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VideoCommon: update texture asset to properly set near sampler state value
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@ -78,11 +78,11 @@ bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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sampler->tm0.mag_filter = FilterMode::Linear;
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sampler->tm0.mipmap_filter = FilterMode::Linear;
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}
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else if (sampler_state_filter == "point")
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else if (sampler_state_filter == "near")
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{
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sampler->tm0.min_filter = FilterMode::Linear;
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sampler->tm0.mag_filter = FilterMode::Linear;
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sampler->tm0.mipmap_filter = FilterMode::Linear;
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sampler->tm0.min_filter = FilterMode::Near;
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sampler->tm0.mag_filter = FilterMode::Near;
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sampler->tm0.mipmap_filter = FilterMode::Near;
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}
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else
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{
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