (u8*)_Base + amt;
|
||||
_Address += amt;
|
||||
// update request struct
|
||||
_request.size -= amt;
|
||||
_request.position += amt;
|
||||
_request.address += amt;
|
||||
}
|
||||
|
||||
// Send a piece
|
||||
g_WiimoteInitialize.pWiimoteInput(m_index, _channelID, data, sizeof(data));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -29,20 +29,53 @@ namespace WiimoteEmu
|
||||
/* An example of a factory default first bytes of the Eeprom memory. There are differences between
|
||||
different Wiimotes, my Wiimote had different neutral values for the accelerometer. */
|
||||
static const u8 eeprom_data_0[] = {
|
||||
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3,
|
||||
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3,
|
||||
// Accelerometer neutral values
|
||||
// IR, maybe more
|
||||
// assuming last 2 bytes are checksum
|
||||
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, /*0x74, 0xD3,*/ 0x00, 0x00, // messing up the checksum on purpose
|
||||
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, /*0x74, 0xD3,*/ 0x00, 0x00,
|
||||
// Accelerometer
|
||||
// 0g x,y,z, 1g x,y,z, 2 byte checksum
|
||||
0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E,
|
||||
0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E
|
||||
};
|
||||
|
||||
|
||||
static const u8 eeprom_data_16D0[] = {
|
||||
0x00, 0x00, 0x00, 0xFF, 0x11, 0xEE, 0x00, 0x00,
|
||||
0x33, 0xCC, 0x44, 0xBB, 0x00, 0x00, 0x66, 0x99,
|
||||
0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
|
||||
};
|
||||
|
||||
struct ReportFeatures
|
||||
{
|
||||
u8 core, accel, ir, ext, size;
|
||||
} const reporting_mode_features[] =
|
||||
{
|
||||
//0x30: Core Buttons
|
||||
{ 2, 0, 0, 0, 4 },
|
||||
//0x31: Core Buttons and Accelerometer
|
||||
{ 2, 4, 0, 0, 7 },
|
||||
//0x32: Core Buttons with 8 Extension bytes
|
||||
{ 2, 0, 0, 4, 12 },
|
||||
//0x33: Core Buttons and Accelerometer with 12 IR bytes
|
||||
{ 2, 4, 7, 0, 19 },
|
||||
//0x34: Core Buttons with 19 Extension bytes
|
||||
{ 2, 0, 0, 4, 23 },
|
||||
//0x35: Core Buttons and Accelerometer with 16 Extension Bytes
|
||||
{ 2, 4, 0, 7, 23 },
|
||||
//0x36: Core Buttons with 10 IR bytes and 9 Extension Bytes
|
||||
{ 2, 0, 4, 14, 23 },
|
||||
//0x37: Core Buttons and Accelerometer with 10 IR bytes and 6 Extension Bytes
|
||||
{ 2, 4, 7, 17, 23 },
|
||||
//0x3d: 21 Extension Bytes
|
||||
{ 0, 0, 0, 2, 23 },
|
||||
//0x3e / 0x3f: Interleaved Core Buttons and Accelerometer with 36 IR bytes
|
||||
// UNSUPPORTED
|
||||
{ 0, 0, 0, 0, 23 },
|
||||
};
|
||||
|
||||
// array of accel data to emulate shaking
|
||||
const u8 shake_data[8] = { 0x80, 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0 };
|
||||
const u8 shake_data[8] = { 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0, 0x80 };
|
||||
|
||||
const u16 button_bitmasks[] =
|
||||
{
|
||||
@ -76,6 +109,8 @@ void Wiimote::Reset()
|
||||
m_reporting_channel = 0;
|
||||
m_reporting_auto = false;
|
||||
|
||||
m_rumble_on = false;
|
||||
|
||||
// will make the first Update() call send a status request
|
||||
// the first call to RequestStatus() will then set up the status struct extension bit
|
||||
m_extension->active_extension = -1;
|
||||
@ -97,7 +132,7 @@ void Wiimote::Reset()
|
||||
//m_reg_speaker = &m_register[0xa20000][0];
|
||||
m_reg_ext = &m_register[0xa40000][0];
|
||||
