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bs2emu: load 32bytes of the disc header to memory instead of just 10bytes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6201 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -61,9 +61,8 @@ bool CBoot::EmulatedBS2_GC()
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// Write necessary values
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// Here we write values to memory that the apploader does not take care of. Game info goes
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// to 0x80000000 according to yagcd 4.2.
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DVDInterface::DVDRead(0x00000000, 0x80000000, 10); // write disc info
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DVDInterface::DVDRead(0x00000000, 0x80000000, 0x20); // write disc info
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Memory::Write_U32(0xc2339f3d, 0x8000001C); // gamecube game disc magic number
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Memory::Write_U32(0x0D15EA5E, 0x80000020); // booted from bootrom. 0xE5207C22 = booted from jtag
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Memory::Write_U32(0x01800000, 0x80000028); // Physical Memory Size (24MB on retail)
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// TODO determine why some games fail when using a retail id. (Seem to take different EXI paths, see ikaruga for example)
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@ -214,27 +213,17 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
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fclose(pTmp);
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/* Set hardcoded global variables to Wii memory. These are partly collected from
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/*
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Set hardcoded global variables to Wii memory. These are partly collected from
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Wiibrew. These values are needed for the games to function correctly. A few
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values in this region will also be placed here by the game as it boots.
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They are:
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// Strange values that I don't know the meaning of, all games write these
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0x00 to 0x18: 0x029f0010
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0x029f0033
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0x029f0034
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0x029f0035
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0x029f0036
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0x029f0037
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0x029f0038
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0x029f0039 // Replaces the previous 0x5d1c9ea3 magic word
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0x80000038 Start of FST
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0x8000003c Size of FST Size
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0x80000060 Copyright code */
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0x80000060 Copyright code
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*/
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DVDInterface::DVDRead(0x00000000, 0x00000000, 10); // Game Code
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Memory::Write_U32(0x5d1c9ea3, 0x00000018); // Magic word it is a wii disc
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DVDInterface::DVDRead(0x00000000, 0x00000000, 0x20); // Game Code
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Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
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Memory::Write_U32(0x00000001, 0x00000024); // Unknown
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Memory::Write_U32(0x01800000, 0x00000028); // MEM1 size 24MB
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