Remove long-rotted vestiges of SDL video output.

Use SDL for input devices only on Windows and Linux. 
(Still globally enabled for the legacy Wiimote plugin.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2010-07-16 19:17:35 +00:00
parent aa998896ac
commit 697480f5cc
9 changed files with 22 additions and 25 deletions

View File

@ -356,10 +356,6 @@ int main(int argc, char *argv[])
int appleMain(int argc, char *argv[])
#else
// Include SDL header so it can hijack main().
#if defined(USE_SDL) && USE_SDL
#include <SDL.h>
#endif
int main(int argc, char* argv[])
#endif
{

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@ -13,7 +13,6 @@ files = [
libs = [
'core', 'lzo2', 'discio', 'bdisasm', 'videocommon',
'inputcommon', 'common', 'lua', 'z', 'sfml-network',
'SDL'
]
if wxenv['HAVE_WX']:

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@ -14,15 +14,16 @@
#define CIFACE_USE_DINPUT_JOYSTICK
#define CIFACE_USE_DINPUT_KBM
#define CIFACE_USE_DINPUT
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB
#endif
//#ifndef CIFACE_USE_DIRECTINPUT_JOYSTICK
//#ifndef CIFACE_USE_DINPUT_JOYSTICK
// enable SDL 1.2 in addition to DirectInput on windows,
// to support a few gamepads that aren't behaving with DInput
#define CIFACE_USE_SDL
//#endif
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB
#define CIFACE_USE_SDL
#endif
#if defined(__APPLE__)
#define CIFACE_USE_OSX
#endif

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@ -6,9 +6,7 @@ files = [
'Configuration.cpp',
'ControllerEmu.cpp',
'InputConfig.cpp',
'SDL_Util.cpp',
'ControllerInterface/ControllerInterface.cpp',
'ControllerInterface/SDL/SDL.cpp',
'UDPWiimote.cpp',
'UDPWrapper.cpp'
]
@ -24,7 +22,8 @@ elif sys.platform == 'darwin':
files += [
'ControllerInterface/OSX/OSX.mm',
'ControllerInterface/OSX/OSXKeyboard.mm',
'ControllerInterface/OSX/OSXMouse.mm'
'ControllerInterface/OSX/OSXMouse.mm',
'SDL_Util.cpp', # XXX needed by old Wiimote plugin
]
else:
files += [
@ -32,4 +31,10 @@ else:
'X11InputBase.cpp'
]
if sys.platform == 'win32' or sys.platform == 'linux2':
files += [
'ControllerInterface/SDL/SDL.cpp',
'SDL_Util.cpp',
]
env.StaticLibrary(env['local_libs'] + "inputcommon", files)

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@ -45,10 +45,6 @@
#include <X11/keysym.h>
#include "Thread.h"
#elif defined(USE_SDL) && USE_SDL
#include <GL/glew.h>
#include <SDL.h>
#elif defined(__APPLE__)
#include <GL/glew.h>
#include "cocoaGL.h"

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@ -28,7 +28,7 @@ files = [
linkFlags = [
]
libs = [
'videocommon', 'GLEW', 'SDL', 'SOIL', 'common'
'videocommon', 'GLEW', 'SOIL', 'common'
]
gfxenv = env.Clone()

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@ -47,9 +47,6 @@
#define I_NEED_OS2_H // HAXXOR
#include <GL/glxew.h>
#include <X11/XKBlib.h>
#elif defined(USE_SDL) && USE_SDL
#include <GL/glew.h>
#include <SDL.h>
#else
#include <GL/glew.h>
#endif // end USE_WX

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@ -39,7 +39,7 @@ files = [
linkFlags = [
]
libs = [
'videocommon', 'GLEW', 'SDL', 'SOIL', 'common'
'videocommon', 'GLEW', 'SOIL', 'common'
]
gfxenv = env.Clone()

View File

@ -19,12 +19,15 @@ files = [
'WiimoteNew.cpp'
]
libs = [ 'inputcommon', 'common', 'SDL' ]
cxxflags = [ ]
libs = [ 'inputcommon', 'common']
if sys.platform == 'win32' or sys.platform == 'linux2':
libs += [ 'SDL' ]
if wiinewenv['HAVE_WX']:
libs = [ 'inputuicommon' ] + libs
libs += [ 'inputuicommon' ]
files += [ 'WiimoteConfigDiag.cpp' ]
if wiinewenv['HAVE_WIIUSE']: