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Merge pull request #11681 from iwubcode/asset_management
VideoCommon: migrate texture packs to use the asset loader system
This commit is contained in:
commit
7845fb00ee
@ -83,10 +83,10 @@
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/GCAdapter.h"
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#include "InputCommon/GCAdapter.h"
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#include "VideoCommon/Assets/CustomAssetLoader.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/FrameDumper.h"
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#include "VideoCommon/FrameDumper.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PerformanceMetrics.h"
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#include "VideoCommon/PerformanceMetrics.h"
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#include "VideoCommon/Present.h"
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#include "VideoCommon/Present.h"
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@ -546,6 +546,9 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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FreeLook::LoadInputConfig();
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FreeLook::LoadInputConfig();
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system.GetCustomAssetLoader().Init();
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Common::ScopeGuard asset_loader_guard([&system] { system.GetCustomAssetLoader().Shutdown(); });
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Movie::Init(*boot);
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Movie::Init(*boot);
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Common::ScopeGuard movie_guard{&Movie::Shutdown};
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Common::ScopeGuard movie_guard{&Movie::Shutdown};
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@ -597,10 +600,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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return;
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return;
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}
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}
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// Inputs loading may have generated custom dynamic textures
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// it's now ok to initialize any custom textures
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HiresTexture::Update();
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AudioCommon::PostInitSoundStream(system);
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AudioCommon::PostInitSoundStream(system);
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// The hardware is initialized.
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// The hardware is initialized.
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@ -27,6 +27,7 @@
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "IOS/USB/Emulated/Infinity.h"
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#include "IOS/USB/Emulated/Infinity.h"
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#include "IOS/USB/Emulated/Skylander.h"
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#include "IOS/USB/Emulated/Skylander.h"
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#include "VideoCommon/Assets/CustomAssetLoader.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/GeometryShaderManager.h"
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@ -79,6 +80,7 @@ struct System::Impl
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VideoInterface::VideoInterfaceManager m_video_interface;
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VideoInterface::VideoInterfaceManager m_video_interface;
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Interpreter m_interpreter;
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Interpreter m_interpreter;
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JitInterface m_jit_interface;
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JitInterface m_jit_interface;
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VideoCommon::CustomAssetLoader m_custom_asset_loader;
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};
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};
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System::System() : m_impl{std::make_unique<Impl>(*this)}
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System::System() : m_impl{std::make_unique<Impl>(*this)}
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@ -263,4 +265,9 @@ VideoInterface::VideoInterfaceManager& System::GetVideoInterface() const
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{
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{
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return m_impl->m_video_interface;
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return m_impl->m_video_interface;
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}
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}
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VideoCommon::CustomAssetLoader& System::GetCustomAssetLoader() const
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{
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return m_impl->m_custom_asset_loader;
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}
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} // namespace Core
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} // namespace Core
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@ -85,6 +85,10 @@ namespace SerialInterface
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{
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{
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class SerialInterfaceManager;
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class SerialInterfaceManager;
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};
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};
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namespace VideoCommon
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{
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class CustomAssetLoader;
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}
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namespace VideoInterface
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namespace VideoInterface
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{
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{
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class VideoInterfaceManager;
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class VideoInterfaceManager;
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@ -152,6 +156,7 @@ public:
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Sram& GetSRAM() const;
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Sram& GetSRAM() const;
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VertexShaderManager& GetVertexShaderManager() const;
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VertexShaderManager& GetVertexShaderManager() const;
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VideoInterface::VideoInterfaceManager& GetVideoInterface() const;
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VideoInterface::VideoInterfaceManager& GetVideoInterface() const;
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VideoCommon::CustomAssetLoader& GetCustomAssetLoader() const;
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private:
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private:
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System();
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System();
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@ -42,13 +42,9 @@ void DynamicInputTextureManager::Load()
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void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file,
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void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file,
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const std::vector<std::string>& controller_names)
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const std::vector<std::string>& controller_names)
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{
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{
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bool any_dirty = false;
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for (const auto& configuration : m_configuration)
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for (const auto& configuration : m_configuration)
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{
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{
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any_dirty |= configuration.GenerateTextures(file, controller_names);
