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Software: Fix crash on startup when using "Compile Shaders Before Starting"
When that setting is enabled, m_xfb_entry is initially not present (during the phase where a shader compilation progress bar would be shown). The main path checks for m_xfb_entry, but the software renderer fallback path didn't. Fixes another aspect of https://bugs.dolphin-emu.org/issues/13172.
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@ -521,8 +521,9 @@ void Presenter::Present()
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if (!g_gfx->SupportsUtilityDrawing())
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{
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// Video Software doesn't support Drawing a UI or doing post-processing
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// So just Show the XFB
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// Video Software doesn't support drawing a UI or doing post-processing
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// So just show the XFB
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if (m_xfb_entry)
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g_gfx->ShowImage(m_xfb_entry->texture.get(), m_xfb_rect);
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return;
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}
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