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Reduce the indentation level of MapINIToRealLocation
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@ -138,34 +138,32 @@ static ConfigLocation MapINIToRealLocation(const std::string& section, const std
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static const INIToLocationMap& ini_to_location = GetINIToLocationMap();
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static const INIToLocationMap& ini_to_location = GetINIToLocationMap();
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auto it = ini_to_location.find({section, key});
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auto it = ini_to_location.find({section, key});
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if (it == ini_to_location.end())
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if (it != ini_to_location.end())
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{
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return it->second;
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// Try again, but this time with an empty key
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// Certain sections like 'Speedhacks' has keys that are variable
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it = ini_to_location.find({section, ""});
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if (it != ini_to_location.end())
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return {it->second.system, it->second.section, key};
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// Attempt to load it as a configuration option
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// Try again, but this time with an empty key
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// It will be in the format of '<System>.<Section>'
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// Certain sections like 'Speedhacks' has keys that are variable
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std::istringstream buffer(section);
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it = ini_to_location.find({section, ""});
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std::string system_str, config_section;
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if (it != ini_to_location.end())
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return {it->second.system, it->second.section, key};
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bool fail = false;
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// Attempt to load it as a configuration option
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std::getline(buffer, system_str, '.');
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// It will be in the format of '<System>.<Section>'
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fail |= buffer.fail();
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std::istringstream buffer(section);
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std::getline(buffer, config_section, '.');
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std::string system_str, config_section;
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fail |= buffer.fail();
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const std::optional<Config::System> system = Config::GetSystemFromName(system_str);
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bool fail = false;
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if (!fail && system)
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std::getline(buffer, system_str, '.');
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return {*system, config_section, key};
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fail |= buffer.fail();
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std::getline(buffer, config_section, '.');
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fail |= buffer.fail();
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WARN_LOG(CORE, "Unknown game INI option in section %s: %s", section.c_str(), key.c_str());
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const std::optional<Config::System> system = Config::GetSystemFromName(system_str);
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return {Config::System::Main, "", ""};
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if (!fail && system)
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}
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return {*system, config_section, key};
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return ini_to_location.at({section, key});
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WARN_LOG(CORE, "Unknown game INI option in section %s: %s", section.c_str(), key.c_str());
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return {Config::System::Main, "", ""};
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}
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}
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static std::pair<std::string, std::string> GetINILocationFromConfig(const ConfigLocation& location)
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static std::pair<std::string, std::string> GetINILocationFromConfig(const ConfigLocation& location)
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