//m_reg_motion_plus = &m_register[0xa60000][0];
|
||||
//m_reg_ir = &m_register[0xB00000][0];
|
||||
m_reg_ir = &m_register[0xB00000][0];
|
||||
|
||||
// status
|
||||
memset( &m_status, 0, sizeof(m_status) );
|
||||
@ -107,11 +142,18 @@ void Wiimote::Reset()
|
||||
// 0x33 - 0x54: level 3
|
||||
// 0x55 - 0xff: level 4
|
||||
m_status.battery = 0x5f;
|
||||
|
||||
m_shake_step = 0;
|
||||
|
||||
// clear read request queue
|
||||
while (m_read_requests.size())
|
||||
{
|
||||
delete[] m_read_requests.front().data;
|
||||
m_read_requests.pop();
|
||||
}
|
||||
}
|
||||
|
||||
Wiimote::Wiimote( const unsigned int index, SWiimoteInitialize* const wiimote_initialize )
|
||||
: m_wiimote_init( wiimote_initialize )
|
||||
, m_index(index)
|
||||
Wiimote::Wiimote( const unsigned int index ) : m_index(index)
|
||||
{
|
||||
// ---- set up all the controls ----
|
||||
|
||||
@ -121,11 +163,9 @@ Wiimote::Wiimote( const unsigned int index, SWiimoteInitialize* const wiimote_in
|
||||
m_buttons->controls.push_back( new ControlGroup::Input( named_buttons[i] ) );
|
||||
|
||||
// ir
|
||||
//groups.push_back( m_rumble = new ControlGroup( "IR" ) );
|
||||
//m_rumble->controls.push_back( new ControlGroup::Output( "X" ) );
|
||||
//m_rumble->controls.push_back( new ControlGroup::Output( "Y" ) );
|
||||
//m_rumble->controls.push_back( new ControlGroup::Output( "Distance" ) );
|
||||
//m_rumble->controls.push_back( new ControlGroup::Output( "Hide" ) );
|
||||
groups.push_back( m_ir = new Cursor( "IR", &g_WiimoteInitialize ) );
|
||||
m_ir->controls.push_back( new ControlGroup::Input( "Forward" ) );
|
||||
m_ir->controls.push_back( new ControlGroup::Input( "Hide" ) );
|
||||
|
||||
// forces
|
||||
groups.push_back( m_tilt = new Tilt( "Pitch and Roll" ) );
|
||||
@ -171,22 +211,52 @@ std::string Wiimote::GetName() const
|
||||
|
||||
void Wiimote::Update()
|
||||
{
|
||||
const bool is_sideways = options->settings[1]->value > 0;
|
||||
const bool is_sideways = options->settings[1]->value > 0;
|
||||
|
||||
// if windows is focused or background input is enabled
|
||||
const bool focus = g_WiimoteInitialize.pRendererHasFocus() || (options->settings[0]->value != 0);
|
||||
|
||||
// no rumble if no focus
|
||||
if (false == focus)
|
||||
m_rumble_on = false;
|
||||
m_rumble->controls[0]->control_ref->State(m_rumble_on);
|
||||
|
||||
// update buttons in status struct
|
||||
m_status.buttons = 0;
|
||||
m_buttons->GetState( &m_status.buttons, button_bitmasks );
|
||||
m_dpad->GetState( &m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks );
|
||||
if ( focus )
|
||||
{
|
||||
m_buttons->GetState( &m_status.buttons, button_bitmasks );
|
||||
m_dpad->GetState( &m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks );
|
||||
}
|
||||
|
||||
// check if there is a read data request
|
||||
if ( m_read_requests.size() )
|
||||
{
|
||||
ReadRequest& rr = m_read_requests.front();
|
||||
// send up to 16 bytes to the wii
|
||||
SendReadDataReply(m_reporting_channel, rr);
|
||||
//SendReadDataReply(rr.channel, rr);
|
||||
|
||||
// if there is no more data, remove from queue
|
||||
if (0 == rr.size)
|
||||
{
|
||||
delete[] rr.data;
|
||||
m_read_requests.pop();
|
||||
}
|
||||
|
||||
// dont send any other reports
|
||||
return;
|
||||
}
|
||||
|
||||
// -- maybe this should happen before the read request stuff?
