mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-20 18:40:51 +00:00
Fix builds with FFMPEG disabled
This commit is contained in:
parent
4422af1272
commit
628af9d564
@ -10,8 +10,26 @@
|
||||
|
||||
struct FrameDumpContext;
|
||||
class PointerWrap;
|
||||
struct FrameData;
|
||||
struct FrameState;
|
||||
|
||||
// Holds relevant emulation state during a rendered frame for
|
||||
// when it is later asynchronously written.
|
||||
struct FrameState
|
||||
{
|
||||
u64 ticks = 0;
|
||||
int frame_number = 0;
|
||||
u32 savestate_index = 0;
|
||||
int refresh_rate_num = 0;
|
||||
int refresh_rate_den = 0;
|
||||
};
|
||||
|
||||
struct FrameData
|
||||
{
|
||||
const u8* data = nullptr;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
int stride = 0;
|
||||
FrameState state;
|
||||
};
|
||||
|
||||
class FFMpegFrameDump
|
||||
{
|
||||
@ -47,10 +65,10 @@ private:
|
||||
};
|
||||
|
||||
#if !defined(HAVE_FFMPEG)
|
||||
inline FrameDump::FrameDump() = default;
|
||||
inline FrameDump::~FrameDump() = default;
|
||||
inline FFMpegFrameDump::FFMpegFrameDump() = default;
|
||||
inline FFMpegFrameDump::~FFMpegFrameDump() = default;
|
||||
|
||||
inline FrameState FrameDump::FetchState(u64 ticks, int frame_number) const
|
||||
inline FrameState FFMpegFrameDump::FetchState(u64 ticks, int frame_number) const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
@ -288,16 +288,16 @@ void FrameDumper::StopFrameDumpToFFMPEG()
|
||||
|
||||
#else
|
||||
|
||||
bool FrameDump::StartFrameDumpToFFMPEG(const FrameData&)
|
||||
bool FrameDumper::StartFrameDumpToFFMPEG(const FrameData&)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void FrameDump::DumpFrameToFFMPEG(const FrameData&)
|
||||
void FrameDumper::DumpFrameToFFMPEG(const FrameData&)
|
||||
{
|
||||
}
|
||||
|
||||
void FrameDump::StopFrameDumpToFFMPEG()
|
||||
void FrameDumper::StopFrameDumpToFFMPEG()
|
||||
{
|
||||
}
|
||||
|
||||
@ -352,4 +352,10 @@ bool FrameDumper::IsFrameDumping() const
|
||||
return false;
|
||||
}
|
||||
|
||||
void FrameDumper::DoState(PointerWrap& p)
|
||||
{
|
||||
#ifdef HAVE_FFMPEG
|
||||
m_ffmpeg_dump.DoState(p);
|
||||
#endif
|
||||
}
|
||||
std::unique_ptr<FrameDumper> g_frame_dumper;
|
||||
|
@ -16,26 +16,6 @@ class AbstractStagingTexture;
|
||||
class AbstractTexture;
|
||||
class AbstractFramebuffer;
|
||||
|
||||
// Holds relevant emulation state during a rendered frame for
|
||||
// when it is later asynchronously written.
|
||||
struct FrameState
|
||||
{
|
||||
u64 ticks = 0;
|
||||
int frame_number = 0;
|
||||
u32 savestate_index = 0;
|
||||
int refresh_rate_num = 0;
|
||||
int refresh_rate_den = 0;
|
||||
};
|
||||
|
||||
struct FrameData
|
||||
{
|
||||
const u8* data = nullptr;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
int stride = 0;
|
||||
FrameState state;
|
||||
};
|
||||
|
||||
class FrameDumper
|
||||
{
|
||||
public:
|
||||
@ -54,7 +34,7 @@ public:
|
||||
|
||||
bool IsFrameDumping() const;
|
||||
|
||||
void DoState(PointerWrap& p) { m_ffmpeg_dump.DoState(p); }
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
private:
|
||||
// NOTE: The methods below are called on the framedumping thread.
|
||||
|
Loading…
x
Reference in New Issue
Block a user