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(void)configuration.GenerateTextures(file, controller_names);
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}
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}
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if (any_dirty && g_texture_cache && Core::GetState() != Core::State::Starting)
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g_texture_cache->ForceReloadTextures();
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}
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}
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} // namespace InputCommon
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} // namespace InputCommon
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@ -19,38 +19,67 @@
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#include "Common/CommonPaths.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/FileUtil.h"
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#include "Common/Flag.h"
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#include "Common/IOFile.h"
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#include "Common/Image.h"
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#include "Common/Logging/Log.h"
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#include "Common/Logging/Log.h"
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/System.h"
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#include "VideoCommon/Assets/CustomAsset.h"
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#include "VideoCommon/Assets/CustomAssetLoader.h"
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#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoConfig.h"
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struct DiskTexture
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{
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std::string path;
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bool has_arbitrary_mipmaps;
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};
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constexpr std::string_view s_format_prefix{"tex1_"};
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constexpr std::string_view s_format_prefix{"tex1_"};
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static std::unordered_map<std::string, DiskTexture> s_textureMap;
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static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_hires_texture_cache;
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static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_textureCache;
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static std::unordered_map<std::string, bool> s_hires_texture_id_to_arbmipmap;
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static std::mutex s_textureCacheMutex;
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static Common::Flag s_textureCacheAbortLoading;
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static std::thread s_prefetcher;
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static auto s_file_library = std::make_shared<VideoCommon::DirectFilesystemAssetLibrary>();
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namespace
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{
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std::pair<std::string, bool> GetNameArbPair(const TextureInfo& texture_info)
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{
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if (s_hires_texture_id_to_arbmipmap.empty())
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return {"", false};
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const auto texture_name_details = texture_info.CalculateTextureName();
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// look for an exact match first
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const std::string full_name = texture_name_details.GetFullName();
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if (auto iter = s_hires_texture_id_to_arbmipmap.find(full_name);
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iter != s_hires_texture_id_to_arbmipmap.end())
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{
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return {full_name, iter->second};
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}
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// Single wildcard ignoring the tlut hash
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const std::string texture_name_single_wildcard_tlut =
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fmt::format("{}_{}_$_{}", texture_name_details.base_name, texture_name_details.texture_name,
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texture_name_details.format_name);
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if (auto iter = s_hires_texture_id_to_arbmipmap.find(texture_name_single_wildcard_tlut);
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iter != s_hires_texture_id_to_arbmipmap.end())
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{
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return {texture_name_single_wildcard_tlut, iter->second};
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}
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// Single wildcard ignoring the texture hash
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const std::string texture_name_single_wildcard_tex =
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fmt::format("{}_${}_{}", texture_name_details.base_name, texture_name_details.tlut_name,
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texture_name_details.format_name);
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if (auto iter = s_hires_texture_id_to_arbmipmap.find(texture_name_single_wildcard_tex);
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iter != s_hires_texture_id_to_arbmipmap.end())
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{
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return {texture_name_single_wildcard_tex, iter->second};
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}
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return {"", false};
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}
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} // namespace
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void HiresTexture::Init()
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void HiresTexture::Init()
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{
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{
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// Note: Update is not called here so that we handle dynamic textures on startup more gracefully
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Update();
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}
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}
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void HiresTexture::Shutdown()
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void HiresTexture::Shutdown()
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@ -60,28 +89,19 @@ void HiresTexture::Shutdown()
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void HiresTexture::Update()
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void HiresTexture::Update()
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{
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{
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if (s_prefetcher.joinable())
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{
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s_textureCacheAbortLoading.Set();
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s_prefetcher.join();
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}
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if (!g_ActiveConfig.bHiresTextures)
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if (!g_ActiveConfig.bHiresTextures)
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{
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{
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Clear();
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Clear();
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return;
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return;
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}
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}
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if (!g_ActiveConfig.bCacheHiresTextures)
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{
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s_textureCache.clear();
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}
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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const std::set<std::string> texture_directories =