|
||||
// check if a status report needs to be sent
|
||||
// this happens on wiimote sync and when extensions are switched
|
||||
if (m_extension->active_extension != m_extension->switch_extension)
|
||||
{
|
||||
RequestStatus( m_reporting_channel, NULL );
|
||||
RequestStatus(m_reporting_channel);
|
||||
|
||||
// Wiibrew: Following a connection or disconnection event on the Extension Port,
|
||||
// data reporting is disabled and the Data Reporting Mode must be reset before new data can arrive.
|
||||
|
||||
// after a game receives an unrequested status report,
|
||||
// it expects data reports to stop until it sets the reporting mode again
|
||||
m_reporting_auto = false;
|
||||
@ -196,70 +266,26 @@ void Wiimote::Update()
|
||||
return;
|
||||
|
||||
// figure out what data we need
|
||||
size_t rpt_size = 0;
|
||||
size_t rpt_core = 0;
|
||||
size_t rpt_accel = 0;
|
||||
size_t rpt_ir = 0;
|
||||
size_t rpt_ext = 0;
|
||||
|
||||
switch ( m_reporting_mode )
|
||||
{
|
||||
//(a1) 30 BB BB
|
||||
case WM_REPORT_CORE :
|
||||
rpt_size = 2 + 2;
|
||||
rpt_core = 2;
|
||||
break;
|
||||
//(a1) 31 BB BB AA AA AA
|
||||
case WM_REPORT_CORE_ACCEL :
|
||||
rpt_size = 2 + 2 + 3;
|
||||
rpt_core = 2;
|
||||
rpt_accel = 2 + 2;
|
||||
break;
|
||||
//(a1) 33 BB BB AA AA AA II II II II II II II II II II II II
|
||||
case WM_REPORT_CORE_ACCEL_IR12 :
|
||||
rpt_size = 2 + 2 + 3 + 12;
|
||||
rpt_core = 2;
|
||||
rpt_accel = 2 + 2;
|
||||
rpt_ir = 2 + 2 + 3;
|
||||
break;
|
||||
//(a1) 35 BB BB AA AA AA EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE
|
||||
case WM_REPORT_CORE_ACCEL_EXT16 :
|
||||
rpt_size = 2 + 2 + 3 + 16;
|
||||
rpt_core = 2;
|
||||
rpt_accel = 2 + 2;
|
||||
rpt_ext = 2 + 2 + 3;
|
||||
break;
|
||||
//(a1) 37 BB BB AA AA AA II II II II II II II II II II EE EE EE EE EE EE
|
||||
case WM_REPORT_CORE_ACCEL_IR10_EXT6 :
|
||||
rpt_size = 2 + 2 + 3 + 10 + 6;
|
||||
rpt_core = 2;
|
||||
rpt_accel = 2 + 2;
|
||||
rpt_ir = 2 + 2 + 3;
|
||||
rpt_ext = 2 + 2 + 3 + 10;
|
||||
break;
|
||||
default :
|
||||
//PanicAlert( "Unsupported Reporting Mode" );
|
||||
return;
|
||||
break;
|
||||
}
|
||||
const ReportFeatures& rpt = reporting_mode_features[m_reporting_mode - WM_REPORT_CORE];
|
||||
|
||||
// set up output report
|
||||
u8* const rpt = new u8[rpt_size];
|
||||
memset( rpt, 0, rpt_size );
|
||||
// made data bigger than needed in case the wii specifies the wrong ir mode for a reporting mode
|
||||
u8 data[46];
|
||||
memset( data, 0, sizeof(data) );
|
||||
|
||||
rpt[0] = 0xA1;
|
||||
rpt[1] = m_reporting_mode;
|
||||
data[0] = 0xA1;
|
||||
data[1] = m_reporting_mode;
|
||||
|
||||
// core buttons - always 2
|
||||
if (rpt_core)
|
||||
*(wm_core*)(rpt + rpt_core) = m_status.buttons;
|
||||
// core buttons
|
||||
if (rpt.core)
|
||||
*(wm_core*)(data + rpt.core) = m_status.buttons;
|
||||
|
||||
// accelerometer
|
||||
if (rpt_accel)
|
||||
if (rpt.accel)
|
||||
{
|
||||
// tilt
|
||||
float x, y;
|
||||
m_tilt->GetState( &x, &y, 0, (PI / 2) ); // 90 degrees
|
||||
m_tilt->GetState( &x, &y, 0, focus ? (PI / 2) : 0 ); // 90 degrees
|
||||
|
||||
// this isn't doing anything with those low bits in the calib data, o well
