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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 03:45:01 +00:00
Clean up screen saver inhibition and apply setting change immediately.
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parent
fa83a3a114
commit
50ec747840
@ -107,6 +107,9 @@ bool PlatformWin32::Init()
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ProcessEvents();
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}
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if (Config::Get(Config::MAIN_DISABLE_SCREENSAVER))
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SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED);
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UpdateWindowPosition();
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return true;
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}
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@ -737,7 +737,6 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
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if (selection)
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{
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StartGame(selection->GetFilePath(), ScanForSecondDisc::Yes, savestate_path);
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EnableScreenSaver(false);
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}
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else
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{
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@ -745,7 +744,6 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
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if (!default_path.isEmpty() && QFile::exists(default_path))
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{
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StartGame(default_path, ScanForSecondDisc::Yes, savestate_path);
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EnableScreenSaver(false);
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}
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else
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{
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@ -776,7 +774,6 @@ void MainWindow::OnStopComplete()
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{
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m_stop_requested = false;
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HideRenderWidget();
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EnableScreenSaver(true);
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#ifdef USE_DISCORD_PRESENCE
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if (!m_netplay_dialog->isVisible())
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Discord::UpdateDiscordPresence();
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@ -993,13 +990,6 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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if (Config::Get(Config::MAIN_FULLSCREEN))
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m_fullscreen_requested = true;
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#ifdef Q_OS_WIN
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// Prevents Windows from sleeping, turning off the display, or idling
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EXECUTION_STATE shouldScreenSave =
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Config::Get(Config::MAIN_DISABLE_SCREENSAVER) ? ES_DISPLAY_REQUIRED : 0;
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SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
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#endif
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}
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void MainWindow::SetFullScreenResolution(bool fullscreen)
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@ -1304,6 +1294,10 @@ void MainWindow::NetPlayInit()
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Discord::InitNetPlayFunctionality(*m_netplay_discord);
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m_netplay_discord->Start();
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#endif
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connect(&Settings::Instance(), &Settings::ConfigChanged, this,
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&MainWindow::UpdateScreenSaverInhibition);
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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&MainWindow::UpdateScreenSaverInhibition);
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}
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bool MainWindow::NetPlayJoin()
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@ -1435,13 +1429,16 @@ void MainWindow::NetPlayQuit()
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#endif
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}
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void MainWindow::EnableScreenSaver(bool enable)
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void MainWindow::UpdateScreenSaverInhibition()
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{
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const bool inhibit =
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Config::Get(Config::MAIN_DISABLE_SCREENSAVER) && (Core::GetState() == Core::State::Running);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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if (GetWindowSystemType() == WindowSystemType::X11)
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UICommon::EnableScreenSaver(winId(), enable);
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UICommon::InhibitScreenSaver(winId(), inhibit);
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#else
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UICommon::EnableScreenSaver(enable);
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UICommon::InhibitScreenSaver(inhibit);
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#endif
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}
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@ -182,7 +182,7 @@ private:
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QStringList PromptFileNames();
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void EnableScreenSaver(bool enable);
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void UpdateScreenSaverInhibition();
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void OnStopComplete();
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void dragEnterEvent(QDragEnterEvent* event) override;
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@ -397,57 +397,42 @@ bool TriggerSTMPowerEvent()
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}
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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void EnableScreenSaver(Window win, bool enable)
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void InhibitScreenSaver(Window win, bool inhibit)
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#else
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void EnableScreenSaver(bool enable)
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void InhibitScreenSaver(bool inhibit)
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#endif
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{
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// Inhibit the screensaver. Depending on the operating system this may also
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// disable low-power states and/or screen dimming.
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#if defined(HAVE_X11) && HAVE_X11
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if (Config::Get(Config::MAIN_DISABLE_SCREENSAVER))
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{
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X11Utils::InhibitScreensaver(win, !enable);
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}
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X11Utils::InhibitScreensaver(win, inhibit);
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#endif
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#ifdef _WIN32
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// Prevents Windows from sleeping, turning off the display, or idling
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if (enable)
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{
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SetThreadExecutionState(ES_CONTINUOUS);
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}
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else
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{
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EXECUTION_STATE should_screen_save =
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Config::Get(Config::MAIN_DISABLE_SCREENSAVER) ? ES_DISPLAY_REQUIRED : 0;
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SetThreadExecutionState(ES_CONTINUOUS | should_screen_save | ES_SYSTEM_REQUIRED);
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}
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SetThreadExecutionState(ES_CONTINUOUS |
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(inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0));
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#endif
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#ifdef __APPLE__
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static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
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if (Config::Get(Config::MAIN_DISABLE_SCREENSAVER))
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if (inhibit)
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{
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if (enable)
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CFStringRef reason_for_activity = CFSTR("Emulation Running");
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if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
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kIOPMAssertionLevelOn, reason_for_activity,
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&s_power_assertion) != kIOReturnSuccess)
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{
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if (s_power_assertion != kIOPMNullAssertionID)
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{
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IOPMAssertionRelease(s_power_assertion);
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s_power_assertion = kIOPMNullAssertionID;
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}
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s_power_assertion = kIOPMNullAssertionID;
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}
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else
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}
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else
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{
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if (s_power_assertion != kIOPMNullAssertionID)
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{
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CFStringRef reason_for_activity = CFSTR("Emulation Running");
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if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
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kIOPMAssertionLevelOn, reason_for_activity,
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&s_power_assertion) != kIOReturnSuccess)
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{
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s_power_assertion = kIOPMNullAssertionID;
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}
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IOPMAssertionRelease(s_power_assertion);
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s_power_assertion = kIOPMNullAssertionID;
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}
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}
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#endif
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@ -14,9 +14,9 @@ void Init();
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void Shutdown();
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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void EnableScreenSaver(unsigned long win, bool enable);
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void InhibitScreenSaver(unsigned long win, bool enable);
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#else
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void EnableScreenSaver(bool enable);
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void InhibitScreenSaver(bool enable);
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#endif
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// Calls std::locale::global, selecting a fallback locale if the
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