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Video: Fix lens_distortion post process shader not compiling
`any()` failed to build on my machine, but it doesn't seem to be necessary
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@ -81,7 +81,7 @@ void main()
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float2 uv = (widenedRadial/2.0f) + float2(0.5f, 0.5f) + float2(offsetAdd, 0.0f);
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// Sample the texture at the source location
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if(any(clamp(uv, 0.0, 1.0) != uv))
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if (clamp(uv, 0.0, 1.0) != uv)
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{
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// black if beyond bounds
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SetOutput(float4(0.0, 0.0, 0.0, 0.0));
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