diff --git a/Source/Core/Core/PowerPC/PowerPC.cpp b/Source/Core/Core/PowerPC/PowerPC.cpp index b90de4d7f0..dd35ae801c 100644 --- a/Source/Core/Core/PowerPC/PowerPC.cpp +++ b/Source/Core/Core/PowerPC/PowerPC.cpp @@ -400,7 +400,7 @@ void CheckExceptions() // SRR1 = MSR.Hex & 0x87C0FFFF; // // Copy ILE bit to LE - // MSR.LE |= MSR.ILE; + // MSR.LE = MSR.ILE; // // Clear MSR as specified // MSR.Hex &= ~0x04EF36; // 0x04FF36 also clears ME (only for machine check exception) @@ -418,7 +418,7 @@ void CheckExceptions() SRR0 = NPC; // Page fault occurred SRR1 = (MSR.Hex & 0x87C0FFFF) | (1 << 30); - MSR.LE |= MSR.ILE; + MSR.LE = MSR.ILE; MSR.Hex &= ~0x04EF36; PC = NPC = 0x00000400; @@ -430,7 +430,7 @@ void CheckExceptions() SRR0 = PC; // say that it's a trap exception SRR1 = (MSR.Hex & 0x87C0FFFF) | 0x20000; - MSR.LE |= MSR.ILE; + MSR.LE = MSR.ILE; MSR.Hex &= ~0x04EF36; PC = NPC = 0x00000700; @@ -441,7 +441,7 @@ void CheckExceptions() { SRR0 = NPC; SRR1 = MSR.Hex & 0x87C0FFFF; - MSR.LE |= MSR.ILE; + MSR.LE = MSR.ILE; MSR.Hex &= ~0x04EF36; PC = NPC = 0x00000C00; @@ -453,7 +453,7 @@ void CheckExceptions() // This happens a lot - GameCube OS uses deferred FPU context switching SRR0 = PC; // re-execute the instruction SRR1 = MSR.Hex & 0x87C0FFFF; - MSR.LE |= MSR.ILE; + MSR.LE = MSR.ILE; MSR.Hex &= ~0x04EF36; PC = NPC = 0x00000800; @@ -468,7 +468,7 @@ void CheckExceptions() { SRR0 = PC; SRR1 = MSR.Hex & 0x87C0FFFF; - MSR.LE |= MSR.ILE; + MSR.LE = MSR.ILE; MSR.Hex &= ~0x04EF36; PC = NPC = 0x00000300; // DSISR and DAR regs are changed in GenerateDSIException() @@ -480,7 +480,7 @@ void CheckExceptions() { SRR0 = PC; SRR1 = MSR.Hex & 0x87C0FFFF; - MSR.LE |= MSR.ILE; + MSR.LE = MSR.ILE; MSR.Hex &= ~0x04EF36; PC = NPC = 0x00000600; @@ -510,7 +510,7 @@ void CheckExternalExceptions() // Pokemon gets this "too early", it hasn't a handler yet SRR0 = NPC; SRR1 = MSR.Hex & 0x87C0FFFF; - MSR.LE |= MSR.ILE; + MSR.LE = MSR.ILE; MSR.Hex &= ~0x04EF36; PC = NPC = 0x00000500; @@ -523,7 +523,7 @@ void CheckExternalExceptions() { SRR0 = NPC; SRR1 = MSR.Hex & 0x87C0FFFF; - MSR.LE |= MSR.ILE; + MSR.LE = MSR.ILE; MSR.Hex &= ~0x04EF36; PC = NPC = 0x00000F00; @@ -534,7 +534,7 @@ void CheckExternalExceptions() { SRR0 = NPC; SRR1 = MSR.Hex & 0x87C0FFFF; - MSR.LE |= MSR.ILE; + MSR.LE = MSR.ILE; MSR.Hex &= ~0x04EF36; PC = NPC = 0x00000900;