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Core: Don't return true on IsRunning() when stopping emulation.
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@ -162,7 +162,7 @@ void DisplayMessage(const std::string& message, int time_in_ms)
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bool IsRunning()
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{
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return (GetState() != CORE_UNINITIALIZED) || s_hardware_initialized;
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return (GetState() != CORE_UNINITIALIZED || s_hardware_initialized) && !s_is_stopping;
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}
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bool IsRunningAndStarted()
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