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const std::set<std::string> texture_directories =
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GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
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GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
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const std::vector<std::string> extensions{".png", ".dds"};
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const std::vector<std::string> extensions{".png", ".dds"};
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auto& system = Core::System::GetInstance();
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for (const auto& texture_directory : texture_directories)
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for (const auto& texture_directory : texture_directories)
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{
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{
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const auto texture_paths =
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const auto texture_paths =
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@ -100,8 +120,20 @@ void HiresTexture::Update()
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if (has_arbitrary_mipmaps)
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if (has_arbitrary_mipmaps)
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filename.erase(arb_index, 4);
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filename.erase(arb_index, 4);
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// Since this is just a texture (single file) the mapper doesn't really matter
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// just provide a string
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s_file_library->SetAssetIDMapData(filename,
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std::map<std::string, std::filesystem::path>{{"", path}});
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if (g_ActiveConfig.bCacheHiresTextures)
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{
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auto hires_texture = std::make_shared<HiresTexture>(
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has_arbitrary_mipmaps,
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system.GetCustomAssetLoader().LoadGameTexture(filename, s_file_library));
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s_hires_texture_cache.try_emplace(filename, std::move(hires_texture));
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}
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const auto [it, inserted] =
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const auto [it, inserted] =
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s_textureMap.try_emplace(filename, DiskTexture{path, has_arbitrary_mipmaps});
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s_hires_texture_id_to_arbmipmap.try_emplace(filename, has_arbitrary_mipmaps);
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if (!inserted)
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if (!inserted)
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{
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{
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failed_insert = true;
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failed_insert = true;
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@ -115,269 +147,43 @@ void HiresTexture::Update()
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texture_directory);
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texture_directory);
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}
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}
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}
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}
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if (g_ActiveConfig.bCacheHiresTextures)
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{
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// remove cached but deleted textures
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auto iter = s_textureCache.begin();
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while (iter != s_textureCache.end())
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{
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if (s_textureMap.find(iter->first) == s_textureMap.end())
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{
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iter = s_textureCache.erase(iter);
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}
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else
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{
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iter++;
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}
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}
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s_textureCacheAbortLoading.Clear();
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s_prefetcher = std::thread(Prefetch);
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}
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}
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}
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void HiresTexture::Clear()
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void HiresTexture::Clear()
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{
|
{
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if (s_prefetcher.joinable())
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s_hires_texture_cache.clear();
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{
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s_hires_texture_id_to_arbmipmap.clear();
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s_textureCacheAbortLoading.Set();
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s_file_library = std::make_shared<VideoCommon::DirectFilesystemAssetLibrary>();
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s_prefetcher.join();
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}
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s_textureMap.clear();
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s_textureCache.clear();
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}
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void HiresTexture::Prefetch()
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{
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Common::SetCurrentThreadName("Prefetcher");
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size_t size_sum = 0;
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const size_t sys_mem = Common::MemPhysical();
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const size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
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// keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases
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const size_t max_mem =
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(sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
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|
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Common::Timer timer;
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timer.Start();
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for (const auto& entry : s_textureMap)
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{
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const std::string& base_filename = entry.first;
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|
|
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if (base_filename.find("_mip") == std::string::npos)
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|
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{
|
|
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std::unique_lock<std::mutex> lk(s_textureCacheMutex);
|
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|
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auto iter = s_textureCache.find(base_filename);
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if (iter == s_textureCache.end())
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{
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// unlock while loading a texture. This may result in a race condition where
|
|
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// we'll load a texture twice, but it reduces the stuttering a lot.
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lk.unlock();
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std::unique_ptr<HiresTexture> texture = Load(base_filename, 0, 0);
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lk.lock();
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if (texture)
