Support texture and screenshot dumping using WIC, no XP support.

This commit is contained in:
Matthew Parlane 2013-11-14 00:48:02 +13:00
parent abc3bddb54
commit 7b53574b68
4 changed files with 157 additions and 13 deletions

View File

@ -5,12 +5,138 @@
#include "D3DBase.h"
#include "D3DTexture.h"
#include <atlbase.h>
#include <wincodec.h>
#include <wincodecsdk.h>
#pragma comment(lib, "WindowsCodecs.lib")
namespace DX11
{
namespace D3D
{
HRESULT TextureToPng(D3D11_MAPPED_SUBRESOURCE &map, LPCWSTR wzFilename, int width, int height, bool saveAlpha)
{
IWICImagingFactory *piFactory = NULL;
IWICBitmapEncoder *piEncoder = NULL;
IWICBitmapFrameEncode *piBitmapFrame = NULL;
IPropertyBag2 *pPropertybag = NULL;
IWICStream *piStream = NULL;
HRESULT hr = CoCreateInstance(
CLSID_WICImagingFactory,
NULL,
CLSCTX_INPROC_SERVER,
IID_IWICImagingFactory,
(LPVOID*)&piFactory);
if (SUCCEEDED(hr))
{
hr = piFactory->CreateStream(&piStream);
}
if (SUCCEEDED(hr))
{
hr = piStream->InitializeFromFilename(wzFilename, GENERIC_WRITE);
}
if (SUCCEEDED(hr))
{
hr = piFactory->CreateEncoder(GUID_ContainerFormatPng, NULL, &piEncoder);
}
if (SUCCEEDED(hr))
{
hr = piEncoder->Initialize(piStream, WICBitmapEncoderNoCache);
}
if (SUCCEEDED(hr))
{
hr = piEncoder->CreateNewFrame(&piBitmapFrame, &pPropertybag);
}
if (SUCCEEDED(hr))
{
if (SUCCEEDED(hr))
{
hr = piBitmapFrame->Initialize(pPropertybag);
}
}
if (SUCCEEDED(hr))
{
hr = piBitmapFrame->SetSize(width, height);
}
WICPixelFormatGUID formatGUID = GUID_WICPixelFormat32bppBGRA;
if (SUCCEEDED(hr))
{
hr = piBitmapFrame->SetPixelFormat(&formatGUID);
}
if (SUCCEEDED(hr))
{
// We're expecting to write out 32bppBGRA. Fail if the encoder cannot do it.
hr = IsEqualGUID(formatGUID, GUID_WICPixelFormat32bppBGRA) ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
if (map.pData != NULL)
{
for (int y = 0; y < height; ++y)
{
u8* ptr = (u8*)map.pData + y * map.RowPitch;
for (unsigned int x = 0; x < map.RowPitch/4; ++x)
{
u8 r = ptr[0];
u8 g = ptr[1];
u8 b = ptr[2];
ptr[0] = b;
ptr[1] = g;
ptr[2] = r;
if (!saveAlpha)
ptr[3] = 0xff;
ptr += 4;
}
}
hr = piBitmapFrame->WritePixels(height, map.RowPitch, height * map.RowPitch, (BYTE*)map.pData);
}
else
{
hr = E_OUTOFMEMORY;
}
}
if (SUCCEEDED(hr))
{
hr = piBitmapFrame->Commit();
}
if (SUCCEEDED(hr))
{
hr = piEncoder->Commit();
}
if (piFactory)
piFactory->Release();
if (piBitmapFrame)
piBitmapFrame->Release();
if (piEncoder)
piEncoder->Release();
if (piStream)
piStream->Release();
return hr;
}
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage)
{
if (usage == D3D11_USAGE_DYNAMIC || usage == D3D11_USAGE_STAGING)

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@ -11,6 +11,7 @@ namespace DX11
namespace D3D
{
HRESULT TextureToPng(D3D11_MAPPED_SUBRESOURCE& map, LPCWSTR wzFilename, int width, int height, bool saveAlpha = true);
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage);
}

View File

@ -690,22 +690,13 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
D3D11_BOX box = CD3D11_BOX(rc.left, rc.top, 0, rc.right, rc.bottom, 1);
D3D::context->CopySubresourceRegion(s_screenshot_texture, 0, 0, 0, 0, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex(), 0, &box);
// D3DX11SaveTextureToFileA doesn't allow us to ignore the alpha channel, so we need to strip it out ourselves
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
for (auto y = 0; y < rc.GetHeight(); ++y)
{
u8* ptr = (u8*)map.pData + y * map.RowPitch + 3;
for (auto x = 0; x < rc.GetWidth(); ++x)
{
*ptr = 0xFF;
ptr += 4;
}
}
D3D::context->Unmap(s_screenshot_texture, 0);
// ready to be saved
HRESULT hr = PD3DX11SaveTextureToFileA(D3D::context, s_screenshot_texture, D3DX11_IFF_PNG, filename.c_str());
HRESULT hr = D3D::TextureToPng(map, UTF8ToUTF16(filename.c_str()).c_str(), rc.GetWidth(), rc.GetHeight(), false);
D3D::context->Unmap(s_screenshot_texture, 0);
if (SUCCEEDED(hr))
{
OSD::AddMessage(StringFromFormat("Saved %i x %i %s", rc.GetWidth(),

View File

@ -42,7 +42,33 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
warn_once = false;
return false;
}
return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename));
ID3D11Texture2D* pNewTexture = NULL;
ID3D11Texture2D* pSurface = texture->GetTex();
D3D11_TEXTURE2D_DESC desc;
pSurface->GetDesc(&desc);
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
desc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = D3D::device->CreateTexture2D(&desc, NULL, &pNewTexture);
if (SUCCEEDED(hr) && pNewTexture)
{
D3D::context->CopyResource(pNewTexture, pSurface);
D3D11_MAPPED_SUBRESOURCE map;
HRESULT hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
if (SUCCEEDED(hr))
{
hr = D3D::TextureToPng(map, UTF8ToUTF16(filename).c_str(), desc.Width, desc.Height);
D3D::context->Unmap(pNewTexture, 0);
}
SAFE_RELEASE(pNewTexture);
}
return SUCCEEDED(hr);
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,