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https://github.com/dolphin-emu/dolphin.git
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Support texture and screenshot dumping using WIC, no XP support.
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parent
abc3bddb54
commit
7b53574b68
@ -5,12 +5,138 @@
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include <atlbase.h>
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#include <wincodec.h>
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#include <wincodecsdk.h>
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#pragma comment(lib, "WindowsCodecs.lib")
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namespace DX11
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{
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namespace D3D
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{
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HRESULT TextureToPng(D3D11_MAPPED_SUBRESOURCE &map, LPCWSTR wzFilename, int width, int height, bool saveAlpha)
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{
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IWICImagingFactory *piFactory = NULL;
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IWICBitmapEncoder *piEncoder = NULL;
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IWICBitmapFrameEncode *piBitmapFrame = NULL;
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IPropertyBag2 *pPropertybag = NULL;
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IWICStream *piStream = NULL;
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HRESULT hr = CoCreateInstance(
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CLSID_WICImagingFactory,
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NULL,
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CLSCTX_INPROC_SERVER,
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IID_IWICImagingFactory,
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(LPVOID*)&piFactory);
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if (SUCCEEDED(hr))
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{
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hr = piFactory->CreateStream(&piStream);
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}
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if (SUCCEEDED(hr))
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{
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hr = piStream->InitializeFromFilename(wzFilename, GENERIC_WRITE);
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}
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if (SUCCEEDED(hr))
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{
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hr = piFactory->CreateEncoder(GUID_ContainerFormatPng, NULL, &piEncoder);
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}
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if (SUCCEEDED(hr))
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{
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hr = piEncoder->Initialize(piStream, WICBitmapEncoderNoCache);
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}
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if (SUCCEEDED(hr))
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{
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hr = piEncoder->CreateNewFrame(&piBitmapFrame, &pPropertybag);
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}
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if (SUCCEEDED(hr))
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{
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if (SUCCEEDED(hr))
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{
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hr = piBitmapFrame->Initialize(pPropertybag);
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}
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}
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if (SUCCEEDED(hr))
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{
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hr = piBitmapFrame->SetSize(width, height);
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}
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WICPixelFormatGUID formatGUID = GUID_WICPixelFormat32bppBGRA;
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if (SUCCEEDED(hr))
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{
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hr = piBitmapFrame->SetPixelFormat(&formatGUID);
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}
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if (SUCCEEDED(hr))
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{
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// We're expecting to write out 32bppBGRA. Fail if the encoder cannot do it.
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hr = IsEqualGUID(formatGUID, GUID_WICPixelFormat32bppBGRA) ? S_OK : E_FAIL;
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}
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if (SUCCEEDED(hr))
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{
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if (map.pData != NULL)
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{
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for (int y = 0; y < height; ++y)
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{
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u8* ptr = (u8*)map.pData + y * map.RowPitch;
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for (unsigned int x = 0; x < map.RowPitch/4; ++x)
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{
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u8 r = ptr[0];
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u8 g = ptr[1];
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u8 b = ptr[2];
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ptr[0] = b;
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ptr[1] = g;
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ptr[2] = r;
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if (!saveAlpha)
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ptr[3] = 0xff;
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ptr += 4;
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}
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}
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hr = piBitmapFrame->WritePixels(height, map.RowPitch, height * map.RowPitch, (BYTE*)map.pData);
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}
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else
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{
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hr = E_OUTOFMEMORY;
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}
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}
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if (SUCCEEDED(hr))
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{
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hr = piBitmapFrame->Commit();
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}
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if (SUCCEEDED(hr))
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{
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hr = piEncoder->Commit();
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}
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if (piFactory)
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piFactory->Release();
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if (piBitmapFrame)
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piBitmapFrame->Release();
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if (piEncoder)
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piEncoder->Release();
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if (piStream)
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piStream->Release();
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return hr;
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}
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage)
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{
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if (usage == D3D11_USAGE_DYNAMIC || usage == D3D11_USAGE_STAGING)
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@ -11,6 +11,7 @@ namespace DX11
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namespace D3D
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{
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HRESULT TextureToPng(D3D11_MAPPED_SUBRESOURCE& map, LPCWSTR wzFilename, int width, int height, bool saveAlpha = true);
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage);
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}
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@ -690,22 +690,13 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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D3D11_BOX box = CD3D11_BOX(rc.left, rc.top, 0, rc.right, rc.bottom, 1);
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D3D::context->CopySubresourceRegion(s_screenshot_texture, 0, 0, 0, 0, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex(), 0, &box);
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// D3DX11SaveTextureToFileA doesn't allow us to ignore the alpha channel, so we need to strip it out ourselves
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
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for (auto y = 0; y < rc.GetHeight(); ++y)
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{
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u8* ptr = (u8*)map.pData + y * map.RowPitch + 3;
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for (auto x = 0; x < rc.GetWidth(); ++x)
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{
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*ptr = 0xFF;
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ptr += 4;
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}
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}
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D3D::context->Unmap(s_screenshot_texture, 0);
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// ready to be saved
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HRESULT hr = PD3DX11SaveTextureToFileA(D3D::context, s_screenshot_texture, D3DX11_IFF_PNG, filename.c_str());
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HRESULT hr = D3D::TextureToPng(map, UTF8ToUTF16(filename.c_str()).c_str(), rc.GetWidth(), rc.GetHeight(), false);
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D3D::context->Unmap(s_screenshot_texture, 0);
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if (SUCCEEDED(hr))
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{
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OSD::AddMessage(StringFromFormat("Saved %i x %i %s", rc.GetWidth(),
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@ -42,7 +42,33 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
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warn_once = false;
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return false;
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}
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return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename));
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ID3D11Texture2D* pNewTexture = NULL;
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ID3D11Texture2D* pSurface = texture->GetTex();
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D3D11_TEXTURE2D_DESC desc;
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pSurface->GetDesc(&desc);
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desc.BindFlags = 0;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
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desc.Usage = D3D11_USAGE_STAGING;
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HRESULT hr = D3D::device->CreateTexture2D(&desc, NULL, &pNewTexture);
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if (SUCCEEDED(hr) && pNewTexture)
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{
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D3D::context->CopyResource(pNewTexture, pSurface);
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D3D11_MAPPED_SUBRESOURCE map;
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HRESULT hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
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if (SUCCEEDED(hr))
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{
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hr = D3D::TextureToPng(map, UTF8ToUTF16(filename).c_str(), desc.Width, desc.Height);
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D3D::context->Unmap(pNewTexture, 0);
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}
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SAFE_RELEASE(pNewTexture);
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}
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return SUCCEEDED(hr);
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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