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|
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{
|
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std::shared_ptr<HiresTexture> ptr(std::move(texture));
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iter = s_textureCache.insert(iter, std::make_pair(base_filename, ptr));
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|
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}
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|
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}
|
|
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if (iter != s_textureCache.end())
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{
|
|
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for (const VideoCommon::CustomTextureData::Level& l : iter->second->m_data.m_levels)
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size_sum += l.data.size();
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|
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}
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|
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}
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|
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|
|
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if (s_textureCacheAbortLoading.IsSet())
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|
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{
|
|
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return;
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|
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}
|
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|
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if (size_sum > max_mem)
|
|
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{
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|
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Config::SetCurrent(Config::GFX_HIRES_TEXTURES, false);
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|
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|
|
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OSD::AddMessage(
|
|
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fmt::format(
|
|
||||||
"Custom Textures prefetching after {:.1f} MB aborted, not enough RAM available",
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|
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size_sum / (1024.0 * 1024.0)),
|
|
||||||
10000);
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|
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return;
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|
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}
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|
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}
|
|
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|
|
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OSD::AddMessage(fmt::format("Custom Textures loaded, {:.1f} MB in {:.1f}s",
|
|
||||||
size_sum / (1024.0 * 1024.0), timer.ElapsedMs() / 1000.0),
|
|
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10000);
|
|
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}
|
|
||||||
|
|
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std::string HiresTexture::GenBaseName(const TextureInfo& texture_info, bool dump)
|
|
||||||
{
|
|
||||||
if (!dump && s_textureMap.empty())
|
|
||||||
return "";
|
|
||||||
|
|
||||||
const auto texture_name_details = texture_info.CalculateTextureName();
|
|
||||||
|
|
||||||
// look for an exact match first
|
|
||||||
const std::string full_name = texture_name_details.GetFullName();
|
|
||||||
if (dump || s_textureMap.find(full_name) != s_textureMap.end())
|
|
||||||
return full_name;
|
|
||||||
|
|
||||||
// else try and find a wildcard
|
|
||||||
if (!dump)
|
|
||||||
{
|
|
||||||
// Single wildcard ignoring the tlut hash
|
|
||||||
const std::string texture_name_single_wildcard_tlut =
|
|
||||||
fmt::format("{}_{}_$_{}", texture_name_details.base_name, texture_name_details.texture_name,
|
|
||||||
texture_name_details.format_name);
|
|
||||||
if (s_textureMap.find(texture_name_single_wildcard_tlut) != s_textureMap.end())
|
|
||||||
return texture_name_single_wildcard_tlut;
|
|
||||||
|
|
||||||
// Single wildcard ignoring the texture hash
|
|
||||||
const std::string texture_name_single_wildcard_tex =
|
|
||||||
fmt::format("{}_${}_{}", texture_name_details.base_name, texture_name_details.tlut_name,
|
|
||||||
texture_name_details.format_name);
|
|
||||||
if (s_textureMap.find(texture_name_single_wildcard_tex) != s_textureMap.end())
|
|
||||||
return texture_name_single_wildcard_tex;
|
|
||||||
}
|
|
||||||
|
|
||||||
return "";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info)
|
std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info)
|
||||||
{
|
{
|
||||||
const std::string base_filename = GenBaseName(texture_info);
|
const auto [base_filename, has_arb_mipmaps] = GetNameArbPair(texture_info);
|
||||||
|
if (base_filename == "")
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
std::lock_guard<std::mutex> lk(s_textureCacheMutex);
|
if (auto iter = s_hires_texture_cache.find(base_filename); iter != s_hires_texture_cache.end())
|
||||||
|
|
||||||
auto iter = s_textureCache.find(base_filename);
|
|
||||||
if (iter != s_textureCache.end())
|
|
||||||
{
|
{
|
||||||
return iter->second;
|
return iter->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<HiresTexture> ptr(
|
|
||||||
Load(base_filename, texture_info.GetRawWidth(), texture_info.GetRawHeight()));
|
|
||||||
|
|
||||||
if (ptr && g_ActiveConfig.bCacheHiresTextures)
|
|
||||||
{
|
|
||||||
s_textureCache[base_filename] = ptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filename, u32 width,
|
|
||||||
u32 height)
|
|
||||||
{
|
|
||||||
// We need to have a level 0 custom texture to even consider loading.
|
|
||||||
auto filename_iter = s_textureMap.find(base_filename);
|
|
||||||
if (filename_iter == s_textureMap.end())
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
// Try to load level 0 (and any mipmaps) from a DDS file.
|
|
||||||
// If this fails, it's fine, we'll just load level0 again using SOIL.
|
|
||||||
// Can't use make_unique due to private constructor.
|
|
||||||
std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
|
|
||||||
const DiskTexture& first_mip_file = filename_iter->second;
|
|
||||||
ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
|
|
||||||
VideoCommon::LoadDDSTexture(&ret->m_data, first_mip_file.path);
|
|
||||||
|
|
||||||
// Load remaining mip levels, or from the start if it's not a DDS texture.
|
|
||||||
for (u32 mip_level = static_cast<u32>(ret->m_data.m_levels.size());; mip_level++)
|
|
||||||
{
|
|
||||||
std::string filename = base_filename;
|
|
||||||
if (mip_level != 0)
|
|
||||||
filename += fmt::format("_mip{}", mip_level);
|
|
||||||
|
|
||||||
filename_iter = s_textureMap.find(filename);
|
|
||||||
if (filename_iter == s_textureMap.end())
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Try loading DDS textures first, that way we maintain compression of DXT formats.
|
|
||||||
// TODO: Reduce the number of open() calls here. We could use one fd.
|
|
||||||
VideoCommon::CustomTextureData::Level level;
|
|
||||||
if (!LoadDDSTexture(&level, filename_iter->second.path, mip_level))
|
|
||||||
{
|
|
||||||
if (!LoadPNGTexture(&level, filename_iter->second.path))
|
|
||||||
{
|
|
||||||
ERROR_LOG_FMT(VIDEO, "Custom texture {} failed to load", filename);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ret->m_data.m_levels.push_back(std::move(level));
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we failed to load any mip levels, we can't use this texture at all.
|
|
||||||
if (ret->m_data.m_levels.empty())
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
// Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects.
|
|
||||||
const VideoCommon::CustomTextureData::Level& first_mip = ret->m_data.m_levels[0];
|
|
||||||
if (first_mip.width * height != first_mip.height * width)
|
|
||||||
{
|
|
||||||
ERROR_LOG_FMT(VIDEO,
|
|
||||||
"Invalid custom texture size {}x{} for texture {}. The aspect differs "
|
|
||||||
"from the native size {}x{}.",
|
|
||||||
first_mip.width, first_mip.height, first_mip_file.path, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Same deal if the custom texture isn't a multiple of the native size.
|
|
||||||
if (width != 0 && height != 0 && (first_mip.width % width || first_mip.height % height))
|
|
||||||
{
|
|
||||||
ERROR_LOG_FMT(VIDEO,
|
|
||||||
"Invalid custom texture size {}x{} for texture {}. Please use an integer "
|
|
||||||
"upscaling factor based on the native size {}x{}.",
|
|
||||||
first_mip.width, first_mip.height, first_mip_file.path, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Verify that each mip level is the correct size (divide by 2 each time).
