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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-26 03:35:26 +00:00
Android: Add "Default Values" button for overlay seekbars
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parent
cc5802ba04
commit
69adfe0218
@ -874,6 +874,11 @@ public final class EmulationActivity extends AppCompatActivity
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IntSetting.MAIN_CONTROL_SCALE.setInt(mSettings, seekbar.getProgress());
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mEmulationFragment.refreshInputOverlay();
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});
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builder.setNeutralButton(R.string.default_values, (dialogInterface, i) ->
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{
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IntSetting.MAIN_CONTROL_SCALE.delete(mSettings);
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mEmulationFragment.refreshInputOverlay();
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});
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builder.show();
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}
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@ -966,8 +971,11 @@ public final class EmulationActivity extends AppCompatActivity
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private void setIRSensitivity()
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{
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int ir_pitch = Integer.parseInt(
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mPreferences.getString(SettingsFile.KEY_WIIBIND_IR_PITCH + mSelectedGameId, "15"));
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// IR settings always get saved per-game since WiimoteNew.ini is wiped upon reinstall.
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File file = SettingsFile.getCustomGameSettingsFile(mSelectedGameId);
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IniFile ini = new IniFile(file);
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int ir_pitch = ini.getInt(Settings.SECTION_CONTROLS, SettingsFile.KEY_WIIBIND_IR_PITCH, 15);
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LayoutInflater inflater = LayoutInflater.from(this);
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View view = inflater.inflate(R.layout.dialog_ir_sensitivity, null);
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@ -999,8 +1007,7 @@ public final class EmulationActivity extends AppCompatActivity
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}
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});
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int ir_yaw = Integer.parseInt(
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mPreferences.getString(SettingsFile.KEY_WIIBIND_IR_YAW + mSelectedGameId, "15"));
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int ir_yaw = ini.getInt(Settings.SECTION_CONTROLS, SettingsFile.KEY_WIIBIND_IR_YAW, 15);
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TextView text_slider_value_yaw = view.findViewById(R.id.text_ir_yaw);
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TextView units_yaw = view.findViewById(R.id.text_ir_yaw_units);
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@ -1030,9 +1037,8 @@ public final class EmulationActivity extends AppCompatActivity
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});
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int ir_vertical_offset = Integer.parseInt(
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mPreferences.getString(SettingsFile.KEY_WIIBIND_IR_VERTICAL_OFFSET + mSelectedGameId,
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"10"));
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int ir_vertical_offset =
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ini.getInt(Settings.SECTION_CONTROLS, SettingsFile.KEY_WIIBIND_IR_VERTICAL_OFFSET, 10);
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TextView text_slider_value_vertical_offset = view.findViewById(R.id.text_ir_vertical_offset);
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TextView units_vertical_offset = view.findViewById(R.id.text_ir_vertical_offset_units);
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@ -1066,8 +1072,6 @@ public final class EmulationActivity extends AppCompatActivity
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builder.setView(view);
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builder.setPositiveButton(R.string.ok, (dialogInterface, i) ->
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{
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File file = SettingsFile.getCustomGameSettingsFile(mSelectedGameId);
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IniFile ini = new IniFile(file);
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ini.setString(Settings.SECTION_CONTROLS, SettingsFile.KEY_WIIBIND_IR_PITCH,
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text_slider_value_pitch.getText().toString());
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ini.setString(Settings.SECTION_CONTROLS, SettingsFile.KEY_WIIBIND_IR_YAW,
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@ -1077,20 +1081,20 @@ public final class EmulationActivity extends AppCompatActivity
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ini.save(file);
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NativeLibrary.ReloadWiimoteConfig();
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SharedPreferences.Editor editor = mPreferences.edit();
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editor.putString(SettingsFile.KEY_WIIBIND_IR_PITCH + mSelectedGameId,
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text_slider_value_pitch.getText().toString());
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editor.putString(SettingsFile.KEY_WIIBIND_IR_YAW + mSelectedGameId,
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text_slider_value_yaw.getText().toString());
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editor.putString(SettingsFile.KEY_WIIBIND_IR_VERTICAL_OFFSET + mSelectedGameId,
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text_slider_value_vertical_offset.getText().toString());
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editor.apply();
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});
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builder.setNegativeButton(R.string.cancel, (dialogInterface, i) ->
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{
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// Do nothing
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});
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builder.setNeutralButton(R.string.default_values, (dialogInterface, i) ->
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{
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ini.deleteKey(Settings.SECTION_CONTROLS, SettingsFile.KEY_WIIBIND_IR_PITCH);
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ini.deleteKey(Settings.SECTION_CONTROLS, SettingsFile.KEY_WIIBIND_IR_YAW);
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ini.deleteKey(Settings.SECTION_CONTROLS, SettingsFile.KEY_WIIBIND_IR_VERTICAL_OFFSET);
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ini.save(file);
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NativeLibrary.ReloadWiimoteConfig();
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});
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builder.show();
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}
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@ -435,6 +435,7 @@ It can efficiently compress both junk data and encrypted Wii data.
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<string name="pitch">Total Pitch</string>
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<string name="yaw">Total Yaw</string>
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<string name="vertical_offset">Vertical Offset</string>
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<string name="default_values">Default Values</string>
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<string name="slider_setting_value">%1$d%2$s</string>
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<string name="disc_number">Disc %1$d</string>
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<string name="disabled_gc_overlay_notice">GameCube Controller 1 is set to \"None\"</string>
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