mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-30 15:32:47 +00:00
Reduce emulated shaking frequency to 6hz. (something more humanly possible) (was ~13hz)
This commit is contained in:
parent
a8a6bdcdd2
commit
79eb065cf3
@ -23,7 +23,7 @@ enum class ClassicGroup;
|
||||
enum class GuitarGroup;
|
||||
enum class DrumsGroup;
|
||||
enum class TurntableGroup;
|
||||
}
|
||||
} // namespace WiimoteEmu
|
||||
|
||||
enum
|
||||
{
|
||||
@ -55,6 +55,9 @@ enum class InitializeMode
|
||||
DO_NOT_WAIT_FOR_WIIMOTES,
|
||||
};
|
||||
|
||||
// The Real Wii Remote sends report every ~5ms (200 Hz).
|
||||
constexpr int UPDATE_FREQ = 200;
|
||||
|
||||
void Shutdown();
|
||||
void Initialize(InitializeMode init_mode);
|
||||
void Connect(unsigned int index, bool connect);
|
||||
@ -78,7 +81,7 @@ void InterruptChannel(int number, u16 channel_id, const void* data, u32 size);
|
||||
bool ButtonPressed(int number);
|
||||
void Update(int number, bool connected);
|
||||
bool NetPlay_GetButtonPress(int wiimote, bool pressed);
|
||||
}
|
||||
} // namespace Wiimote
|
||||
|
||||
namespace WiimoteReal
|
||||
{
|
||||
@ -90,4 +93,4 @@ void Pause();
|
||||
void Refresh();
|
||||
|
||||
void LoadSettings();
|
||||
}
|
||||
} // namespace WiimoteReal
|
||||
|
@ -14,7 +14,7 @@ class Buttons;
|
||||
class ControlGroup;
|
||||
class Force;
|
||||
class Tilt;
|
||||
}
|
||||
} // namespace ControllerEmu
|
||||
|
||||
namespace WiimoteEmu
|
||||
{
|
||||
@ -69,4 +69,4 @@ private:
|
||||
std::array<u8, 3> m_shake_soft_step{};
|
||||
std::array<u8, 3> m_shake_hard_step{};
|
||||
};
|
||||
}
|
||||
} // namespace WiimoteEmu
|
||||
|
@ -57,6 +57,11 @@ auto const PI = TAU / 2.0;
|
||||
|
||||
namespace WiimoteEmu
|
||||
{
|
||||
constexpr int SHAKE_FREQ = 6;
|
||||
// Frame count of one up/down shake
|
||||
// < 9 no shake detection in "Wario Land: Shake It"
|
||||
constexpr int SHAKE_STEP_MAX = ::Wiimote::UPDATE_FREQ / SHAKE_FREQ;
|
||||
|
||||
// clang-format off
|
||||
static const u8 eeprom_data_0[] = {
|
||||
// IR, maybe more
|
||||
@ -114,10 +119,6 @@ void UpdateCalibrationDataChecksum(std::array<u8, 0x10>& data)
|
||||
void EmulateShake(AccelData* const accel, ControllerEmu::Buttons* const buttons_group,
|
||||
const double intensity, u8* const shake_step)
|
||||
{
|
||||
// frame count of one up/down shake
|
||||
// < 9 no shake detection in "Wario Land: Shake It"
|
||||
auto const shake_step_max = 15;
|
||||
|
||||
// shake is a bitfield of X,Y,Z shake button states
|
||||
static const unsigned int btns[] = {0x01, 0x02, 0x04};
|
||||
unsigned int shake = 0;
|
||||
@ -127,8 +128,8 @@ void EmulateShake(AccelData* const accel, ControllerEmu::Buttons* const buttons_
|
||||
{
|
||||
if (shake & (1 << i))
|
||||
{
|
||||
(&(accel->x))[i] = std::sin(TAU * shake_step[i] / shake_step_max) * intensity;
|
||||
shake_step[i] = (shake_step[i] + 1) % shake_step_max;
|
||||
(&(accel->x))[i] = std::sin(TAU * shake_step[i] / SHAKE_STEP_MAX) * intensity;
|
||||
shake_step[i] = (shake_step[i] + 1) % SHAKE_STEP_MAX;
|
||||
}
|
||||
else
|
||||
shake_step[i] = 0;
|
||||
@ -139,10 +140,6 @@ void EmulateDynamicShake(AccelData* const accel, DynamicData& dynamic_data,
|
||||
ControllerEmu::Buttons* const buttons_group,
|
||||
const DynamicConfiguration& config, u8* const shake_step)
|
||||
{
|
||||
// frame count of one up/down shake
|
||||
// < 9 no shake detection in "Wario Land: Shake It"
|
||||
auto const shake_step_max = 15;
|
||||
|
||||
// shake is a bitfield of X,Y,Z shake button states
|
||||
static const unsigned int btns[] = {0x01, 0x02, 0x04};
|
||||
unsigned int shake = 0;
|
||||
@ -156,8 +153,8 @@ void EmulateDynamicShake(AccelData* const accel, DynamicData& dynamic_data,
|
||||
}
|
||||
else if (dynamic_data.executing_frames_left[i] > 0)
|
||||
{
|
||||
(&(accel->x))[i] = std::sin(TAU * shake_step[i] / shake_step_max) * dynamic_data.intensity[i];
|
||||
shake_step[i] = (shake_step[i] + 1) % shake_step_max;
|
||||
(&(accel->x))[i] = std::sin(TAU * shake_step[i] / SHAKE_STEP_MAX) * dynamic_data.intensity[i];
|
||||
shake_step[i] = (shake_step[i] + 1) % SHAKE_STEP_MAX;
|
||||
dynamic_data.executing_frames_left[i]--;
|
||||
}
|
||||
else if (shake == 0 && dynamic_data.timing[i] > 0)
|
||||
@ -1035,11 +1032,15 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
|
||||
|
||||
// Buttons
|
||||
#if defined HAVE_X11 && HAVE_X11
|
||||
m_buttons->SetControlExpression(0, "Click 1"); // A
|
||||
m_buttons->SetControlExpression(1, "Click 3"); // B
|
||||
// A
|
||||
m_buttons->SetControlExpression(0, "Click 1");
|
||||
// B
|
||||
m_buttons->SetControlExpression(1, "Click 3");
|
||||
#else
|
||||
m_buttons->SetControlExpression(0, "Click 0"); // A
|
||||
m_buttons->SetControlExpression(1, "Click 1"); // B
|
||||
// A
|
||||
m_buttons->SetControlExpression(0, "Click 0");
|
||||
// B
|
||||
m_buttons->SetControlExpression(1, "Click 1");
|
||||
#endif
|
||||
m_buttons->SetControlExpression(2, "1"); // 1
|
||||
m_buttons->SetControlExpression(3, "2"); // 2
|
||||
|
@ -356,8 +356,7 @@ void BluetoothEmu::Update()
|
||||
}
|
||||
}
|
||||
|
||||
// The Real Wii Remote sends report every ~5ms (200 Hz).
|
||||
const u64 interval = SystemTimers::GetTicksPerSecond() / 200;
|
||||
const u64 interval = SystemTimers::GetTicksPerSecond() / Wiimote::UPDATE_FREQ;
|
||||
const u64 now = CoreTiming::GetTicks();
|
||||
|
||||
if (now - m_last_ticks > interval)
|
||||
|
Loading…
x
Reference in New Issue
Block a user