|
|
||||||
u32 current_mip_width = first_mip.width;
|
|
||||||
u32 current_mip_height = first_mip.height;
|
|
||||||
for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_data.m_levels.size()); mip_level++)
|
|
||||||
{
|
|
||||||
if (current_mip_width != 1 || current_mip_height != 1)
|
|
||||||
{
|
|
||||||
current_mip_width = std::max(current_mip_width / 2, 1u);
|
|
||||||
current_mip_height = std::max(current_mip_height / 2, 1u);
|
|
||||||
|
|
||||||
const VideoCommon::CustomTextureData::Level& level = ret->m_data.m_levels[mip_level];
|
|
||||||
if (current_mip_width == level.width && current_mip_height == level.height)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
ERROR_LOG_FMT(
|
|
||||||
VIDEO, "Invalid custom texture size {}x{} for texture {}. Mipmap level {} must be {}x{}.",
|
|
||||||
level.width, level.height, first_mip_file.path, mip_level, current_mip_width,
|
|
||||||
current_mip_height);
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// It is invalid to have more than a single 1x1 mipmap.
|
auto& system = Core::System::GetInstance();
|
||||||
ERROR_LOG_FMT(VIDEO, "Custom texture {} has too many 1x1 mipmaps. Skipping extra levels.",
|
auto hires_texture = std::make_shared<HiresTexture>(
|
||||||
first_mip_file.path);
|
has_arb_mipmaps,
|
||||||
}
|
system.GetCustomAssetLoader().LoadGameTexture(base_filename, s_file_library));
|
||||||
|
if (g_ActiveConfig.bCacheHiresTextures)
|
||||||
// Drop this mip level and any others after it.
|
|
||||||
while (ret->m_data.m_levels.size() > mip_level)
|
|
||||||
ret->m_data.m_levels.pop_back();
|
|
||||||
}
|
|
||||||
|
|
||||||
// All levels have to have the same format.
|
|
||||||
if (std::any_of(ret->m_data.m_levels.begin(), ret->m_data.m_levels.end(),
|
|
||||||
[&ret](const VideoCommon::CustomTextureData::Level& l) {
|
|
||||||
return l.format != ret->m_data.m_levels[0].format;
|
|
||||||
}))
|
|
||||||
{
|
{
|
||||||
ERROR_LOG_FMT(VIDEO, "Custom texture {} has inconsistent formats across mip levels.",
|
s_hires_texture_cache.try_emplace(base_filename, hires_texture);
|
||||||
first_mip_file.path);
|
}
|
||||||
|
return hires_texture;
|
||||||
return nullptr;
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
HiresTexture::HiresTexture(bool has_arbitrary_mipmaps,
|
||||||
|
std::shared_ptr<VideoCommon::GameTextureAsset> asset)
|
||||||
|
: m_has_arbitrary_mipmaps(has_arbitrary_mipmaps), m_game_texture(std::move(asset))
|
||||||
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
|
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
|
||||||
@ -425,17 +231,3 @@ std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_di
|
|||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
HiresTexture::~HiresTexture()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
AbstractTextureFormat HiresTexture::GetFormat() const
|
|
||||||
{
|
|
||||||
return m_data.m_levels.at(0).format;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool HiresTexture::HasArbitraryMipmaps() const
|
|
||||||
{
|
|
||||||
return m_has_arbitrary_mipmaps;
|
|
||||||
}
|
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
|
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
#include "VideoCommon/Assets/CustomTextureData.h"
|
#include "VideoCommon/Assets/CustomTextureData.h"
|
||||||
|
#include "VideoCommon/Assets/TextureAsset.h"
|
||||||
#include "VideoCommon/TextureConfig.h"
|
#include "VideoCommon/TextureConfig.h"
|
||||||
#include "VideoCommon/TextureInfo.h"
|
#include "VideoCommon/TextureInfo.h"
|
||||||
|
|
||||||
@ -25,26 +26,14 @@ public:
|
|||||||
static void Update();
|
static void Update();
|
