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Update NetPlayServer.cpp
Update NetPlayServer.cpp
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@ -48,7 +48,7 @@ void NetPlayServer::ThreadFunc()
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while (m_do_loop)
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{
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// update pings every so many seconds
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if ((m_ping_timer.GetTimeElapsed() > (10 * 1000)) || m_update_pings)
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if ((m_ping_timer.GetTimeElapsed() > 1000) || m_update_pings)
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{
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//PanicAlertT("Sending pings");
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