|
||||
|
||||
@ -270,58 +296,144 @@ void Wiimote::Update()
|
||||
one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
|
||||
|
||||
// this math should be good enough :P
|
||||
rpt[rpt_accel + 2] = u8(sin( (PI / 2) - std::max( abs(x), abs(y) ) ) * one_g[2] + zero_g[2]);
|
||||
data[rpt.accel + 2] = u8(sin( (PI / 2) - std::max( abs(x), abs(y) ) ) * one_g[2] + zero_g[2]);
|
||||
|
||||
if (is_sideways)
|
||||
{
|
||||
rpt[rpt_accel + 0] = u8(sin(y) * -one_g[1] + zero_g[1]);
|
||||
rpt[rpt_accel + 1] = u8(sin(x) * -one_g[0] + zero_g[0]);
|
||||
data[rpt.accel + 0] = u8(sin(y) * -one_g[1] + zero_g[1]);
|
||||
data[rpt.accel + 1] = u8(sin(x) * -one_g[0] + zero_g[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
rpt[rpt_accel + 0] = u8(sin(x) * -one_g[0] + zero_g[0]);
|
||||
rpt[rpt_accel + 1] = u8(sin(y) * one_g[1] + zero_g[1]);
|
||||
data[rpt.accel + 0] = u8(sin(x) * -one_g[0] + zero_g[0]);
|
||||
data[rpt.accel + 1] = u8(sin(y) * one_g[1] + zero_g[1]);
|
||||
}
|
||||
|
||||
// shake
|
||||
const unsigned int btns[] = { 0x01, 0x02, 0x04 };
|
||||
const unsigned int btns[] = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20 };
|
||||
unsigned int shake = 0;
|
||||
m_shake->GetState( &shake, btns );
|
||||
static unsigned int shake_step = 0;
|
||||
if (focus)
|
||||
m_shake->GetState( &shake, btns );
|
||||
if (shake)
|
||||
{
|
||||
shake_step = (shake_step + 1) % sizeof(shake_data);
|
||||
for ( unsigned int i=0; i<3; ++i )
|
||||
if ( shake & (1 << i) )
|
||||
rpt[rpt_accel + i] = shake_data[shake_step];
|
||||
if (shake & (1 << i))
|
||||
data[rpt.accel + i] = shake_data[m_shake_step];
|
||||
m_shake_step = (m_shake_step + 1) % sizeof(shake_data);
|
||||
}
|
||||
else
|
||||
shake_step = 0;
|
||||
}
|
||||
m_shake_step = 0;
|
||||
|
||||
// swing
|
||||
//u8 swing[3];
|
||||
//m_swing->GetState( swing, 0x80, 60 );
|
||||
//for ( unsigned int i=0; i<3; ++i )
|
||||
// if ( swing[i] != 0x80 )
|
||||
// data[rpt.accel + i] = swing[i];
|
||||
|
||||
// TODO: IR
|
||||
if (rpt_ir)
|
||||
{
|
||||
}
|
||||
|
||||
// extension
|
||||
if (rpt_ext)
|
||||
if (rpt.ext)
|
||||
{
|
||||
// temporary
|
||||
m_extension->GetState(rpt + rpt_ext);
|
||||
wiimote_encrypt(&m_ext_key, rpt + rpt_ext, 0x00, sizeof(wm_extension));
|
||||
m_extension->GetState(data + rpt.ext, focus);
|
||||
wiimote_encrypt(&m_ext_key, data + rpt.ext, 0x00, sizeof(wm_extension));
|
||||
|
||||
// i dont think anything accesses the extension data like this, but ill support it
|
||||
memcpy( m_reg_ext + 8, rpt + rpt_ext, sizeof(wm_extension));
|
||||
memcpy(m_reg_ext + 8, data + rpt.ext, sizeof(wm_extension));
|
||||
}
|
||||
|
||||
// send input report
|
||||
m_wiimote_init->pWiimoteInput( m_index, m_reporting_channel, rpt, (u32)rpt_size );
|
||||
// ir
|
||||
if (rpt.ir)
|
||||
{
|
||||
float xx = 10000, yy = 0, zz = 0;
|
||||
|
||||
delete[] rpt;
|
||||
if (focus)
|
||||
m_ir->GetState(&xx, &yy, &zz, true);
|
||||
|
||||
xx *= (-256 * 0.95f);
|
||||
xx += 512;
|
||||
|
||||
yy *= (-256 * 0.90f);
|
||||
yy += 490;
|
||||
|
||||
const unsigned int distance = (unsigned int)(100 + 100 * zz);
|
||||
|
||||