||||||
static void Clear();
|
static void Clear();
|
||||||
static void Shutdown();
|
static void Shutdown();
|
||||||
|
|
||||||
static std::shared_ptr<HiresTexture> Search(const TextureInfo& texture_info);
|
static std::shared_ptr<HiresTexture> Search(const TextureInfo& texture_info);
|
||||||
|
|
||||||
static std::string GenBaseName(const TextureInfo& texture_info, bool dump = false);
|
HiresTexture(bool has_arbitrary_mipmaps, std::shared_ptr<VideoCommon::GameTextureAsset> asset);
|
||||||
|
|
||||||
~HiresTexture();
|
bool HasArbitraryMipmaps() const { return m_has_arbitrary_mipmaps; }
|
||||||
|
const std::shared_ptr<VideoCommon::GameTextureAsset>& GetAsset() const { return m_game_texture; }
|
||||||
AbstractTextureFormat GetFormat() const;
|
|
||||||
bool HasArbitraryMipmaps() const;
|
|
||||||
|
|
||||||
VideoCommon::CustomTextureData& GetData() { return m_data; }
|
|
||||||
const VideoCommon::CustomTextureData& GetData() const { return m_data; }
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
|
|
||||||
u32 height);
|
|
||||||
static void Prefetch();
|
|
||||||
|
|
||||||
HiresTexture() = default;
|
|
||||||
|
|
||||||
VideoCommon::CustomTextureData m_data;
|
|
||||||
bool m_has_arbitrary_mipmaps = false;
|
bool m_has_arbitrary_mipmaps = false;
|
||||||
|
std::shared_ptr<VideoCommon::GameTextureAsset> m_game_texture;
|
||||||
};
|
};
|
||||||
|
@ -145,17 +145,6 @@ void TextureCacheBase::Invalidate()
|
|||||||
texture_pool.clear();
|
texture_pool.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureCacheBase::ForceReload()
|
|
||||||
{
|
|
||||||
Invalidate();
|
|
||||||
|
|
||||||
// Clear all current hires textures, they are invalid
|
|
||||||
HiresTexture::Clear();
|
|
||||||
|
|
||||||
// Load fresh
|
|
||||||
HiresTexture::Update();
|
|
||||||
}
|
|
||||||
|
|
||||||
void TextureCacheBase::OnConfigChanged(const VideoConfig& config)
|
void TextureCacheBase::OnConfigChanged(const VideoConfig& config)
|
||||||
{
|
{
|
||||||
if (config.bHiresTextures != backup_config.hires_textures ||
|
if (config.bHiresTextures != backup_config.hires_textures ||
|
||||||
@ -272,6 +261,15 @@ void TextureCacheBase::SetBackupConfig(const VideoConfig& config)
|
|||||||
config.graphics_mod_config ? config.graphics_mod_config->GetChangeCount() : 0;
|
config.graphics_mod_config ? config.graphics_mod_config->GetChangeCount() : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool TextureCacheBase::DidLinkedAssetsChange(const TCacheEntry& entry)
|
||||||
|
{
|
||||||
|
if (!entry.linked_asset.m_asset)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
const auto last_asset_write_time = entry.linked_asset.m_asset->GetLastLoadedTime();
|
||||||
|
return last_asset_write_time > entry.linked_asset.m_last_write_time;
|
||||||
|
}
|
||||||
|
|
||||||
RcTcacheEntry TextureCacheBase::ApplyPaletteToEntry(RcTcacheEntry& entry, const u8* palette,
|
RcTcacheEntry TextureCacheBase::ApplyPaletteToEntry(RcTcacheEntry& entry, const u8* palette,
|
||||||
TLUTFormat tlutfmt)
|
TLUTFormat tlutfmt)
|
||||||
{
|
{
|
||||||
@ -771,18 +769,11 @@ void TextureCacheBase::DoLoadState(PointerWrap& p)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void TextureCacheBase::OnFrameEnd()
|
void TextureCacheBase::OnFrameEnd()
|
||||||
{
|
|
||||||
if (m_force_reload_textures.TestAndClear())
|
|
||||||
{
|
|
||||||
ForceReload();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
|
// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
|
||||||
// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
|
// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
|
||||||
// copies.
|
// copies.
