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https://github.com/dolphin-emu/dolphin.git
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Remove long-rotted vestiges of SDL video output.
Use SDL for input devices only on Windows and Linux. (Still globally enabled for the legacy Wiimote plugin.) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -356,10 +356,6 @@ int main(int argc, char *argv[])
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int appleMain(int argc, char *argv[])
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#else
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// Include SDL header so it can hijack main().
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#if defined(USE_SDL) && USE_SDL
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#include <SDL.h>
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#endif
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int main(int argc, char* argv[])
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#endif
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{
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@ -13,7 +13,6 @@ files = [
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libs = [
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'core', 'lzo2', 'discio', 'bdisasm', 'videocommon',
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'inputcommon', 'common', 'lua', 'z', 'sfml-network',
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'SDL'
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]
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if wxenv['HAVE_WX']:
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@ -14,15 +14,16 @@
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#define CIFACE_USE_DINPUT_JOYSTICK
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#define CIFACE_USE_DINPUT_KBM
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#define CIFACE_USE_DINPUT
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#define CIFACE_USE_XLIB
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#endif
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//#ifndef CIFACE_USE_DIRECTINPUT_JOYSTICK
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//#ifndef CIFACE_USE_DINPUT_JOYSTICK
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// enable SDL 1.2 in addition to DirectInput on windows,
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// to support a few gamepads that aren't behaving with DInput
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#define CIFACE_USE_SDL
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//#endif
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#define CIFACE_USE_XLIB
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#define CIFACE_USE_SDL
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#endif
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#if defined(__APPLE__)
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#define CIFACE_USE_OSX
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#endif
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@ -6,9 +6,7 @@ files = [
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'Configuration.cpp',
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'ControllerEmu.cpp',
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'InputConfig.cpp',
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'SDL_Util.cpp',
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'ControllerInterface/ControllerInterface.cpp',
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'ControllerInterface/SDL/SDL.cpp',
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'UDPWiimote.cpp',
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'UDPWrapper.cpp'
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]
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@ -24,7 +22,8 @@ elif sys.platform == 'darwin':
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files += [
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'ControllerInterface/OSX/OSX.mm',
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'ControllerInterface/OSX/OSXKeyboard.mm',
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'ControllerInterface/OSX/OSXMouse.mm'
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'ControllerInterface/OSX/OSXMouse.mm',
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'SDL_Util.cpp', # XXX needed by old Wiimote plugin
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]
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else:
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files += [
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@ -32,4 +31,10 @@ else:
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'X11InputBase.cpp'
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]
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if sys.platform == 'win32' or sys.platform == 'linux2':
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files += [
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'ControllerInterface/SDL/SDL.cpp',
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'SDL_Util.cpp',
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]
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env.StaticLibrary(env['local_libs'] + "inputcommon", files)
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@ -45,10 +45,6 @@
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#include <X11/keysym.h>
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#include "Thread.h"
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#elif defined(USE_SDL) && USE_SDL
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#include <GL/glew.h>
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#include <SDL.h>
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#elif defined(__APPLE__)
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#include <GL/glew.h>
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#include "cocoaGL.h"
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@ -28,7 +28,7 @@ files = [
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linkFlags = [
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]
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libs = [
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'videocommon', 'GLEW', 'SDL', 'SOIL', 'common'
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'videocommon', 'GLEW', 'SOIL', 'common'
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]
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gfxenv = env.Clone()
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@ -47,9 +47,6 @@
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#define I_NEED_OS2_H // HAXXOR
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#include <GL/glxew.h>
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#include <X11/XKBlib.h>
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#elif defined(USE_SDL) && USE_SDL
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#include <GL/glew.h>
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#include <SDL.h>
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#else
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#include <GL/glew.h>
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#endif // end USE_WX
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@ -39,7 +39,7 @@ files = [
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linkFlags = [
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]
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libs = [
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'videocommon', 'GLEW', 'SDL', 'SOIL', 'common'
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'videocommon', 'GLEW', 'SOIL', 'common'
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]
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gfxenv = env.Clone()
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@ -19,12 +19,15 @@ files = [
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'WiimoteNew.cpp'
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]
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libs = [ 'inputcommon', 'common', 'SDL' ]
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cxxflags = [ ]
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libs = [ 'inputcommon', 'common']
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if sys.platform == 'win32' or sys.platform == 'linux2':
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libs += [ 'SDL' ]
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if wiinewenv['HAVE_WX']:
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libs = [ 'inputuicommon' ] + libs
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libs += [ 'inputuicommon' ]
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files += [ 'WiimoteConfigDiag.cpp' ]
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if wiinewenv['HAVE_WIIUSE']:
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