From 4424d24fd0654e0738a67a6dfaca78a1d568b2e8 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 8 Apr 2017 17:41:09 +0200 Subject: [PATCH] Revise descriptions for new settings I replaced "1x IR" with "native internal resolution" because the IR setting never says "1x" or "IR", and I also did some minor rewording and normalized the sentence-ending spaces. --- Source/Core/DolphinWX/VideoConfigDiag.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/Source/Core/DolphinWX/VideoConfigDiag.cpp b/Source/Core/DolphinWX/VideoConfigDiag.cpp index b9a15b87cd..0abec8920e 100644 --- a/Source/Core/DolphinWX/VideoConfigDiag.cpp +++ b/Source/Core/DolphinWX/VideoConfigDiag.cpp @@ -285,14 +285,13 @@ static wxString true_color_desc = "quality by reducing color banding.\nIt has no impact on performance and causes " "few graphical issues.\n\n\nIf unsure, leave this checked."); static wxString vertex_rounding_desc = - // i18n: IR stands for internal resolution - wxTRANSLATE("Round 2D vertices to whole pixels. Fixes some " - "games at higher internal resolutions. This setting is disabled and turned off " - "at 1x IR.\n\nIf unsure, leave this unchecked."); + wxTRANSLATE("Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at " + "higher internal resolutions. This setting has no effect when native internal " + "resolution is used.\n\nIf unsure, leave this unchecked."); static wxString gpu_texture_decoding_desc = wxTRANSLATE("Enables texture decoding using the GPU instead of the CPU. This may result in " - "performance gains in some scenarios, or systems where the CPU is the bottleneck." - "\n\nIf unsure, leave this unchecked."); + "performance gains in some scenarios, or on systems where the CPU is the " + "bottleneck.\n\nIf unsure, leave this unchecked."); #if !defined(__APPLE__) // Search for available resolutions - TODO: Move to Common?