// TODO: make roll affect the dot positions
|
||||
const unsigned int y = (unsigned int)yy;
|
||||
|
||||
unsigned int x[4];
|
||||
x[0] = (unsigned int)(xx - distance);
|
||||
x[1] = (unsigned int)(xx + distance);
|
||||
x[2] = (unsigned int)(xx - 1.2f * distance);
|
||||
x[3] = (unsigned int)(xx + 1.2f * distance);
|
||||
|
||||
// ir mode
|
||||
switch (m_reg_ir[0x33])
|
||||
{
|
||||
// basic
|
||||
case 1 :
|
||||
{
|
||||
memset(data + rpt.ir, 0xFF, 10);
|
||||
wm_ir_basic* const irdata = (wm_ir_basic*)(data + rpt.ir);
|
||||
if (y < 768)
|
||||
{
|
||||
for ( unsigned int i=0; i<2; ++i )
|
||||
{
|
||||
if (x[i*2] < 1024)
|
||||
{
|
||||
irdata[i].x1 = u8(x[i*2]);
|
||||
irdata[i].x1hi = x[i*2] >> 8;
|
||||
|
||||
irdata[i].y1 = u8(y);
|
||||
irdata[i].y1hi = y >> 8;
|
||||
}
|
||||
if (x[i*2+1] < 1024)
|
||||
{
|
||||
irdata[i].x2 = u8(x[i*2+1]);
|
||||
irdata[i].x2hi = x[i*2+1] >> 8;
|
||||
|
||||
irdata[i].y2 = u8(y);
|
||||
irdata[i].y2hi = y >> 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
// extended
|
||||
case 3 :
|
||||
{
|
||||
memset(data + rpt.ir, 0xFF, 12);
|
||||
wm_ir_extended* const irdata = (wm_ir_extended*)(data + rpt.ir);
|
||||
if (y < 768)
|
||||
{
|
||||
for ( unsigned int i=0; i<2; ++i )
|
||||
if (irdata[i].x < 1024)
|
||||
{
|
||||
irdata[i].x = u8(x[i]);
|
||||
irdata[i].xhi = x[i] >> 8;
|
||||
|
||||
irdata[i].y = u8(y);
|
||||
irdata[i].yhi = y >> 8;
|
||||
|
||||
irdata[i].size = 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
// full
|
||||
case 5 :
|
||||
// UNSUPPORTED
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// send data report
|
||||
g_WiimoteInitialize.pWiimoteInput( m_index, m_reporting_channel, data, rpt.size );
|
||||
}
|
||||
|
||||
void Wiimote::ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
||||
void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size)
|
||||
{
|
||||
|
||||
// Check for custom communication
|
||||
@ -357,7 +469,7 @@ void Wiimote::ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
||||
HidOutputReport(_channelID, (wm_report*)hidp->data);
|
||||
|
||||
u8 handshake = HID_HANDSHAKE_SUCCESS;
|
||||
m_wiimote_init->pWiimoteInput(m_index, _channelID, &handshake, 1);
|
||||
g_WiimoteInitialize.pWiimoteInput(m_index, _channelID, &handshake, 1);
|
||||
|
||||
PanicAlert("HID_TYPE_DATA - OUTPUT: Ambiguous Control Channel Report!");
|
||||
}
|
||||
@ -374,7 +486,7 @@ void Wiimote::ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
||||
|
||||
}
|
||||
|
||||
void Wiimote::InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
|
||||
void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size)
|
||||
{
|
||||
hid_packet* hidp = (hid_packet*)_pData;
|
||||
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "Encryption.h"
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#define PI 3.14159265358979323846
|
||||
|
||||
@ -17,6 +18,8 @@
|
||||
#define WIIMOTE_REG_EXT_SIZE 0x100
|
||||
#define WIIMOTE_REG_IR_SIZE 0x34
|
||||
|
||||
extern SWiimoteInitialize g_WiimoteInitialize;
|
||||
|
||||
namespace WiimoteEmu
|
||||
{
|
||||
|
||||
@ -26,31 +29,36 @@ class Wiimote : public ControllerEmu
|
||||
{
|
||||
public:
|
||||
|
||||