|
||||||
FlushEFBCopies();
|
FlushEFBCopies();
|
||||||
}
|
|
||||||
|
|
||||||
Cleanup(g_presenter->FrameCount());
|
Cleanup(g_presenter->FrameCount());
|
||||||
}
|
}
|
||||||
@ -1271,9 +1262,26 @@ private:
|
|||||||
};
|
};
|
||||||
|
|
||||||
TCacheEntry* TextureCacheBase::Load(const TextureInfo& texture_info)
|
TCacheEntry* TextureCacheBase::Load(const TextureInfo& texture_info)
|
||||||
|
{
|
||||||
|
if (auto entry = LoadImpl(texture_info, false))
|
||||||
|
{
|
||||||
|
if (!DidLinkedAssetsChange(*entry))
|
||||||
|
{
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
InvalidateTexture(GetTexCacheIter(entry));
|
||||||
|
return LoadImpl(texture_info, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
TCacheEntry* TextureCacheBase::LoadImpl(const TextureInfo& texture_info, bool force_reload)
|
||||||
{
|
{
|
||||||
// if this stage was not invalidated by changes to texture registers, keep the current texture
|
// if this stage was not invalidated by changes to texture registers, keep the current texture
|
||||||
if (TMEM::IsValid(texture_info.GetStage()) && bound_textures[texture_info.GetStage()])
|
if (!force_reload && TMEM::IsValid(texture_info.GetStage()) &&
|
||||||
|
bound_textures[texture_info.GetStage()])
|
||||||
{
|
{
|
||||||
TCacheEntry* entry = bound_textures[texture_info.GetStage()].get();
|
TCacheEntry* entry = bound_textures[texture_info.GetStage()].get();
|
||||||
// If the TMEM configuration is such that this texture is more or less guaranteed to still
|
// If the TMEM configuration is such that this texture is more or less guaranteed to still
|
||||||
@ -1582,7 +1590,8 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||||||
InvalidateTexture(oldest_entry);
|
InvalidateTexture(oldest_entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
VideoCommon::CustomTextureData* data = nullptr;
|
CachedTextureAsset cached_texture_asset;
|
||||||
|
std::shared_ptr<VideoCommon::CustomTextureData> data = nullptr;
|
||||||
bool has_arbitrary_mipmaps = false;
|
bool has_arbitrary_mipmaps = false;
|
||||||
std::shared_ptr<HiresTexture> hires_texture;
|
std::shared_ptr<HiresTexture> hires_texture;
|
||||||
if (g_ActiveConfig.bHiresTextures)
|
if (g_ActiveConfig.bHiresTextures)
|
||||||
@ -1590,19 +1599,31 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||||||
hires_texture = HiresTexture::Search(texture_info);
|
hires_texture = HiresTexture::Search(texture_info);
|
||||||
if (hires_texture)
|
if (hires_texture)
|
||||||
{
|
{
|
||||||
data = &hires_texture->GetData();
|
data = hires_texture->GetAsset()->GetData();
|
||||||
|
cached_texture_asset = {hires_texture->GetAsset(),
|
||||||
|
hires_texture->GetAsset()->GetLastLoadedTime()};
|
||||||
has_arbitrary_mipmaps = hires_texture->HasArbitraryMipmaps();
|
has_arbitrary_mipmaps = hires_texture->HasArbitraryMipmaps();
|
||||||
|
if (data)
|
||||||
|
{
|
||||||
|
if (!hires_texture->GetAsset()->Validate(texture_info.GetRawWidth(),
|
||||||
|
texture_info.GetRawHeight()))
|
||||||
|
{
|
||||||
|
data = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return CreateTextureEntry(
|
auto entry = CreateTextureEntry(
|
||||||
TextureCreationInfo{base_hash, full_hash, bytes_per_block, palette_size}, texture_info,
|
TextureCreationInfo{base_hash, full_hash, bytes_per_block, palette_size}, texture_info,
|
||||||
textureCacheSafetyColorSampleSize, data, has_arbitrary_mipmaps);
|
textureCacheSafetyColorSampleSize, data.get(), has_arbitrary_mipmaps);
|
||||||
|
entry->linked_asset = std::move(cached_texture_asset);
|
||||||
|
return entry;
|
||||||
}
|
}
|
||||||
|
|
||||||
RcTcacheEntry TextureCacheBase::CreateTextureEntry(
|
RcTcacheEntry TextureCacheBase::CreateTextureEntry(
|
||||||
const TextureCreationInfo& creation_info, const TextureInfo& texture_info,
|
const TextureCreationInfo& creation_info, const TextureInfo& texture_info,
|
||||||
const int safety_color_sample_size, VideoCommon::CustomTextureData* custom_texture_data,
|
const int safety_color_sample_size, const VideoCommon::CustomTextureData* custom_texture_data,
|
||||||
const bool custom_arbitrary_mipmaps)
|
const bool custom_arbitrary_mipmaps)
|
||||||
{
|
{
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
@ -1741,7 +1762,7 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
|
|||||||
|
|
||||||
if (g_ActiveConfig.bDumpTextures)
|
if (g_ActiveConfig.bDumpTextures)
|
||||||
{
|
{
|
||||||
const std::string basename = HiresTexture::GenBaseName(texture_info, true);
|
const std::string basename = texture_info.CalculateTextureName().GetFullName();
|
||||||
for (u32 level = 0; level < texLevels; ++level)
|
for (u32 level = 0; level < texLevels; ++level)
|
||||||
{
|
{
|
||||||
DumpTexture(entry, basename, level, entry->has_arbitrary_mips);
|
DumpTexture(entry, basename, level, entry->has_arbitrary_mips);
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <filesystem>
|
||||||
#include <fmt/format.h>
|
#include <fmt/format.h>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
@ -35,7 +36,8 @@ struct VideoConfig;
|
|||||||
namespace VideoCommon
|
namespace VideoCommon
|
||||||
{
|
{
|
||||||
class CustomTextureData;
|
class CustomTextureData;
|
||||||
}
|
class GameTextureAsset;
|
||||||
|
} // namespace VideoCommon
|
||||||
|
|
||||||
constexpr std::string_view EFB_DUMP_PREFIX = "efb1";
|
constexpr std::string_view EFB_DUMP_PREFIX = "efb1";
|
||||||
constexpr std::string_view XFB_DUMP_PREFIX = "xfb1";
|
constexpr std::string_view XFB_DUMP_PREFIX = "xfb1";
|
||||||
@ -113,6 +115,12 @@ struct fmt::formatter<EFBCopyParams>
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct CachedTextureAsset
|
||||||
|
{
|
||||||
|
std::shared_ptr<VideoCommon::GameTextureAsset> m_asset;
|
||||||
|
std::optional<std::filesystem::file_time_type> m_last_write_time;
|
||||||
|
};
|
||||||
|
|
||||||
struct TCacheEntry
|
struct TCacheEntry
|
||||||
{
|
{
|
||||||
// common members
|
// common members
|
||||||
@ -164,6 +172,8 @@ struct TCacheEntry
|
|||||||
|
|
||||||
std::string texture_info_name = "";
|
std::string texture_info_name = "";
|
||||||
|
|
||||||
|
CachedTextureAsset linked_asset;
|
||||||
|
|
||||||
explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
|
explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
|
||||||
std::unique_ptr<AbstractFramebuffer> fb);
|
std::unique_ptr<AbstractFramebuffer> fb);
|
||||||
|
|
||||||
@ -262,7 +272,6 @@ public:
|
|||||||
void Shutdown();
|
void Shutdown();
|
||||||
|
|
||||||
void OnConfigChanged(const VideoConfig& config);
|
void OnConfigChanged(const VideoConfig& config);
|
||||||
void ForceReload();
|
|
||||||
|
|
||||||
// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
|
// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
|
||||||
// frameCount is the current frame number.
|
// frameCount is the current frame number.
|
||||||
@ -303,9 +312,6 @@ public:
|
|||||||
static bool AllCopyFilterCoefsNeeded(const std::array<u32, 3>& coefficients);
|
static bool AllCopyFilterCoefsNeeded(const std::array<u32, 3>& coefficients);
|
||||||
static bool CopyFilterCanOverflow(const std::array<u32, 3>& coefficients);
|
static bool CopyFilterCanOverflow(const std::array<u32, 3>& coefficients);
|
||||||
|
|
||||||
// Will forcibly reload all textures when the frame next ends
|
|
||||||
void ForceReloadTextures() { m_force_reload_textures.Set(); }
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// Decodes the specified data to the GPU texture specified by entry.
|
// Decodes the specified data to the GPU texture specified by entry.
|
||||||
// Returns false if the configuration is not supported.
|
// Returns false if the configuration is not supported.
|
||||||
@ -337,13 +343,17 @@ private:
|
|||||||
|
|
||||||
using TexPool = std::unordered_multimap<TextureConfig, TexPoolEntry>;
|
using TexPool = std::unordered_multimap<TextureConfig, TexPoolEntry>;
|
||||||
|
|
||||||
|
static bool DidLinkedAssetsChange(const TCacheEntry& entry);
|
||||||
|
|
||||||
|
TCacheEntry* LoadImpl(const TextureInfo& texture_info, bool force_reload);
|
||||||
|
|
||||||
bool CreateUtilityTextures();
|
bool CreateUtilityTextures();
|
||||||
|
|
||||||
void SetBackupConfig(const VideoConfig& config);
|
void SetBackupConfig(const VideoConfig& config);
|
||||||
|
|
||||||
RcTcacheEntry CreateTextureEntry(const TextureCreationInfo& creation_info,
|
RcTcacheEntry CreateTextureEntry(const TextureCreationInfo& creation_info,
|
||||||
const TextureInfo& texture_info, int safety_color_sample_size,
|
const TextureInfo& texture_info, int safety_color_sample_size,
|
||||||
VideoCommon::CustomTextureData* custom_texture_data,
|
const VideoCommon::CustomTextureData* custom_texture_data,
|
||||||
bool custom_arbitrary_mipmaps);
|
bool custom_arbitrary_mipmaps);
|
||||||
|
|
||||||
RcTcacheEntry GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride);
|
RcTcacheEntry GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride);
|
||||||
@ -454,7 +464,6 @@ private:
|
|||||||
|
|
||||||
void OnFrameEnd();
|
void OnFrameEnd();
|
||||||
|
|
||||||
Common::Flag m_force_reload_textures;
|
|
||||||
Common::EventHook m_frame_event =
|
Common::EventHook m_frame_event =
|
||||||
AfterFrameEvent::Register([this] { OnFrameEnd(); }, "TextureCache");
|
AfterFrameEvent::Register([this] { OnFrameEnd(); }, "TextureCache");
|
||||||
};
|
};
|
||||||
|
Loading…
x
Reference in New Issue
Block a user