Wiimote( const unsigned int index, SWiimoteInitialize* const wiimote_initialize );
|
||||
struct ReadRequest
|
||||
{
|
||||
unsigned int address, size, position;
|
||||
u8* data;
|
||||
};
|
||||
|
||||
Wiimote( const unsigned int index );
|
||||
void Reset();
|
||||
|
||||
void Update();
|
||||
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
|
||||
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size);
|
||||
void InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size);
|
||||
void ControlChannel(const u16 _channelID, const void* _pData, u32 _Size);
|
||||
|
||||
void ReportMode(u16 _channelID, wm_report_mode* dr);
|
||||
void HidOutputReport(u16 _channelID, wm_report* sr);
|
||||
void SendAck(u16 _channelID, u8 _reportID);
|
||||
void RequestStatus(u16 _channelID, wm_request_status* rs, int Extension = -1);
|
||||
void ReportMode(const u16 _channelID, wm_report_mode* dr);
|
||||
void HidOutputReport(const u16 _channelID, wm_report* sr);
|
||||
void SendAck(const u16 _channelID, u8 _reportID);
|
||||
void RequestStatus(const u16 _channelID, wm_request_status* rs = NULL);
|
||||
|
||||
void WriteData(u16 _channelID, wm_write_data* wd);
|
||||
void ReadData(u16 _channelID, wm_read_data* rd);
|
||||
void SendReadDataReply(u16 _channelID, const void* _Base, unsigned int _Address, unsigned int _Size);
|
||||
void WriteData(const u16 _channelID, wm_write_data* wd);
|
||||
void ReadData(const u16 _channelID, wm_read_data* rd);
|
||||
void SendReadDataReply(const u16 _channelID, ReadRequest& _request);
|
||||
|
||||
std::string GetName() const;
|
||||
|
||||
private:
|
||||
|
||||
SWiimoteInitialize* const m_wiimote_init;
|
||||
|
||||
Buttons* m_buttons;
|
||||
Buttons* m_dpad;
|
||||
Buttons* m_shake;
|
||||
Cursor* m_ir;
|
||||
Tilt* m_tilt;
|
||||
Force* m_swing;
|
||||
ControlGroup* m_rumble;
|
||||
@ -59,10 +67,14 @@ private:
|
||||
|
||||
const unsigned int m_index;
|
||||
|
||||
bool m_rumble_on;
|
||||
|
||||
bool m_reporting_auto;
|
||||
unsigned int m_reporting_mode;
|
||||
unsigned int m_reporting_channel;
|
||||
|
||||
unsigned int m_shake_step;
|
||||
|
||||
wm_status_report m_status;
|
||||
|
||||
class Register : public std::map< size_t, std::vector<u8> >
|
||||
@ -73,12 +85,17 @@ private:
|
||||
|
||||
} m_register;
|
||||
|
||||
// read data request queue
|
||||
// maybe it isn't actualy a queue
|
||||
// maybe read requests cancel any current requests
|
||||
std::queue< ReadRequest > m_read_requests;
|
||||
|
||||
//u8 m_eeprom[WIIMOTE_EEPROM_SIZE];
|
||||
u8 m_eeprom[WIIMOTE_EEPROM_SIZE];
|
||||
|
||||
//u8* m_reg_speaker;
|
||||
//u8* m_reg_motion_plus;
|
||||
//u8* m_reg_ir;
|
||||
u8* m_reg_ir;
|
||||
u8* m_reg_ext;
|
||||
|
||||
wiimote_key m_ext_key;
|
||||
|
@ -106,7 +106,7 @@ void InitPlugin( void* const hwnd )
|
||||
{
|
||||
// add 4 wiimotes
|
||||
for ( unsigned int i = 0; i<4; ++i )
|
||||
g_plugin.controllers.push_back( new WiimoteEmu::Wiimote( i, &g_WiimoteInitialize ) );
|
||||
g_plugin.controllers.push_back( new WiimoteEmu::Wiimote(i) );
|
||||
|
||||
// load the saved controller config
|
||||
g_plugin.LoadConfig();
|
||||
|
Loading…
x
Reference in New Issue
Block a user